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https://github.com/Febbweiss/mopidy-touchscreen.git
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Keyboard first version
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128
mopidy_touchscreen/screens/keyboard_screen.py
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128
mopidy_touchscreen/screens/keyboard_screen.py
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import pygame
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from .base_screen import BaseScreen
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from ..graphic_utils import ScreenObjectsManager, TouchAndTextItem
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from ..input import InputManager
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class Keyboard(BaseScreen):
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def __init__(self, size, base_size, manager, fonts, listener):
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BaseScreen.__init__(self, size, base_size, manager, fonts)
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self.base_width = size[0]/10
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self.base_height = size[1]/5
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self.listener = listener
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self.manager = manager
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try:
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self.font is None
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except AttributeError:
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self.font = pygame.font.SysFont("arial", size[1]/6)
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self.keyboards = [ScreenObjectsManager(), ScreenObjectsManager()]
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self.other_objects = ScreenObjectsManager()
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self.current_keyboard = 0
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rows = [['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'],
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['a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', '-'],
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[',', 'z', 'x', 'c', 'v', 'b', 'n', 'm', '.', '_']]
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line = self.base_height
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for row in rows:
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pos = 0
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for key in row:
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button = \
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TouchAndTextItem(self.font, key,
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(pos, line),
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(self.base_width, self.base_height),
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center=True, background=(150, 150, 150))
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self.keyboards[self.current_keyboard].\
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set_touch_object(key, button)
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pos += self.base_width
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line += self.base_height
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self.current_keyboard = 1
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rows = [['1', '2', '3', '4', '5', '6', '7', '8', '9', '0'],
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['!', '@', '#', '$', '%', '&', '/', '(', ')', '='],
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['?', '{', '}', '_', '[', ']', '+', '<', '>', '*']]
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line = self.base_height
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for row in rows:
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pos = 0
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for key in row:
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button = \
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TouchAndTextItem(self.font, key, (pos, line),
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(self.base_width, self.base_height),
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center=True, background=(150, 150, 150))
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self.keyboards[self.current_keyboard].\
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set_touch_object(key, button)
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pos += self.base_width
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line += self.base_height
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self.current_keyboard = 0
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# Symbol button
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button = TouchAndTextItem(self.font, "123",
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(0, self.base_height*4),
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(self.base_width*2, self.base_height),
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center=True, background=(150, 150, 150))
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self.other_objects.set_touch_object("symbols", button)
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# remove button
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button = TouchAndTextItem(self.font, "<-",
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(self.base_width*2, self.base_height*4),
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(self.base_width*2, self.base_height),
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center=True, background=(150, 150, 150))
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self.other_objects.set_touch_object("remove", button)
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# Space button
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button = TouchAndTextItem(self.font, " ",
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(self.base_width*4, self.base_height*4),
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(self.base_width*4, self.base_height),
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center=True, background=(150, 150, 150))
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self.other_objects.set_touch_object("space", button)
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# OK button
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button = TouchAndTextItem(self.font, "->",
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(self.base_width*8, self.base_height*4),
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(self.base_width*2, self.base_height),
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center=True, background=(150, 150, 150))
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self.other_objects.set_touch_object("ok", button)
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# EditText button
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button = TouchAndTextItem(self.font, "",
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(0, 0),
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(self.base_width*10, self.base_height),
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center=True)
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self.other_objects.set_object("text", button)
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def update(self, screen):
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screen.fill((0, 0, 0))
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self.keyboards[self.current_keyboard].render(screen)
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self.other_objects.render(screen)
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def touch_event(self, touch_event):
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if touch_event.type == InputManager.click:
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keys = self.keyboards[self.current_keyboard]\
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.get_touch_objects_in_pos(touch_event.current_pos)
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for key in keys:
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self.other_objects.get_object("text").add_text(key, False)
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keys = self.other_objects.get_touch_objects_in_pos(
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touch_event.current_pos)
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for key in keys:
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if key == 'symbols':
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if self.current_keyboard == 0:
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self.current_keyboard = 1
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else:
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self.current_keyboard = 0
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elif key == "remove":
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self.other_objects.get_object("text").remove_text(1, False)
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elif key == "space":
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self.other_objects.get_object("text").add_text(" ", False)
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elif key == "ok":
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text = self.other_objects.get_object("text").text
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self.listener.text_input(text)
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self.manager.close_keyboard()
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elif touch_event.type == InputManager.key:
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if len(touch_event.unicode):
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if touch_event.unicode == u'\x08':
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self.other_objects.get_object("text").remove_text(1, False)
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else:
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self.other_objects.get_object("text").add_text(
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touch_event.unicode, False)
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