mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-04 22:25:39 +00:00
Keyboard first version
This commit is contained in:
@@ -86,12 +86,13 @@ class TextItem(BaseItem):
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scroll_speed = 5
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def __init__(self, font, text, pos, size, center=False):
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def __init__(self, font, text, pos, size, center=False, background=None):
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self.font = font
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self.text = text
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self.color = (255, 255, 255)
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self.box = self.font.render(text, True, self.color)
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self.box = self.box.convert_alpha()
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self.background = background
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if size is not None:
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if size[1] == -1:
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height = self.font.size(text)[1]
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@@ -143,6 +144,9 @@ class TextItem(BaseItem):
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return BaseItem.update(self)
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def render(self, surface):
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if self.background:
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surface.fill(self.background, rect=self.rect_in_pos)
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pygame.draw.rect(surface, (0, 0, 0), self.rect_in_pos, 1)
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if self.fit_horizontal:
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surface.blit(
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self.box, ((self.pos[0] + self.margin),
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@@ -163,10 +167,16 @@ class TextItem(BaseItem):
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if text != self.text:
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if change_size:
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TextItem.__init__(self, self.font, text, self.pos,
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None, self.center)
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None, self.center, self.background)
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else:
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TextItem.__init__(self, self.font, text, self.pos,
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self.size, self.center)
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self.size, self.center, self.background)
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def add_text(self, add_text, change_size):
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self.set_text(self.text+add_text, change_size)
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def remove_text(self, chars, change_size):
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self.set_text(self.text[:-chars], change_size)
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class TouchObject(BaseItem):
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@@ -208,8 +218,9 @@ class TouchObject(BaseItem):
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class TouchAndTextItem(TouchObject, TextItem):
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def __init__(self, font, text, pos, size, center=False):
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TextItem.__init__(self, font, text, pos, size, center=center)
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def __init__(self, font, text, pos, size, center=False, background=None):
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TextItem.__init__(self, font, text, pos, size, center=center,
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background=background)
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TouchObject.__init__(self, pos, self.size)
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self.active_color = (0, 150, 255)
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self.normal_box = self.box
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@@ -20,6 +20,9 @@ class InputManager():
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right = 3
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enter = 4
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special_keys = [pygame.K_DOWN, pygame.K_UP, pygame.K_LEFT,
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pygame.K_RIGHT, pygame.K_RETURN]
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def __init__(self, size):
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self.down_pos = (0, 0)
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self.up_pos = (0, 0)
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@@ -37,13 +40,13 @@ class InputManager():
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touch_event = InputEvent(InputManager.swipe,
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self.down_pos,
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self.up_pos, True,
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InputManager.up)
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InputManager.up, None)
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return touch_event
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elif event.button == 5:
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touch_event = InputEvent(InputManager.swipe,
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self.down_pos,
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self.up_pos, True,
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InputManager.down)
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InputManager.down, None)
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return touch_event
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elif event.button == 1 and self.down_button == 1:
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touch_event = self.mouse_up(event)
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@@ -51,7 +54,7 @@ class InputManager():
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elif event.button == 3 and self.down_button == 3:
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touch_event = InputEvent(InputManager.long_click,
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self.down_pos, self.up_pos,
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None, None)
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None, None, None)
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return touch_event
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else:
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return None
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@@ -59,14 +62,20 @@ class InputManager():
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self.mouse_down(event)
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return None
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elif event.type == pygame.KEYDOWN:
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self.key_down(event)
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return None
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return self.key_down(event)
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elif event.type == pygame.KEYUP:
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return self.key_up(event)
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def key_down(self, event):
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self.last_key = event.key
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self.down_time = time.time()
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if len(event.unicode) > 0 and event.key not in \
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InputManager.special_keys:
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print event
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return InputEvent(InputManager.key, None, None, None,
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None, event.unicode)
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else:
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self.last_key = event.key
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self.down_time = time.time()
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return None
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def key_up(self, event):
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if self.last_key == event.key:
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@@ -84,7 +93,7 @@ class InputManager():
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return None
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if direction is not None:
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return InputEvent(InputManager.key, None, None, None,
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direction)
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direction, self.last_key)
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def mouse_down(self, event):
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self.down_pos = event.pos
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@@ -119,10 +128,11 @@ class InputManager():
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class InputEvent():
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def __init__(self, event_type, down_pos, current_pos, vertical,
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direction):
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direction, unicode=None):
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self.type = event_type
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self.down_pos = down_pos
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self.current_pos = current_pos
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self.unicode = unicode
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if event_type is InputManager.swipe and direction is None:
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if vertical:
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if self.down_pos[1] < self.current_pos[1]:
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@@ -9,7 +9,7 @@ from pkg_resources import Requirement, resource_filename
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import pygame
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from screens import LibraryScreen, MainScreen, MenuScreen,\
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from screens import Keyboard, LibraryScreen, MainScreen, MenuScreen,\
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PlaylistScreen, SearchScreen, Tracklist
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@@ -39,6 +39,7 @@ class ScreenManager():
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self.input_manager = InputManager(size)
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self.down_bar_objects = ScreenObjectsManager()
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self.down_bar = None
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self.keyboard = None
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self.init_manager(size)
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@@ -132,9 +133,12 @@ class ScreenManager():
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def update(self):
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surface = self.background.draw_background()
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self.screens[self.current_screen].update(surface)
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surface.blit(self.down_bar, (0, self.base_size * 7))
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self.down_bar_objects.render(surface)
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if self.keyboard:
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self.keyboard.update(surface)
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else:
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self.screens[self.current_screen].update(surface)
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surface.blit(self.down_bar, (0, self.base_size * 7))
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self.down_bar_objects.render(surface)
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return surface
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def track_started(self, track):
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@@ -149,7 +153,9 @@ class ScreenManager():
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def event(self, event):
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event = self.input_manager.event(event)
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if event is not None:
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if not self.manage_event(event):
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if self.keyboard is not None:
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self.keyboard.touch_event(event)
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elif not self.manage_event(event):
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self.screens[self.current_screen].touch_event(event)
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def manage_event(self, event):
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@@ -218,3 +224,10 @@ class ScreenManager():
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def resize(self, event):
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self.init_manager(event.size)
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def open_keyboard(self, input_listener):
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self.keyboard = Keyboard(self.size, self.base_size, self,
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self.fonts, input_listener)
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def close_keyboard(self):
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self.keyboard = None
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@@ -1,5 +1,6 @@
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# flake8: noqa
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from library_screen import LibraryScreen
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from keyboard_screen import Keyboard
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from main_screen import MainScreen
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from menu_screen import MenuScreen
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from playlist_screen import PlaylistScreen
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128
mopidy_touchscreen/screens/keyboard_screen.py
Normal file
128
mopidy_touchscreen/screens/keyboard_screen.py
Normal file
@@ -0,0 +1,128 @@
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import pygame
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from .base_screen import BaseScreen
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from ..graphic_utils import ScreenObjectsManager, TouchAndTextItem
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from ..input import InputManager
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class Keyboard(BaseScreen):
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def __init__(self, size, base_size, manager, fonts, listener):
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BaseScreen.__init__(self, size, base_size, manager, fonts)
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self.base_width = size[0]/10
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self.base_height = size[1]/5
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self.listener = listener
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self.manager = manager
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try:
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self.font is None
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except AttributeError:
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self.font = pygame.font.SysFont("arial", size[1]/6)
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self.keyboards = [ScreenObjectsManager(), ScreenObjectsManager()]
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self.other_objects = ScreenObjectsManager()
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self.current_keyboard = 0
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rows = [['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'],
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['a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', '-'],
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[',', 'z', 'x', 'c', 'v', 'b', 'n', 'm', '.', '_']]
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line = self.base_height
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for row in rows:
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pos = 0
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for key in row:
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button = \
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TouchAndTextItem(self.font, key,
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(pos, line),
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(self.base_width, self.base_height),
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center=True, background=(150, 150, 150))
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self.keyboards[self.current_keyboard].\
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set_touch_object(key, button)
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pos += self.base_width
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line += self.base_height
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self.current_keyboard = 1
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rows = [['1', '2', '3', '4', '5', '6', '7', '8', '9', '0'],
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['!', '@', '#', '$', '%', '&', '/', '(', ')', '='],
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['?', '{', '}', '_', '[', ']', '+', '<', '>', '*']]
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line = self.base_height
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for row in rows:
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pos = 0
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for key in row:
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button = \
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TouchAndTextItem(self.font, key, (pos, line),
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(self.base_width, self.base_height),
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center=True, background=(150, 150, 150))
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self.keyboards[self.current_keyboard].\
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set_touch_object(key, button)
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pos += self.base_width
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line += self.base_height
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self.current_keyboard = 0
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# Symbol button
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button = TouchAndTextItem(self.font, "123",
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(0, self.base_height*4),
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(self.base_width*2, self.base_height),
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center=True, background=(150, 150, 150))
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self.other_objects.set_touch_object("symbols", button)
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# remove button
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button = TouchAndTextItem(self.font, "<-",
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(self.base_width*2, self.base_height*4),
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(self.base_width*2, self.base_height),
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center=True, background=(150, 150, 150))
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self.other_objects.set_touch_object("remove", button)
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# Space button
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button = TouchAndTextItem(self.font, " ",
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(self.base_width*4, self.base_height*4),
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(self.base_width*4, self.base_height),
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center=True, background=(150, 150, 150))
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self.other_objects.set_touch_object("space", button)
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# OK button
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button = TouchAndTextItem(self.font, "->",
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(self.base_width*8, self.base_height*4),
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(self.base_width*2, self.base_height),
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center=True, background=(150, 150, 150))
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self.other_objects.set_touch_object("ok", button)
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# EditText button
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button = TouchAndTextItem(self.font, "",
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(0, 0),
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(self.base_width*10, self.base_height),
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center=True)
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self.other_objects.set_object("text", button)
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def update(self, screen):
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screen.fill((0, 0, 0))
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self.keyboards[self.current_keyboard].render(screen)
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self.other_objects.render(screen)
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def touch_event(self, touch_event):
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if touch_event.type == InputManager.click:
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keys = self.keyboards[self.current_keyboard]\
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.get_touch_objects_in_pos(touch_event.current_pos)
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for key in keys:
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self.other_objects.get_object("text").add_text(key, False)
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keys = self.other_objects.get_touch_objects_in_pos(
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touch_event.current_pos)
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for key in keys:
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if key == 'symbols':
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if self.current_keyboard == 0:
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self.current_keyboard = 1
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else:
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self.current_keyboard = 0
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elif key == "remove":
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self.other_objects.get_object("text").remove_text(1, False)
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elif key == "space":
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self.other_objects.get_object("text").add_text(" ", False)
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elif key == "ok":
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text = self.other_objects.get_object("text").text
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self.listener.text_input(text)
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self.manager.close_keyboard()
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elif touch_event.type == InputManager.key:
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if len(touch_event.unicode):
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if touch_event.unicode == u'\x08':
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self.other_objects.get_object("text").remove_text(1, False)
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else:
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self.other_objects.get_object("text").add_text(
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touch_event.unicode, False)
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@@ -3,7 +3,7 @@ from base_screen import BaseScreen
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import pygame
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from ..graphic_utils import ListView,\
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ScreenObjectsManager, TextItem, TouchAndTextItem
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ScreenObjectsManager, TouchAndTextItem
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from ..input import InputManager
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@@ -23,33 +23,43 @@ class SearchScreen(BaseScreen):
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self.screen_objects = ScreenObjectsManager()
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self.query = ""
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# Search button
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button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
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(0, self.base_size),
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None, center=True)
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self.screen_objects.set_touch_object(
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"search", button)
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x = button.get_right_pos()
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# Query text
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text = TextItem(self.fonts['base'], self.query, (0, 0),
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(self.size[0], self.base_size), center=True)
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self.screen_objects.set_object("query", text)
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text = TouchAndTextItem(self.fonts['base'], self.query, (0, 0),
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(self.size[0], self.base_size), center=True)
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self.screen_objects.set_touch_object("query", text)
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# Mode buttons
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button_size = (self.size[0] / 3, self.base_size)
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button_size = ((self.size[0]-x)/3, self.base_size)
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self.mode_objects_keys = ["mode_track", "mode_album",
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"mode_artist"]
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# Track button
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button = TouchAndTextItem(self.fonts['base'], "Track",
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(0, self.base_size),
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button_size, center=True)
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(x, self.base_size),
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(button_size[0], self.base_size),
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center=True)
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self.screen_objects.set_touch_object(
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self.mode_objects_keys[0], button)
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# Album button
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button = TouchAndTextItem(self.fonts['base'], "Album",
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(button_size[0], self.base_size),
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(button_size[0]+x, self.base_size),
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button_size, center=True)
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self.screen_objects.set_touch_object(
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self.mode_objects_keys[1], button)
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# Artist button
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button = TouchAndTextItem(self.fonts['base'], "Artist",
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(button_size[0]*2, self.base_size),
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(button_size[0]*2+x, self.base_size),
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button_size, center=True)
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self.screen_objects.set_touch_object(
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self.mode_objects_keys[2], button)
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@@ -61,7 +71,7 @@ class SearchScreen(BaseScreen):
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self.top_bar.fill((0, 0, 0, 128))
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self.mode = -1
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self.set_mode(mode=mode_track_name)
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self.set_query("")
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self.set_query("Search")
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def update(self, screen):
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screen.blit(self.top_bar, (0, 0))
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@@ -79,7 +89,7 @@ class SearchScreen(BaseScreen):
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def set_query(self, query=""):
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self.query = query
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self.screen_objects.get_object("query").set_text(
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self.screen_objects.get_touch_object("query").set_text(
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self.query, False)
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def search(self, query=None, mode=None):
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@@ -130,8 +140,15 @@ class SearchScreen(BaseScreen):
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self.search(mode=1)
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if clicked == self.mode_objects_keys[2]:
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self.search(mode=2)
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if clicked == "query" or clicked == "search":
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self.manager.open_keyboard(self)
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else:
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self.list_view.touch_event(touch_event)
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pos = self.list_view.touch_event(touch_event)
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if pos is not None:
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self.manager.core.tracklist.clear()
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self.manager.core.tracklist.add(
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uri=self.results[pos].uri)
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self.manager.core.playback.play()
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def change_screen(self, direction):
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if direction == InputManager.right:
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@@ -142,4 +159,9 @@ class SearchScreen(BaseScreen):
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if self.mode > 0:
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self.set_mode(self.mode-1)
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return True
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else:
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self.manager.open_keyboard(self)
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return False
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def text_input(self, text):
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self.search(text, self.mode)
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Reference in New Issue
Block a user