mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-05 06:35:43 +00:00
Keyboard first version
This commit is contained in:
@@ -86,12 +86,13 @@ class TextItem(BaseItem):
|
|||||||
|
|
||||||
scroll_speed = 5
|
scroll_speed = 5
|
||||||
|
|
||||||
def __init__(self, font, text, pos, size, center=False):
|
def __init__(self, font, text, pos, size, center=False, background=None):
|
||||||
self.font = font
|
self.font = font
|
||||||
self.text = text
|
self.text = text
|
||||||
self.color = (255, 255, 255)
|
self.color = (255, 255, 255)
|
||||||
self.box = self.font.render(text, True, self.color)
|
self.box = self.font.render(text, True, self.color)
|
||||||
self.box = self.box.convert_alpha()
|
self.box = self.box.convert_alpha()
|
||||||
|
self.background = background
|
||||||
if size is not None:
|
if size is not None:
|
||||||
if size[1] == -1:
|
if size[1] == -1:
|
||||||
height = self.font.size(text)[1]
|
height = self.font.size(text)[1]
|
||||||
@@ -143,6 +144,9 @@ class TextItem(BaseItem):
|
|||||||
return BaseItem.update(self)
|
return BaseItem.update(self)
|
||||||
|
|
||||||
def render(self, surface):
|
def render(self, surface):
|
||||||
|
if self.background:
|
||||||
|
surface.fill(self.background, rect=self.rect_in_pos)
|
||||||
|
pygame.draw.rect(surface, (0, 0, 0), self.rect_in_pos, 1)
|
||||||
if self.fit_horizontal:
|
if self.fit_horizontal:
|
||||||
surface.blit(
|
surface.blit(
|
||||||
self.box, ((self.pos[0] + self.margin),
|
self.box, ((self.pos[0] + self.margin),
|
||||||
@@ -163,10 +167,16 @@ class TextItem(BaseItem):
|
|||||||
if text != self.text:
|
if text != self.text:
|
||||||
if change_size:
|
if change_size:
|
||||||
TextItem.__init__(self, self.font, text, self.pos,
|
TextItem.__init__(self, self.font, text, self.pos,
|
||||||
None, self.center)
|
None, self.center, self.background)
|
||||||
else:
|
else:
|
||||||
TextItem.__init__(self, self.font, text, self.pos,
|
TextItem.__init__(self, self.font, text, self.pos,
|
||||||
self.size, self.center)
|
self.size, self.center, self.background)
|
||||||
|
|
||||||
|
def add_text(self, add_text, change_size):
|
||||||
|
self.set_text(self.text+add_text, change_size)
|
||||||
|
|
||||||
|
def remove_text(self, chars, change_size):
|
||||||
|
self.set_text(self.text[:-chars], change_size)
|
||||||
|
|
||||||
|
|
||||||
class TouchObject(BaseItem):
|
class TouchObject(BaseItem):
|
||||||
@@ -208,8 +218,9 @@ class TouchObject(BaseItem):
|
|||||||
|
|
||||||
|
|
||||||
class TouchAndTextItem(TouchObject, TextItem):
|
class TouchAndTextItem(TouchObject, TextItem):
|
||||||
def __init__(self, font, text, pos, size, center=False):
|
def __init__(self, font, text, pos, size, center=False, background=None):
|
||||||
TextItem.__init__(self, font, text, pos, size, center=center)
|
TextItem.__init__(self, font, text, pos, size, center=center,
|
||||||
|
background=background)
|
||||||
TouchObject.__init__(self, pos, self.size)
|
TouchObject.__init__(self, pos, self.size)
|
||||||
self.active_color = (0, 150, 255)
|
self.active_color = (0, 150, 255)
|
||||||
self.normal_box = self.box
|
self.normal_box = self.box
|
||||||
|
|||||||
@@ -20,6 +20,9 @@ class InputManager():
|
|||||||
right = 3
|
right = 3
|
||||||
enter = 4
|
enter = 4
|
||||||
|
|
||||||
|
special_keys = [pygame.K_DOWN, pygame.K_UP, pygame.K_LEFT,
|
||||||
|
pygame.K_RIGHT, pygame.K_RETURN]
|
||||||
|
|
||||||
def __init__(self, size):
|
def __init__(self, size):
|
||||||
self.down_pos = (0, 0)
|
self.down_pos = (0, 0)
|
||||||
self.up_pos = (0, 0)
|
self.up_pos = (0, 0)
|
||||||
@@ -37,13 +40,13 @@ class InputManager():
|
|||||||
touch_event = InputEvent(InputManager.swipe,
|
touch_event = InputEvent(InputManager.swipe,
|
||||||
self.down_pos,
|
self.down_pos,
|
||||||
self.up_pos, True,
|
self.up_pos, True,
|
||||||
InputManager.up)
|
InputManager.up, None)
|
||||||
return touch_event
|
return touch_event
|
||||||
elif event.button == 5:
|
elif event.button == 5:
|
||||||
touch_event = InputEvent(InputManager.swipe,
|
touch_event = InputEvent(InputManager.swipe,
|
||||||
self.down_pos,
|
self.down_pos,
|
||||||
self.up_pos, True,
|
self.up_pos, True,
|
||||||
InputManager.down)
|
InputManager.down, None)
|
||||||
return touch_event
|
return touch_event
|
||||||
elif event.button == 1 and self.down_button == 1:
|
elif event.button == 1 and self.down_button == 1:
|
||||||
touch_event = self.mouse_up(event)
|
touch_event = self.mouse_up(event)
|
||||||
@@ -51,7 +54,7 @@ class InputManager():
|
|||||||
elif event.button == 3 and self.down_button == 3:
|
elif event.button == 3 and self.down_button == 3:
|
||||||
touch_event = InputEvent(InputManager.long_click,
|
touch_event = InputEvent(InputManager.long_click,
|
||||||
self.down_pos, self.up_pos,
|
self.down_pos, self.up_pos,
|
||||||
None, None)
|
None, None, None)
|
||||||
return touch_event
|
return touch_event
|
||||||
else:
|
else:
|
||||||
return None
|
return None
|
||||||
@@ -59,14 +62,20 @@ class InputManager():
|
|||||||
self.mouse_down(event)
|
self.mouse_down(event)
|
||||||
return None
|
return None
|
||||||
elif event.type == pygame.KEYDOWN:
|
elif event.type == pygame.KEYDOWN:
|
||||||
self.key_down(event)
|
return self.key_down(event)
|
||||||
return None
|
|
||||||
elif event.type == pygame.KEYUP:
|
elif event.type == pygame.KEYUP:
|
||||||
return self.key_up(event)
|
return self.key_up(event)
|
||||||
|
|
||||||
def key_down(self, event):
|
def key_down(self, event):
|
||||||
self.last_key = event.key
|
if len(event.unicode) > 0 and event.key not in \
|
||||||
self.down_time = time.time()
|
InputManager.special_keys:
|
||||||
|
print event
|
||||||
|
return InputEvent(InputManager.key, None, None, None,
|
||||||
|
None, event.unicode)
|
||||||
|
else:
|
||||||
|
self.last_key = event.key
|
||||||
|
self.down_time = time.time()
|
||||||
|
return None
|
||||||
|
|
||||||
def key_up(self, event):
|
def key_up(self, event):
|
||||||
if self.last_key == event.key:
|
if self.last_key == event.key:
|
||||||
@@ -84,7 +93,7 @@ class InputManager():
|
|||||||
return None
|
return None
|
||||||
if direction is not None:
|
if direction is not None:
|
||||||
return InputEvent(InputManager.key, None, None, None,
|
return InputEvent(InputManager.key, None, None, None,
|
||||||
direction)
|
direction, self.last_key)
|
||||||
|
|
||||||
def mouse_down(self, event):
|
def mouse_down(self, event):
|
||||||
self.down_pos = event.pos
|
self.down_pos = event.pos
|
||||||
@@ -119,10 +128,11 @@ class InputManager():
|
|||||||
|
|
||||||
class InputEvent():
|
class InputEvent():
|
||||||
def __init__(self, event_type, down_pos, current_pos, vertical,
|
def __init__(self, event_type, down_pos, current_pos, vertical,
|
||||||
direction):
|
direction, unicode=None):
|
||||||
self.type = event_type
|
self.type = event_type
|
||||||
self.down_pos = down_pos
|
self.down_pos = down_pos
|
||||||
self.current_pos = current_pos
|
self.current_pos = current_pos
|
||||||
|
self.unicode = unicode
|
||||||
if event_type is InputManager.swipe and direction is None:
|
if event_type is InputManager.swipe and direction is None:
|
||||||
if vertical:
|
if vertical:
|
||||||
if self.down_pos[1] < self.current_pos[1]:
|
if self.down_pos[1] < self.current_pos[1]:
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ from pkg_resources import Requirement, resource_filename
|
|||||||
|
|
||||||
import pygame
|
import pygame
|
||||||
|
|
||||||
from screens import LibraryScreen, MainScreen, MenuScreen,\
|
from screens import Keyboard, LibraryScreen, MainScreen, MenuScreen,\
|
||||||
PlaylistScreen, SearchScreen, Tracklist
|
PlaylistScreen, SearchScreen, Tracklist
|
||||||
|
|
||||||
|
|
||||||
@@ -39,6 +39,7 @@ class ScreenManager():
|
|||||||
self.input_manager = InputManager(size)
|
self.input_manager = InputManager(size)
|
||||||
self.down_bar_objects = ScreenObjectsManager()
|
self.down_bar_objects = ScreenObjectsManager()
|
||||||
self.down_bar = None
|
self.down_bar = None
|
||||||
|
self.keyboard = None
|
||||||
|
|
||||||
self.init_manager(size)
|
self.init_manager(size)
|
||||||
|
|
||||||
@@ -132,9 +133,12 @@ class ScreenManager():
|
|||||||
|
|
||||||
def update(self):
|
def update(self):
|
||||||
surface = self.background.draw_background()
|
surface = self.background.draw_background()
|
||||||
self.screens[self.current_screen].update(surface)
|
if self.keyboard:
|
||||||
surface.blit(self.down_bar, (0, self.base_size * 7))
|
self.keyboard.update(surface)
|
||||||
self.down_bar_objects.render(surface)
|
else:
|
||||||
|
self.screens[self.current_screen].update(surface)
|
||||||
|
surface.blit(self.down_bar, (0, self.base_size * 7))
|
||||||
|
self.down_bar_objects.render(surface)
|
||||||
return surface
|
return surface
|
||||||
|
|
||||||
def track_started(self, track):
|
def track_started(self, track):
|
||||||
@@ -149,7 +153,9 @@ class ScreenManager():
|
|||||||
def event(self, event):
|
def event(self, event):
|
||||||
event = self.input_manager.event(event)
|
event = self.input_manager.event(event)
|
||||||
if event is not None:
|
if event is not None:
|
||||||
if not self.manage_event(event):
|
if self.keyboard is not None:
|
||||||
|
self.keyboard.touch_event(event)
|
||||||
|
elif not self.manage_event(event):
|
||||||
self.screens[self.current_screen].touch_event(event)
|
self.screens[self.current_screen].touch_event(event)
|
||||||
|
|
||||||
def manage_event(self, event):
|
def manage_event(self, event):
|
||||||
@@ -218,3 +224,10 @@ class ScreenManager():
|
|||||||
|
|
||||||
def resize(self, event):
|
def resize(self, event):
|
||||||
self.init_manager(event.size)
|
self.init_manager(event.size)
|
||||||
|
|
||||||
|
def open_keyboard(self, input_listener):
|
||||||
|
self.keyboard = Keyboard(self.size, self.base_size, self,
|
||||||
|
self.fonts, input_listener)
|
||||||
|
|
||||||
|
def close_keyboard(self):
|
||||||
|
self.keyboard = None
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
# flake8: noqa
|
# flake8: noqa
|
||||||
from library_screen import LibraryScreen
|
from library_screen import LibraryScreen
|
||||||
|
from keyboard_screen import Keyboard
|
||||||
from main_screen import MainScreen
|
from main_screen import MainScreen
|
||||||
from menu_screen import MenuScreen
|
from menu_screen import MenuScreen
|
||||||
from playlist_screen import PlaylistScreen
|
from playlist_screen import PlaylistScreen
|
||||||
|
|||||||
128
mopidy_touchscreen/screens/keyboard_screen.py
Normal file
128
mopidy_touchscreen/screens/keyboard_screen.py
Normal file
@@ -0,0 +1,128 @@
|
|||||||
|
import pygame
|
||||||
|
|
||||||
|
from .base_screen import BaseScreen
|
||||||
|
from ..graphic_utils import ScreenObjectsManager, TouchAndTextItem
|
||||||
|
from ..input import InputManager
|
||||||
|
|
||||||
|
|
||||||
|
class Keyboard(BaseScreen):
|
||||||
|
|
||||||
|
def __init__(self, size, base_size, manager, fonts, listener):
|
||||||
|
BaseScreen.__init__(self, size, base_size, manager, fonts)
|
||||||
|
self.base_width = size[0]/10
|
||||||
|
self.base_height = size[1]/5
|
||||||
|
self.listener = listener
|
||||||
|
self.manager = manager
|
||||||
|
try:
|
||||||
|
self.font is None
|
||||||
|
except AttributeError:
|
||||||
|
self.font = pygame.font.SysFont("arial", size[1]/6)
|
||||||
|
self.keyboards = [ScreenObjectsManager(), ScreenObjectsManager()]
|
||||||
|
self.other_objects = ScreenObjectsManager()
|
||||||
|
self.current_keyboard = 0
|
||||||
|
|
||||||
|
rows = [['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'],
|
||||||
|
['a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', '-'],
|
||||||
|
[',', 'z', 'x', 'c', 'v', 'b', 'n', 'm', '.', '_']]
|
||||||
|
|
||||||
|
line = self.base_height
|
||||||
|
for row in rows:
|
||||||
|
pos = 0
|
||||||
|
for key in row:
|
||||||
|
button = \
|
||||||
|
TouchAndTextItem(self.font, key,
|
||||||
|
(pos, line),
|
||||||
|
(self.base_width, self.base_height),
|
||||||
|
center=True, background=(150, 150, 150))
|
||||||
|
self.keyboards[self.current_keyboard].\
|
||||||
|
set_touch_object(key, button)
|
||||||
|
pos += self.base_width
|
||||||
|
line += self.base_height
|
||||||
|
|
||||||
|
self.current_keyboard = 1
|
||||||
|
rows = [['1', '2', '3', '4', '5', '6', '7', '8', '9', '0'],
|
||||||
|
['!', '@', '#', '$', '%', '&', '/', '(', ')', '='],
|
||||||
|
['?', '{', '}', '_', '[', ']', '+', '<', '>', '*']]
|
||||||
|
line = self.base_height
|
||||||
|
for row in rows:
|
||||||
|
pos = 0
|
||||||
|
for key in row:
|
||||||
|
button = \
|
||||||
|
TouchAndTextItem(self.font, key, (pos, line),
|
||||||
|
(self.base_width, self.base_height),
|
||||||
|
center=True, background=(150, 150, 150))
|
||||||
|
self.keyboards[self.current_keyboard].\
|
||||||
|
set_touch_object(key, button)
|
||||||
|
pos += self.base_width
|
||||||
|
line += self.base_height
|
||||||
|
self.current_keyboard = 0
|
||||||
|
|
||||||
|
# Symbol button
|
||||||
|
button = TouchAndTextItem(self.font, "123",
|
||||||
|
(0, self.base_height*4),
|
||||||
|
(self.base_width*2, self.base_height),
|
||||||
|
center=True, background=(150, 150, 150))
|
||||||
|
self.other_objects.set_touch_object("symbols", button)
|
||||||
|
|
||||||
|
# remove button
|
||||||
|
button = TouchAndTextItem(self.font, "<-",
|
||||||
|
(self.base_width*2, self.base_height*4),
|
||||||
|
(self.base_width*2, self.base_height),
|
||||||
|
center=True, background=(150, 150, 150))
|
||||||
|
self.other_objects.set_touch_object("remove", button)
|
||||||
|
|
||||||
|
# Space button
|
||||||
|
button = TouchAndTextItem(self.font, " ",
|
||||||
|
(self.base_width*4, self.base_height*4),
|
||||||
|
(self.base_width*4, self.base_height),
|
||||||
|
center=True, background=(150, 150, 150))
|
||||||
|
self.other_objects.set_touch_object("space", button)
|
||||||
|
|
||||||
|
# OK button
|
||||||
|
button = TouchAndTextItem(self.font, "->",
|
||||||
|
(self.base_width*8, self.base_height*4),
|
||||||
|
(self.base_width*2, self.base_height),
|
||||||
|
center=True, background=(150, 150, 150))
|
||||||
|
self.other_objects.set_touch_object("ok", button)
|
||||||
|
|
||||||
|
# EditText button
|
||||||
|
button = TouchAndTextItem(self.font, "",
|
||||||
|
(0, 0),
|
||||||
|
(self.base_width*10, self.base_height),
|
||||||
|
center=True)
|
||||||
|
self.other_objects.set_object("text", button)
|
||||||
|
|
||||||
|
def update(self, screen):
|
||||||
|
screen.fill((0, 0, 0))
|
||||||
|
self.keyboards[self.current_keyboard].render(screen)
|
||||||
|
self.other_objects.render(screen)
|
||||||
|
|
||||||
|
def touch_event(self, touch_event):
|
||||||
|
if touch_event.type == InputManager.click:
|
||||||
|
keys = self.keyboards[self.current_keyboard]\
|
||||||
|
.get_touch_objects_in_pos(touch_event.current_pos)
|
||||||
|
for key in keys:
|
||||||
|
self.other_objects.get_object("text").add_text(key, False)
|
||||||
|
keys = self.other_objects.get_touch_objects_in_pos(
|
||||||
|
touch_event.current_pos)
|
||||||
|
for key in keys:
|
||||||
|
if key == 'symbols':
|
||||||
|
if self.current_keyboard == 0:
|
||||||
|
self.current_keyboard = 1
|
||||||
|
else:
|
||||||
|
self.current_keyboard = 0
|
||||||
|
elif key == "remove":
|
||||||
|
self.other_objects.get_object("text").remove_text(1, False)
|
||||||
|
elif key == "space":
|
||||||
|
self.other_objects.get_object("text").add_text(" ", False)
|
||||||
|
elif key == "ok":
|
||||||
|
text = self.other_objects.get_object("text").text
|
||||||
|
self.listener.text_input(text)
|
||||||
|
self.manager.close_keyboard()
|
||||||
|
elif touch_event.type == InputManager.key:
|
||||||
|
if len(touch_event.unicode):
|
||||||
|
if touch_event.unicode == u'\x08':
|
||||||
|
self.other_objects.get_object("text").remove_text(1, False)
|
||||||
|
else:
|
||||||
|
self.other_objects.get_object("text").add_text(
|
||||||
|
touch_event.unicode, False)
|
||||||
@@ -3,7 +3,7 @@ from base_screen import BaseScreen
|
|||||||
import pygame
|
import pygame
|
||||||
|
|
||||||
from ..graphic_utils import ListView,\
|
from ..graphic_utils import ListView,\
|
||||||
ScreenObjectsManager, TextItem, TouchAndTextItem
|
ScreenObjectsManager, TouchAndTextItem
|
||||||
|
|
||||||
from ..input import InputManager
|
from ..input import InputManager
|
||||||
|
|
||||||
@@ -23,33 +23,43 @@ class SearchScreen(BaseScreen):
|
|||||||
self.screen_objects = ScreenObjectsManager()
|
self.screen_objects = ScreenObjectsManager()
|
||||||
self.query = ""
|
self.query = ""
|
||||||
|
|
||||||
|
# Search button
|
||||||
|
button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
|
||||||
|
(0, self.base_size),
|
||||||
|
None, center=True)
|
||||||
|
self.screen_objects.set_touch_object(
|
||||||
|
"search", button)
|
||||||
|
|
||||||
|
x = button.get_right_pos()
|
||||||
|
|
||||||
# Query text
|
# Query text
|
||||||
text = TextItem(self.fonts['base'], self.query, (0, 0),
|
text = TouchAndTextItem(self.fonts['base'], self.query, (0, 0),
|
||||||
(self.size[0], self.base_size), center=True)
|
(self.size[0], self.base_size), center=True)
|
||||||
self.screen_objects.set_object("query", text)
|
self.screen_objects.set_touch_object("query", text)
|
||||||
|
|
||||||
# Mode buttons
|
# Mode buttons
|
||||||
button_size = (self.size[0] / 3, self.base_size)
|
button_size = ((self.size[0]-x)/3, self.base_size)
|
||||||
self.mode_objects_keys = ["mode_track", "mode_album",
|
self.mode_objects_keys = ["mode_track", "mode_album",
|
||||||
"mode_artist"]
|
"mode_artist"]
|
||||||
|
|
||||||
# Track button
|
# Track button
|
||||||
button = TouchAndTextItem(self.fonts['base'], "Track",
|
button = TouchAndTextItem(self.fonts['base'], "Track",
|
||||||
(0, self.base_size),
|
(x, self.base_size),
|
||||||
button_size, center=True)
|
(button_size[0], self.base_size),
|
||||||
|
center=True)
|
||||||
self.screen_objects.set_touch_object(
|
self.screen_objects.set_touch_object(
|
||||||
self.mode_objects_keys[0], button)
|
self.mode_objects_keys[0], button)
|
||||||
|
|
||||||
# Album button
|
# Album button
|
||||||
button = TouchAndTextItem(self.fonts['base'], "Album",
|
button = TouchAndTextItem(self.fonts['base'], "Album",
|
||||||
(button_size[0], self.base_size),
|
(button_size[0]+x, self.base_size),
|
||||||
button_size, center=True)
|
button_size, center=True)
|
||||||
self.screen_objects.set_touch_object(
|
self.screen_objects.set_touch_object(
|
||||||
self.mode_objects_keys[1], button)
|
self.mode_objects_keys[1], button)
|
||||||
|
|
||||||
# Artist button
|
# Artist button
|
||||||
button = TouchAndTextItem(self.fonts['base'], "Artist",
|
button = TouchAndTextItem(self.fonts['base'], "Artist",
|
||||||
(button_size[0]*2, self.base_size),
|
(button_size[0]*2+x, self.base_size),
|
||||||
button_size, center=True)
|
button_size, center=True)
|
||||||
self.screen_objects.set_touch_object(
|
self.screen_objects.set_touch_object(
|
||||||
self.mode_objects_keys[2], button)
|
self.mode_objects_keys[2], button)
|
||||||
@@ -61,7 +71,7 @@ class SearchScreen(BaseScreen):
|
|||||||
self.top_bar.fill((0, 0, 0, 128))
|
self.top_bar.fill((0, 0, 0, 128))
|
||||||
self.mode = -1
|
self.mode = -1
|
||||||
self.set_mode(mode=mode_track_name)
|
self.set_mode(mode=mode_track_name)
|
||||||
self.set_query("")
|
self.set_query("Search")
|
||||||
|
|
||||||
def update(self, screen):
|
def update(self, screen):
|
||||||
screen.blit(self.top_bar, (0, 0))
|
screen.blit(self.top_bar, (0, 0))
|
||||||
@@ -79,7 +89,7 @@ class SearchScreen(BaseScreen):
|
|||||||
|
|
||||||
def set_query(self, query=""):
|
def set_query(self, query=""):
|
||||||
self.query = query
|
self.query = query
|
||||||
self.screen_objects.get_object("query").set_text(
|
self.screen_objects.get_touch_object("query").set_text(
|
||||||
self.query, False)
|
self.query, False)
|
||||||
|
|
||||||
def search(self, query=None, mode=None):
|
def search(self, query=None, mode=None):
|
||||||
@@ -130,8 +140,15 @@ class SearchScreen(BaseScreen):
|
|||||||
self.search(mode=1)
|
self.search(mode=1)
|
||||||
if clicked == self.mode_objects_keys[2]:
|
if clicked == self.mode_objects_keys[2]:
|
||||||
self.search(mode=2)
|
self.search(mode=2)
|
||||||
|
if clicked == "query" or clicked == "search":
|
||||||
|
self.manager.open_keyboard(self)
|
||||||
else:
|
else:
|
||||||
self.list_view.touch_event(touch_event)
|
pos = self.list_view.touch_event(touch_event)
|
||||||
|
if pos is not None:
|
||||||
|
self.manager.core.tracklist.clear()
|
||||||
|
self.manager.core.tracklist.add(
|
||||||
|
uri=self.results[pos].uri)
|
||||||
|
self.manager.core.playback.play()
|
||||||
|
|
||||||
def change_screen(self, direction):
|
def change_screen(self, direction):
|
||||||
if direction == InputManager.right:
|
if direction == InputManager.right:
|
||||||
@@ -142,4 +159,9 @@ class SearchScreen(BaseScreen):
|
|||||||
if self.mode > 0:
|
if self.mode > 0:
|
||||||
self.set_mode(self.mode-1)
|
self.set_mode(self.mode-1)
|
||||||
return True
|
return True
|
||||||
|
else:
|
||||||
|
self.manager.open_keyboard(self)
|
||||||
return False
|
return False
|
||||||
|
|
||||||
|
def text_input(self, text):
|
||||||
|
self.search(text, self.mode)
|
||||||
|
|||||||
Reference in New Issue
Block a user