Keyboard first version

This commit is contained in:
Ander
2015-05-18 11:52:47 +02:00
parent 474831a4ff
commit 2ee9d41393
6 changed files with 216 additions and 31 deletions

View File

@@ -86,12 +86,13 @@ class TextItem(BaseItem):
scroll_speed = 5
def __init__(self, font, text, pos, size, center=False):
def __init__(self, font, text, pos, size, center=False, background=None):
self.font = font
self.text = text
self.color = (255, 255, 255)
self.box = self.font.render(text, True, self.color)
self.box = self.box.convert_alpha()
self.background = background
if size is not None:
if size[1] == -1:
height = self.font.size(text)[1]
@@ -143,6 +144,9 @@ class TextItem(BaseItem):
return BaseItem.update(self)
def render(self, surface):
if self.background:
surface.fill(self.background, rect=self.rect_in_pos)
pygame.draw.rect(surface, (0, 0, 0), self.rect_in_pos, 1)
if self.fit_horizontal:
surface.blit(
self.box, ((self.pos[0] + self.margin),
@@ -163,10 +167,16 @@ class TextItem(BaseItem):
if text != self.text:
if change_size:
TextItem.__init__(self, self.font, text, self.pos,
None, self.center)
None, self.center, self.background)
else:
TextItem.__init__(self, self.font, text, self.pos,
self.size, self.center)
self.size, self.center, self.background)
def add_text(self, add_text, change_size):
self.set_text(self.text+add_text, change_size)
def remove_text(self, chars, change_size):
self.set_text(self.text[:-chars], change_size)
class TouchObject(BaseItem):
@@ -208,8 +218,9 @@ class TouchObject(BaseItem):
class TouchAndTextItem(TouchObject, TextItem):
def __init__(self, font, text, pos, size, center=False):
TextItem.__init__(self, font, text, pos, size, center=center)
def __init__(self, font, text, pos, size, center=False, background=None):
TextItem.__init__(self, font, text, pos, size, center=center,
background=background)
TouchObject.__init__(self, pos, self.size)
self.active_color = (0, 150, 255)
self.normal_box = self.box

View File

@@ -20,6 +20,9 @@ class InputManager():
right = 3
enter = 4
special_keys = [pygame.K_DOWN, pygame.K_UP, pygame.K_LEFT,
pygame.K_RIGHT, pygame.K_RETURN]
def __init__(self, size):
self.down_pos = (0, 0)
self.up_pos = (0, 0)
@@ -37,13 +40,13 @@ class InputManager():
touch_event = InputEvent(InputManager.swipe,
self.down_pos,
self.up_pos, True,
InputManager.up)
InputManager.up, None)
return touch_event
elif event.button == 5:
touch_event = InputEvent(InputManager.swipe,
self.down_pos,
self.up_pos, True,
InputManager.down)
InputManager.down, None)
return touch_event
elif event.button == 1 and self.down_button == 1:
touch_event = self.mouse_up(event)
@@ -51,7 +54,7 @@ class InputManager():
elif event.button == 3 and self.down_button == 3:
touch_event = InputEvent(InputManager.long_click,
self.down_pos, self.up_pos,
None, None)
None, None, None)
return touch_event
else:
return None
@@ -59,14 +62,20 @@ class InputManager():
self.mouse_down(event)
return None
elif event.type == pygame.KEYDOWN:
self.key_down(event)
return None
return self.key_down(event)
elif event.type == pygame.KEYUP:
return self.key_up(event)
def key_down(self, event):
self.last_key = event.key
self.down_time = time.time()
if len(event.unicode) > 0 and event.key not in \
InputManager.special_keys:
print event
return InputEvent(InputManager.key, None, None, None,
None, event.unicode)
else:
self.last_key = event.key
self.down_time = time.time()
return None
def key_up(self, event):
if self.last_key == event.key:
@@ -84,7 +93,7 @@ class InputManager():
return None
if direction is not None:
return InputEvent(InputManager.key, None, None, None,
direction)
direction, self.last_key)
def mouse_down(self, event):
self.down_pos = event.pos
@@ -119,10 +128,11 @@ class InputManager():
class InputEvent():
def __init__(self, event_type, down_pos, current_pos, vertical,
direction):
direction, unicode=None):
self.type = event_type
self.down_pos = down_pos
self.current_pos = current_pos
self.unicode = unicode
if event_type is InputManager.swipe and direction is None:
if vertical:
if self.down_pos[1] < self.current_pos[1]:

View File

@@ -9,7 +9,7 @@ from pkg_resources import Requirement, resource_filename
import pygame
from screens import LibraryScreen, MainScreen, MenuScreen,\
from screens import Keyboard, LibraryScreen, MainScreen, MenuScreen,\
PlaylistScreen, SearchScreen, Tracklist
@@ -39,6 +39,7 @@ class ScreenManager():
self.input_manager = InputManager(size)
self.down_bar_objects = ScreenObjectsManager()
self.down_bar = None
self.keyboard = None
self.init_manager(size)
@@ -132,9 +133,12 @@ class ScreenManager():
def update(self):
surface = self.background.draw_background()
self.screens[self.current_screen].update(surface)
surface.blit(self.down_bar, (0, self.base_size * 7))
self.down_bar_objects.render(surface)
if self.keyboard:
self.keyboard.update(surface)
else:
self.screens[self.current_screen].update(surface)
surface.blit(self.down_bar, (0, self.base_size * 7))
self.down_bar_objects.render(surface)
return surface
def track_started(self, track):
@@ -149,7 +153,9 @@ class ScreenManager():
def event(self, event):
event = self.input_manager.event(event)
if event is not None:
if not self.manage_event(event):
if self.keyboard is not None:
self.keyboard.touch_event(event)
elif not self.manage_event(event):
self.screens[self.current_screen].touch_event(event)
def manage_event(self, event):
@@ -218,3 +224,10 @@ class ScreenManager():
def resize(self, event):
self.init_manager(event.size)
def open_keyboard(self, input_listener):
self.keyboard = Keyboard(self.size, self.base_size, self,
self.fonts, input_listener)
def close_keyboard(self):
self.keyboard = None

View File

@@ -1,5 +1,6 @@
# flake8: noqa
from library_screen import LibraryScreen
from keyboard_screen import Keyboard
from main_screen import MainScreen
from menu_screen import MenuScreen
from playlist_screen import PlaylistScreen

View File

@@ -0,0 +1,128 @@
import pygame
from .base_screen import BaseScreen
from ..graphic_utils import ScreenObjectsManager, TouchAndTextItem
from ..input import InputManager
class Keyboard(BaseScreen):
def __init__(self, size, base_size, manager, fonts, listener):
BaseScreen.__init__(self, size, base_size, manager, fonts)
self.base_width = size[0]/10
self.base_height = size[1]/5
self.listener = listener
self.manager = manager
try:
self.font is None
except AttributeError:
self.font = pygame.font.SysFont("arial", size[1]/6)
self.keyboards = [ScreenObjectsManager(), ScreenObjectsManager()]
self.other_objects = ScreenObjectsManager()
self.current_keyboard = 0
rows = [['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'],
['a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', '-'],
[',', 'z', 'x', 'c', 'v', 'b', 'n', 'm', '.', '_']]
line = self.base_height
for row in rows:
pos = 0
for key in row:
button = \
TouchAndTextItem(self.font, key,
(pos, line),
(self.base_width, self.base_height),
center=True, background=(150, 150, 150))
self.keyboards[self.current_keyboard].\
set_touch_object(key, button)
pos += self.base_width
line += self.base_height
self.current_keyboard = 1
rows = [['1', '2', '3', '4', '5', '6', '7', '8', '9', '0'],
['!', '@', '#', '$', '%', '&', '/', '(', ')', '='],
['?', '{', '}', '_', '[', ']', '+', '<', '>', '*']]
line = self.base_height
for row in rows:
pos = 0
for key in row:
button = \
TouchAndTextItem(self.font, key, (pos, line),
(self.base_width, self.base_height),
center=True, background=(150, 150, 150))
self.keyboards[self.current_keyboard].\
set_touch_object(key, button)
pos += self.base_width
line += self.base_height
self.current_keyboard = 0
# Symbol button
button = TouchAndTextItem(self.font, "123",
(0, self.base_height*4),
(self.base_width*2, self.base_height),
center=True, background=(150, 150, 150))
self.other_objects.set_touch_object("symbols", button)
# remove button
button = TouchAndTextItem(self.font, "<-",
(self.base_width*2, self.base_height*4),
(self.base_width*2, self.base_height),
center=True, background=(150, 150, 150))
self.other_objects.set_touch_object("remove", button)
# Space button
button = TouchAndTextItem(self.font, " ",
(self.base_width*4, self.base_height*4),
(self.base_width*4, self.base_height),
center=True, background=(150, 150, 150))
self.other_objects.set_touch_object("space", button)
# OK button
button = TouchAndTextItem(self.font, "->",
(self.base_width*8, self.base_height*4),
(self.base_width*2, self.base_height),
center=True, background=(150, 150, 150))
self.other_objects.set_touch_object("ok", button)
# EditText button
button = TouchAndTextItem(self.font, "",
(0, 0),
(self.base_width*10, self.base_height),
center=True)
self.other_objects.set_object("text", button)
def update(self, screen):
screen.fill((0, 0, 0))
self.keyboards[self.current_keyboard].render(screen)
self.other_objects.render(screen)
def touch_event(self, touch_event):
if touch_event.type == InputManager.click:
keys = self.keyboards[self.current_keyboard]\
.get_touch_objects_in_pos(touch_event.current_pos)
for key in keys:
self.other_objects.get_object("text").add_text(key, False)
keys = self.other_objects.get_touch_objects_in_pos(
touch_event.current_pos)
for key in keys:
if key == 'symbols':
if self.current_keyboard == 0:
self.current_keyboard = 1
else:
self.current_keyboard = 0
elif key == "remove":
self.other_objects.get_object("text").remove_text(1, False)
elif key == "space":
self.other_objects.get_object("text").add_text(" ", False)
elif key == "ok":
text = self.other_objects.get_object("text").text
self.listener.text_input(text)
self.manager.close_keyboard()
elif touch_event.type == InputManager.key:
if len(touch_event.unicode):
if touch_event.unicode == u'\x08':
self.other_objects.get_object("text").remove_text(1, False)
else:
self.other_objects.get_object("text").add_text(
touch_event.unicode, False)

View File

@@ -3,7 +3,7 @@ from base_screen import BaseScreen
import pygame
from ..graphic_utils import ListView,\
ScreenObjectsManager, TextItem, TouchAndTextItem
ScreenObjectsManager, TouchAndTextItem
from ..input import InputManager
@@ -23,33 +23,43 @@ class SearchScreen(BaseScreen):
self.screen_objects = ScreenObjectsManager()
self.query = ""
# Search button
button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
(0, self.base_size),
None, center=True)
self.screen_objects.set_touch_object(
"search", button)
x = button.get_right_pos()
# Query text
text = TextItem(self.fonts['base'], self.query, (0, 0),
(self.size[0], self.base_size), center=True)
self.screen_objects.set_object("query", text)
text = TouchAndTextItem(self.fonts['base'], self.query, (0, 0),
(self.size[0], self.base_size), center=True)
self.screen_objects.set_touch_object("query", text)
# Mode buttons
button_size = (self.size[0] / 3, self.base_size)
button_size = ((self.size[0]-x)/3, self.base_size)
self.mode_objects_keys = ["mode_track", "mode_album",
"mode_artist"]
# Track button
button = TouchAndTextItem(self.fonts['base'], "Track",
(0, self.base_size),
button_size, center=True)
(x, self.base_size),
(button_size[0], self.base_size),
center=True)
self.screen_objects.set_touch_object(
self.mode_objects_keys[0], button)
# Album button
button = TouchAndTextItem(self.fonts['base'], "Album",
(button_size[0], self.base_size),
(button_size[0]+x, self.base_size),
button_size, center=True)
self.screen_objects.set_touch_object(
self.mode_objects_keys[1], button)
# Artist button
button = TouchAndTextItem(self.fonts['base'], "Artist",
(button_size[0]*2, self.base_size),
(button_size[0]*2+x, self.base_size),
button_size, center=True)
self.screen_objects.set_touch_object(
self.mode_objects_keys[2], button)
@@ -61,7 +71,7 @@ class SearchScreen(BaseScreen):
self.top_bar.fill((0, 0, 0, 128))
self.mode = -1
self.set_mode(mode=mode_track_name)
self.set_query("")
self.set_query("Search")
def update(self, screen):
screen.blit(self.top_bar, (0, 0))
@@ -79,7 +89,7 @@ class SearchScreen(BaseScreen):
def set_query(self, query=""):
self.query = query
self.screen_objects.get_object("query").set_text(
self.screen_objects.get_touch_object("query").set_text(
self.query, False)
def search(self, query=None, mode=None):
@@ -130,8 +140,15 @@ class SearchScreen(BaseScreen):
self.search(mode=1)
if clicked == self.mode_objects_keys[2]:
self.search(mode=2)
if clicked == "query" or clicked == "search":
self.manager.open_keyboard(self)
else:
self.list_view.touch_event(touch_event)
pos = self.list_view.touch_event(touch_event)
if pos is not None:
self.manager.core.tracklist.clear()
self.manager.core.tracklist.add(
uri=self.results[pos].uri)
self.manager.core.playback.play()
def change_screen(self, direction):
if direction == InputManager.right:
@@ -142,4 +159,9 @@ class SearchScreen(BaseScreen):
if self.mode > 0:
self.set_mode(self.mode-1)
return True
else:
self.manager.open_keyboard(self)
return False
def text_input(self, text):
self.search(text, self.mode)