Recover files

This commit is contained in:
Ander
2015-04-09 01:21:50 +02:00
parent c2b3a16cd3
commit 660258f044
26 changed files with 687 additions and 595 deletions

View File

@@ -1,16 +1,13 @@
from __future__ import unicode_literals
import logging
import os
from mopidy import config, ext
from .touch_screen import TouchScreen
__version__ = '0.3.2'
# TODO: If you need to log, use loggers named after the current Python module
logger = logging.getLogger(__name__)
__version__ = '0.4.0'
class Extension(ext.Extension):

View File

@@ -1,61 +0,0 @@
import random
change_speed = 2
import pygame
class DynamicBackground():
def __init__(self, size):
self.size = size
self.current = get_valid_color()
self.target = get_valid_color()
self.surface = None
def draw_background(self, surface):
same = True
for x in range(0, 3):
if abs(self.current[x]-self.target[x]) < change_speed:
self.current[x] = self.target[x]
else:
if self.current[x] > self.target[x]:
self.current[x] -= change_speed
elif self.current[x] < self.target[x]:
self.current[x] += change_speed
if self.current != self.target:
same = False
#if same:
# self.target = get_valid_color()
surface.fill(self.current)
if self.surface is not None:
surface.blit(self.surface,(0,0))
def set_target_color(self, color, surface):
self.target = [color[0], color[1], color[2]]
#irudi = pygame.Surface(surface.get_size())
#pygame.transform.laplacian(surface, irudi)
irudi = surface
target = pygame.Surface(self.size)
pygame.transform.smoothscale(irudi, self.size, target)
target.set_alpha(80)
self.surface = target
# Returns an array with 3 integers in range of 0-255
# The sum of the three integers will be lower than 255*2
# (510) to avoid very bright colors
# White text should be seen ok with this background color
def get_valid_color():
color = [0, 0, 0]
total = 0
for i in range(0, 3):
color[i] = random.randint(0, 255)
total += color[i]
extra = total - 510
if extra > 0:
i = random.randint(0, 2)
color[i] -= extra
return color

View File

@@ -0,0 +1,4 @@
# flake8: noqa
from dynamic_background import DynamicBackground
from list_view import ListView
from screen_objects import *

View File

@@ -0,0 +1,106 @@
import random
import pygame
change_speed = 2
class DynamicBackground():
def __init__(self, size):
self.current = get_valid_color()
self.target = get_valid_color()
self.auto_mode = True
self.image_loaded = False
self.size = size
self.surface = pygame.Surface(self.size).convert()
self.target_current_same = False
def draw_background(self):
if self.image_loaded:
return self.surface.copy()
else:
if not self.target_current_same:
for x in range(0, 3):
if abs(self.current[x]-self.target[x]) < change_speed:
self.current[x] = self.target[x]
self.target_current_same = True
else:
self.target_current_same = False
if self.current[x] > self.target[x]:
self.current[x] -= change_speed
elif self.current[x] < self.target[x]:
self.current[x] += change_speed
if self.auto_mode and self.target_current_same:
self.target = get_valid_color()
self.target_current_same = False
self.surface.fill(self.current)
return self.surface.copy()
def set_target_color(self, color, image):
if color is not None:
self.auto_mode = False
self.target_current_same = False
self.target = get_similar_valid_color(color)
else:
self.auto_mode = True
self.target = get_valid_color()
self.target_current_same = False
if image is not None:
image_size = get_aspect_scale_size(image, self.size)
target = pygame.transform.smoothscale(image, image_size)
target.set_alpha(150)
self.image_loaded = True
self.surface.fill((0, 0, 0))
pos = ((self.size[0] - image_size[0])/2,
(self.size[1] - image_size[1])/2)
self.surface.blit(target, pos)
else:
self.image_loaded = False
# It will return the same color if sum is less than 510
# Otherwise a darker color will be returned
# White text should be seen ok with this background color
def get_similar_valid_color(color):
sum = color[0] + color[1] + color[2]
new_color = [0, 0, 0]
if sum > 510:
rest = (sum - 510)/3 + 1
for x in range(0, 3):
new_color[x] = color[x] - rest
return new_color
else:
return color
# Returns an array with 3 integers in range of 0-255
# The sum of the three integers will be lower than 255*2
# (510) to avoid very bright colors
# White text should be seen ok with this background color
def get_valid_color():
color = [0, 0, 0]
total = 0
for i in range(0, 3):
color[i] = random.randint(0, 255)
total += color[i]
extra = total - 510
if extra > 0:
i = random.randint(0, 2)
color[i] -= extra
return color
def get_aspect_scale_size(img, (bx, by)):
size = img.get_size()
aspect_x = bx / float(size[0])
aspect_y = by / float(size[1])
if aspect_x > aspect_y:
aspect = aspect_x
else:
aspect = aspect_y
new_size = (int(aspect*size[0]), int(aspect*size[1]))
return new_size

View File

@@ -1,8 +1,9 @@
import logging
from .screen_objects import ScreenObjectsManager, ScrollBar, \
from screen_objects import ScreenObjectsManager, ScrollBar, \
TouchAndTextItem
from .input_manager import InputManager
from ..input import InputManager
logger = logging.getLogger(__name__)
@@ -19,10 +20,12 @@ class ListView():
self.list_size = 0
self.list = []
self.scrollbar = False
self.selected = None
self.active = []
self.set_list([])
self.selected = []
# Sets the list for the lisview. It should be an iterable of strings
# Sets the list for the lisview.
# It should be an iterable of strings
def set_list(self, item_list):
self.screen_objects.clear()
self.list = item_list
@@ -38,6 +41,10 @@ class ListView():
scroll_bar)
else:
self.scrollbar = False
if self.list_size > 0:
self.selected = 0
else:
self.selected = None
self.load_new_item_position(0)
# Will load items currently displaying in item_pos
@@ -55,12 +62,12 @@ class ListView():
width = self.size[0]
while i < self.list_size and z < self.max_rows:
item = TouchAndTextItem(self.font, self.list[i], (
self.pos[0], self.pos[1] + self.base_size * z),
(width, -1))
self.pos[0],
self.pos[1] + self.base_size * z), (width, -1))
self.screen_objects.set_touch_object(str(i), item)
i += 1
z += 1
self.reload_selected()
def render(self, surface):
self.screen_objects.render(surface)
@@ -73,12 +80,22 @@ class ListView():
if objects is not None:
for key in objects:
if key == "scrollbar":
direction = self.screen_objects.get_touch_object(
key).touch(touch_event.current_pos)
direction = \
self.screen_objects.get_touch_object(
key).touch(touch_event.current_pos)
if direction != 0:
self.move_to(direction)
else:
return int(key)
elif (touch_event.type == InputManager.key and
self.selected is not None):
if touch_event.direction == InputManager.enter:
if self.selected is not None:
return self.selected
elif touch_event.direction == InputManager.up:
self.set_selected(self.selected-1)
elif touch_event.direction == InputManager.down:
self.set_selected(self.selected+1)
elif touch_event.type == InputManager.swipe:
if touch_event.direction == InputManager.up:
self.move_to(-1)
@@ -106,22 +123,58 @@ class ListView():
self.screen_objects.get_touch_object(
"scrollbar").set_item(
self.current_item)
self.set_selected(self.selected)
self.set_active(self.active)
# Set selected items
def set_selected(self, selected):
for number in self.selected:
# Set active items
def set_active(self, active):
for number in self.active:
try:
self.screen_objects.get_touch_object(
str(number)).set_active(
False)
except KeyError:
pass
for number in selected:
for number in active:
try:
self.screen_objects.get_touch_object(
str(number)).set_active(
True)
except KeyError:
pass
self.selected = selected
self.active = active
def set_selected(self, selected):
if selected > -1 and selected < len(self.list):
if self.selected is not None:
try:
self.screen_objects.get_touch_object(
str(self.selected)).set_selected(
False)
except KeyError:
pass
if selected is not None:
try:
self.screen_objects.get_touch_object(
str(selected)).set_selected(
True)
except KeyError:
pass
self.selected = selected
self.set_selected_on_screen()
def set_selected_on_screen(self):
if self.current_item + self.max_rows <= self.selected:
self.move_to(1)
self.set_selected_on_screen()
elif self.current_item > self.selected:
self.move_to(-1)
self.set_selected_on_screen()
def reload_selected(self):
if self.selected is not None:
try:
self.screen_objects.get_touch_object(
str(self.selected)).set_selected(
True)
except KeyError:
pass

View File

@@ -1,8 +1,7 @@
import logging
import math
import pygame
from .input_manager import InputManager
import pygame
logger = logging.getLogger(__name__)
@@ -31,7 +30,6 @@ class ScreenObjectsManager():
def get_touch_object(self, key):
return self.touch_objects[key]
def render(self, surface):
for key in self.text_objects:
self.text_objects[key].update()
@@ -67,134 +65,6 @@ class ScreenObjectsManager():
self.selected = None
self.selected_key = None
def change_selected(self, direction, pos):
if pos is None:
pos = self.selected.pos
if direction == InputManager.right:
bests = self.find_nearest_objects(
self.find_in_quadrant(False, True, pos), True, pos)
best_key = self.find_best_object(bests, False, True, pos)
elif direction == InputManager.left:
bests = self.find_nearest_objects(
self.find_in_quadrant(False, False, pos), True, pos)
best_key = self.find_best_object(bests, False, False, pos)
elif direction == InputManager.down:
bests = self.find_nearest_objects(
self.find_in_quadrant(True, True, pos), False, pos)
best_key = self.find_best_object(bests, True, True, pos)
elif direction == InputManager.up:
bests = self.find_nearest_objects(
self.find_in_quadrant(True, False, pos), False, pos)
best_key = self.find_best_object(bests, True, False, pos)
if best_key is None:
return False
else:
self.set_selected(best_key)
return True
# Find touch objects on specified quadrant
# The quadrant is the normal math one with x and y
# x is positive on the bottom as pygame x
# The quadrant origin (0,0) is the selected pos
def find_in_quadrant(self, vertical, positive, pos):
objects = {}
if vertical:
if positive:
for key in self.touch_objects:
current = self.touch_objects[key]
if current.pos[1] > pos[1]:
objects[key] = current
else:
for key in self.touch_objects:
current = self.touch_objects[key]
if current.pos[1] < pos[1]:
objects[key] = current
else:
if positive:
for key in self.touch_objects:
current = self.touch_objects[key]
if current.pos[0] > pos[0]:
objects[key] = current
else:
for key in self.touch_objects:
current = self.touch_objects[key]
if current.pos[0] < pos[0]:
objects[key] = current
return objects
# Find the objects that are nearest
def find_nearest_objects(self, objects, vertical, pos):
best_pos = None
min_value = None
best_objects = {}
if vertical:
for key in objects:
if min_value is None:
best_pos = objects[key].pos[1]
min_value = abs(objects[key].pos[1] - pos[1])
elif abs(objects[key].pos[1] - pos[1]) < min_value:
min_value = abs(objects[key].pos[1] - pos[1])
best_pos = objects[key].pos[1]
for key in objects:
if objects[key].pos[1] == best_pos:
best_objects[key] = objects[key]
return best_objects
else:
for key in objects:
if min_value is None:
best_pos = objects[key].pos[0]
min_value = abs(objects[key].pos[0] - pos[0])
elif abs(objects[key].pos[0] - pos[0]) < min_value:
min_value = abs(objects[key].pos[0] - pos[0])
best_pos = objects[key].pos[0]
for key in objects:
if objects[key].pos[0] == best_pos:
best_objects[key] = objects[key]
return best_objects
def find_best_object(self, objects, vertical, positive, pos):
best_key = None
best_pos = None
if vertical:
if positive:
for key in objects:
if best_pos is None:
best_pos = objects[key].pos[1]
best_key = key
elif objects[key].pos[1] >= pos[1] and \
objects[key].pos[1] < best_pos:
best_pos = objects[key].pos[1]
best_key = key
else:
for key in objects:
if best_pos is None:
best_pos = objects[key].pos[1]
best_key = key
elif objects[key].pos[1] <= pos[1] and \
objects[key].pos[1] > best_pos:
best_pos = objects[key].pos[1]
best_key = key
else:
if positive:
for key in objects:
if best_pos is None:
best_pos = objects[key].pos[0]
best_key = key
elif objects[key].pos[0] >= pos[0] and \
objects[key].pos[0] < best_pos:
best_pos = objects[key].pos[0]
best_key = key
else:
for key in objects:
if best_pos is None:
best_pos = objects[key].pos[0]
best_key = key
elif objects[key].pos[0] <= pos[0] and \
objects[key].pos[0] > best_pos:
best_pos = objects[key].pos[0]
best_key = key
return best_key
class BaseItem():
def __init__(self, pos, size):
@@ -208,20 +78,20 @@ class BaseItem():
def get_right_pos(self):
return self.pos[0] + self.size[0]
def update(self):
pass
class TextItem(BaseItem):
scroll_speed = 2
scroll_speed = 5
def __init__(self, font, text, pos, size, center=False):
self.font = font
self.text = text
self.color = (255, 255, 255)
self.box = self.font.render(text, True, self.color)
self.box = self.box.convert_alpha()
if size is not None:
if size[1] == -1:
height = self.font.size(text)[1]
@@ -235,6 +105,8 @@ class TextItem(BaseItem):
size[0]:
self.fit_horizontal = False
self.step = 0
self.step_2 = None
self.scroll_white_gap = self.font.get_height() * 4
else:
self.fit_horizontal = True
if self.pos[1] + self.box.get_rect().height > pos[1] + \
@@ -249,26 +121,43 @@ class TextItem(BaseItem):
self.center = center
if self.center:
if self.fit_horizontal:
self.margin = (self.size[0]-self.box.get_rect().width)/2
self.margin = (self.size[0] -
self.box.get_rect().width)/2
def update(self):
if not self.fit_horizontal:
if self.step > self.box.get_rect().width:
self.step = -self.size[0]
self.step += TextItem.scroll_speed
if self.step_2 is None:
if (self.box.get_rect().width - self.step +
self.scroll_white_gap) < self.size[0]:
self.step_2 = \
self.box.get_rect().width - \
self.step + self.scroll_white_gap
else:
self.step = self.step + TextItem.scroll_speed
self.step_2 -= TextItem.scroll_speed
if self.step_2 < 0:
self.step = 0 - self.step_2
self.step_2 = None
return True
else:
return BaseItem.update(self)
def render(self, surface):
if self.fit_horizontal:
surface.blit(self.box, ((self.pos[0] + self.margin), self.pos[1]), area=self.rect)
surface.blit(
self.box, ((self.pos[0] + self.margin),
self.pos[1]), area=self.rect)
else:
surface.blit(self.box, self.pos,
area=pygame.Rect(self.step, 0, self.size[0],
self.size[1]))
if self.step_2 is not None:
surface.blit(self.box, (self.pos[0]+self.step_2,
self.pos[1]),
area=pygame.Rect(0, 0,
self.size[0] -
self.step_2,
self.size[1]))
def set_text(self, text, change_size):
if text != self.text:
@@ -285,6 +174,15 @@ class TouchObject(BaseItem):
BaseItem.__init__(self, pos, size)
self.active = False
self.selected = False
self.selected_box = pygame.Surface(size, pygame.SRCALPHA)
self.selected_box = self.selected_box.convert_alpha()
self.selected_box.fill((0, 0, 0, 128))
self.selected_box_rectangle = pygame.Surface(size, pygame.SRCALPHA)
self.selected_box_rectangle = \
self.selected_box_rectangle.convert_alpha()
pygame.draw.rect(self.selected_box_rectangle, (255, 255, 255),
self.selected_box_rectangle.get_rect(),
size[1]/10+1)
def is_pos_inside(self, pos):
return self.rect_in_pos.collidepoint(pos)
@@ -295,38 +193,49 @@ class TouchObject(BaseItem):
def set_selected(self, selected):
self.selected = selected
def render(self, surface):
if self.selected:
surface.blit(self.selected_box, self.pos)
surface.blit(self.selected_box_rectangle, self.pos)
def pre_render(self, surface):
if self.selected:
surface.blit(self.selected_box, self.pos)
def post_render(self, surface):
if self.selected:
surface.blit(self.selected_box_rectangle, self.pos)
class TouchAndTextItem(TouchObject, TextItem):
def __init__(self, font, text, pos, size, center=False):
TextItem.__init__(self, font, text, pos, size, center=center)
TouchObject.__init__(self, pos, self.size)
self.active_color = (0, 150, 255)
self.selected_color = (150, 0, 255)
self.normal_box = self.box
self.active_box = self.font.render(text, True,
self.active_color)
self.selected_box = self.font.render(text, True,
self.selected_color)
def update(self):
TextItem.update(self)
def set_text(self, text, change_size):
TextItem.set_text(self, text, change_size)
self.normal_box = self.box
self.active_box = self.font.render(text, True,
self.active_color)
self.selected_box = self.font.render(text, True,
self.selected_color)
def set_active(self, active):
TouchObject.set_active(self, active)
if self.active:
self.box = self.active_box
else:
self.box = self.normal_box
def render(self, surface):
if not self.fit_horizontal:
self.rect = pygame.Rect(self.step, 0, self.size[0],
self.size[1])
if self.selected:
surface.blit(self.selected_box, (self.pos[0]+self.margin, self.pos[1]), area=self.rect)
elif self.active:
surface.blit(self.active_box, (self.pos[0]+self.margin, self.pos[1]), area=self.rect)
else:
surface.blit(self.box, (self.pos[0]+self.margin, self.pos[1]), area=self.rect)
TouchObject.pre_render(self, surface)
TextItem.render(self, surface)
TouchObject.post_render(self, surface)
class Progressbar(TouchObject):
@@ -336,24 +245,33 @@ class Progressbar(TouchObject):
self.max = max_value
self.back_color = (0, 0, 0, 128)
self.main_color = (0, 150, 255)
self.surface = pygame.Surface(self.size, pygame.SRCALPHA)
self.surface = pygame.Surface(self.size, pygame.SRCALPHA)\
.convert_alpha()
self.surface.fill(self.back_color)
self.value_text = value_text
if value_text:
self.text = TextItem(font, str(max_value), pos, None)
self.text.pos = (
self.pos[0] + self.size[0] / 2 - self.text.size[0] /
2, self.text.pos[1])
self.text.pos = (self.pos[0]
+ self.size[0] / 2 -
self.text.size[0] /
2, self.text.pos[1])
self.text.set_text(str(self.value), True)
else:
self.text = TextItem(font, text, pos, None)
self.text.pos = (
self.pos[0] + self.size[0] / 2 - self.text.size[0] /
2, self.text.pos[1])
self.pos[0] + self.size[0] / 2 - self.text.size[0] /
2, self.text.pos[1])
# Rectangle
self.rectangle = pygame.Surface(size, pygame.SRCALPHA)\
.convert_alpha()
pygame.draw.rect(self.rectangle, (255, 255, 255),
self.rectangle.get_rect(),
size[1]/20+1)
def render(self, surface):
surface.blit(self.surface, self.pos)
surface.blit(self.rectangle, self.pos)
self.text.render(surface)
def set_value(self, value):
@@ -361,9 +279,10 @@ class Progressbar(TouchObject):
self.value = value
if self.value_text:
self.set_text(str(self.value))
self.text.pos = (
self.pos[0] + self.size[0] / 2 - self.text.size[0] /
2, self.text.pos[1])
self.text.pos = (self.pos[0]
+ self.size[0] / 2 -
self.text.size[0]
/ 2, self.text.pos[1])
self.surface.fill(self.back_color)
pos_pixel = value * self.size[0] / self.max
rect = pygame.Rect(0, 0, pos_pixel, self.size[1])
@@ -386,7 +305,8 @@ class ScrollBar(TouchObject):
self.max = max_value
self.items_on_screen = items_on_screen
self.current_item = 0
self.back_bar = pygame.Surface(self.size, pygame.SRCALPHA)
self.back_bar = pygame.Surface(self.size, pygame.SRCALPHA)\
.convert_alpha()
self.back_bar.fill((255, 255, 255, 128))
self.bar_pos = 0
if self.max < 1:
@@ -395,7 +315,7 @@ class ScrollBar(TouchObject):
self.bar_size = math.ceil(
float(self.items_on_screen) / float(self.max) * float(
self.size[1]))
self.bar = pygame.Surface((self.size[0], self.bar_size))
self.bar = pygame.Surface((self.size[0], self.bar_size)).convert()
self.bar.fill((255, 255, 255))
def render(self, surface):

View File

@@ -0,0 +1,2 @@
# flake8: noqa
from input_manager import InputManager

View File

@@ -1,8 +1,9 @@
import logging
import pygame
import RPi.GPIO as GPIO
import pygame
logger = logging.getLogger(__name__)
@@ -92,8 +93,3 @@ def enter(channel):
dict['key'] = pygame.K_RETURN
event = pygame.event.Event(type, dict)
pygame.event.post(event)

View File

@@ -93,10 +93,10 @@ class InputManager():
def mouse_up(self, event):
self.up_pos = event.pos
if abs(self.down_pos[0] - self.up_pos[
0]) < self.max_move_margin:
if abs(self.down_pos[1] - self.up_pos[
1]) < self.max_move_margin:
if abs(self.down_pos[0] -
self.up_pos[0]) < self.max_move_margin:
if abs(self.down_pos[1] -
self.up_pos[1]) < self.max_move_margin:
if time.time() - InputManager.long_click_min_time > \
self.down_time:
return InputEvent(InputManager.long_click,
@@ -106,13 +106,13 @@ class InputManager():
return InputEvent(InputManager.click,
self.down_pos,
self.up_pos, None, None)
elif abs(self.down_pos[1] - self.up_pos[
1]) > self.min_swipe_move:
elif abs(self.down_pos[1] - self.up_pos[1])\
> self.min_swipe_move:
return InputEvent(InputManager.swipe, self.down_pos,
self.up_pos, True, None)
elif self.down_pos[1] - self.up_pos[1] < self.max_move_margin:
if abs(self.down_pos[0] - self.up_pos[
0]) > self.min_swipe_move:
if abs(self.down_pos[0] - self.up_pos[0]) > \
self.min_swipe_move:
return InputEvent(InputManager.swipe, self.down_pos,
self.up_pos, False, None)

View File

@@ -1,92 +0,0 @@
import os
import socket
import mopidy
from .screen_objects import ScreenObjectsManager, TouchAndTextItem
from .input_manager import InputManager
from .base_screen import BaseScreen
class MenuScreen(BaseScreen):
def __init__(self, size, base_size, manager, fonts):
BaseScreen.__init__(self, size, base_size, manager, fonts)
self.ip = None
self.screen_objects = ScreenObjectsManager()
# Exit mopidy button
button = TouchAndTextItem(self.manager.fonts['icon'],
u"\ue611",
(0, 0), None)
self.screen_objects.set_touch_object("exit_icon", button)
button = TouchAndTextItem(self.fonts['base'],
"Exit Mopidy",
(button.get_right_pos(),
0),
None)
self.screen_objects.set_touch_object("exit", button)
# Shutdown button
button = TouchAndTextItem(self.fonts['icon'],
u"\ue60b",
(0, self.base_size * 1), None)
self.screen_objects.set_touch_object("shutdown_icon", button)
button = TouchAndTextItem(self.fonts['base'],
"Shutdown",
(button.get_right_pos(),
self.base_size * 1),
None)
self.screen_objects.set_touch_object("shutdown", button)
# Restart button
button = TouchAndTextItem(self.fonts['icon'],
u"\ue609",
(0, self.base_size * 2), None)
self.screen_objects.set_touch_object("restart_icon", button)
button = TouchAndTextItem(self.fonts['base'],
"Restart",
(button.get_right_pos(),
self.base_size * 2),
None)
self.screen_objects.set_touch_object("restart", button)
# IP addres
button = TouchAndTextItem(self.fonts['base'], "IP: ",
(0, self.base_size * 3), None)
self.screen_objects.set_touch_object("ip", button)
def update(self, screen, update_all):
self.screen_objects.render(screen)
def touch_event(self, event):
if event.type == InputManager.click:
clicked = self.screen_objects.get_touch_objects_in_pos(
event.current_pos)
for key in clicked:
if key == "exit_icon" or key == "exit":
mopidy.utils.process.exit_process()
elif key == "shutdown_icon" or key == "shutdown":
if os.system("gksu -- shutdown now -h") != 0:
os.system("shutdown now -h")
elif key == "restart_icon" or key == "restart":
if os.system("gksu -- shutdown -r now") != 0:
os.system("shutdown -r now")
elif key == "ip":
self.check_connection()
# Will check internet connection
def check_connection(self):
try:
self.manager.set_connection(False, True)
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.connect(("8.8.8.8", 80))
self.ip = s.getsockname()[0]
s.close()
self.screen_objects.get_touch_object("ip").set_text(
"IP: " + self.ip, "None")
self.manager.set_connection(True, False)
except socket.error:
s.close()
self.ip = None
self.screen_objects.get_touch_object("ip").set_text(
"IP: No internet", "None")
self.manager.set_connection(False, False)

View File

@@ -1,18 +1,17 @@
import logging
import traceback
import pygame
from graphic_utils import DynamicBackground, \
ScreenObjectsManager, TouchAndTextItem
from input import InputManager
from pkg_resources import Requirement, resource_filename
from .search_screen import SearchScreen
from .library_screen import LibraryScreen
from .main_screen import MainScreen
from .menu_screen import MenuScreen
from .playlist_screen import PlaylistScreen
from .screen_objects import ScreenObjectsManager, \
TouchAndTextItem
from .input_manager import InputManager
from .tracklist import Tracklist
from .dynamic_background import DynamicBackground
import pygame
from screens import LibraryScreen, MainScreen, MenuScreen,\
PlaylistScreen, SearchScreen, Tracklist
logger = logging.getLogger(__name__)
@@ -29,41 +28,49 @@ class ScreenManager():
self.core = core
self.cache = cache
self.fonts = {}
self.background = None
self.current_screen = library_index
self.init_manager(size)
# Init variables in init
self.base_size = None
self.size = None
self.screens = None
self.track = None
self.input_manager = InputManager(size)
self.down_bar_objects = ScreenObjectsManager()
self.down_bar = None
self.init_manager(size)
def init_manager(self, size):
self.size = size
self.background = DynamicBackground(self.size)
self.current_screen = 0
self.base_size = self.size[1] / 8
font = resource_filename(
Requirement.parse("mopidy-touchscreen"),
"mopidy_touchscreen/icomoon.ttf")
self.fonts['base'] = pygame.font.SysFont("verdana",
self.fonts['base'] = pygame.font.SysFont("arial",
self.base_size)
self.fonts['icon'] = pygame.font.Font(font, self.base_size)
try:
self.screens = [
SearchScreen(size, self.base_size, self, self.fonts),
MainScreen(size, self.base_size, self, self.fonts, self.cache, self.core, self.background),
MainScreen(size, self.base_size, self, self.fonts,
self.cache, self.core, self.background),
Tracklist(size, self.base_size, self, self.fonts),
LibraryScreen(size, self.base_size, self, self.fonts),
PlaylistScreen(size, self.base_size, self, self.fonts),
PlaylistScreen(size,
self.base_size, self, self.fonts),
MenuScreen(size, self.base_size, self, self.fonts)]
except:
traceback.print_exc()
self.track = None
self.input_manager = InputManager(size)
self.down_bar_objects = ScreenObjectsManager()
self.screen_changed = True
# Menu buttons
button_size = (self.size[0] / 6, self.base_size)
# Search button
# Search button
button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
(0, self.base_size * 7),
button_size, center=True)
@@ -101,14 +108,16 @@ class ScreenManager():
# Menu button
button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
(x, self.base_size * 7), button_size, center=True)
(x, self.base_size * 7),
button_size,
center=True)
self.down_bar_objects.set_touch_object("menu_5", button)
# Down bar
self.down_bar = pygame.Surface(
(self.size[0], self.size[1] - self.base_size * 7),
pygame.SRCALPHA)
self.down_bar.fill((0, 0, 0, 128))
self.down_bar.fill((0, 0, 0, 200))
self.options_changed()
self.mute_changed(self.core.playback.mute.get())
@@ -118,13 +127,10 @@ class ScreenManager():
self.change_screen(self.current_screen)
def update(self):
surface = pygame.Surface(self.size)
self.background.draw_background(surface)
self.screens[self.current_screen].update(surface,
self.screen_changed)
surface = self.background.draw_background()
self.screens[self.current_screen].update(surface)
surface.blit(self.down_bar, (0, self.base_size * 7))
self.down_bar_objects.render(surface)
self.screen_changed = False
return surface
def track_started(self, track):
@@ -133,7 +139,8 @@ class ScreenManager():
self.screens[tracklist_index].track_started(track)
def track_playback_ended(self, tl_track, time_position):
self.screens[main_screen_index].track_playback_ended(tl_track, time_position)
self.screens[main_screen_index].track_playback_ended(
tl_track, time_position)
def event(self, event):
event = self.input_manager.event(event)
@@ -143,16 +150,26 @@ class ScreenManager():
def manage_event(self, event):
if event.type == InputManager.click:
objects = self.down_bar_objects.get_touch_objects_in_pos(event.current_pos)
objects = \
self.down_bar_objects.get_touch_objects_in_pos(
event.current_pos)
return self.click_on_objects(objects, event)
else:
if event.type == InputManager.key:
if event.direction == InputManager.right:
self.change_screen(self.current_screen+1)
return True
elif event.direction == InputManager.left:
self.change_screen(self.current_screen-1)
return True
return False
def volume_changed(self, volume):
self.screens[main_screen_index].volume_changed(volume)
def playback_state_changed(self, old_state, new_state):
self.screens[main_screen_index].playback_state_changed(old_state, new_state)
self.screens[main_screen_index].playback_state_changed(
old_state, new_state)
def mute_changed(self, mute):
self.screens[main_screen_index].mute_changed(mute)
@@ -164,12 +181,12 @@ class ScreenManager():
self.screens[main_screen_index].options_changed()
def change_screen(self, new_screen):
self.screen_changed = True
self.down_bar_objects.get_touch_object(
"menu_" + str(self.current_screen)).set_active(False)
self.current_screen = new_screen
self.down_bar_objects.get_touch_object(
"menu_" + str(new_screen)).set_active(True)
if new_screen > -1 and new_screen < len(self.screens):
self.down_bar_objects.get_touch_object(
"menu_" + str(self.current_screen)).set_active(False)
self.current_screen = new_screen
self.down_bar_objects.get_touch_object(
"menu_" + str(new_screen)).set_active(True)
def click_on_objects(self, objects, event):
if objects is not None:
@@ -183,7 +200,8 @@ class ScreenManager():
self.screens[playlist_index].playlists_loaded()
def set_connection(self, connection, loading):
self.screens[main_screen_index].set_connection(connection, loading)
self.screens[main_screen_index].set_connection(connection,
loading)
def check_connection(self):
self.screens[menu_index].check_connection()

View File

@@ -0,0 +1,7 @@
# flake8: noqa
from library_screen import LibraryScreen
from main_screen import MainScreen
from menu_screen import MenuScreen
from playlist_screen import PlaylistScreen
from search_screen import SearchScreen
from tracklist import Tracklist

View File

@@ -1,6 +1,3 @@
__author__ = 'ander'
class BaseScreen():
def __init__(self, size, base_size, manager, fonts):

View File

@@ -1,29 +1,22 @@
import logging
from base_screen import BaseScreen
import mopidy.models
from .list_view import ListView
from .input_manager import InputManager
from .base_screen import BaseScreen
logger = logging.getLogger(__name__)
from ..graphic_utils import ListView
class LibraryScreen(BaseScreen):
def __init__(self, size, base_size, manager, fonts):
BaseScreen.__init__(self, size, base_size, manager, fonts)
self.list_view = ListView((0, 0), (
self.size[0], self.size[1] - self.base_size),
self.base_size,
self.fonts['base'])
self.size[0], self.size[1] -
self.base_size), self.base_size, self.fonts['base'])
self.directory_list = []
self.current_directory = None
self.library = None
self.library_strings = None
self.browse_uri(None)
def get_dirty_area(self):
return self.list_view.get_dirty_area()
def go_inside_directory(self, uri):
self.directory_list.append(self.current_directory)
self.current_directory = uri
@@ -44,7 +37,7 @@ class LibraryScreen(BaseScreen):
self.current_directory = directory
self.browse_uri(directory)
def update(self, screen, update_all):
def update(self, screen):
self.list_view.render(screen)
def touch_event(self, touch_event):
@@ -54,24 +47,25 @@ class LibraryScreen(BaseScreen):
if clicked == 0:
self.go_up_directory()
else:
if self.library[
clicked - 1].type == mopidy.models.Ref.TRACK:
self.play_uri(self.current_directory, clicked-1)
if self.library[clicked - 1].type\
== mopidy.models.Ref.TRACK:
self.play_uri(clicked-1)
else:
self.go_inside_directory(
self.library[clicked - 1].uri)
else:
self.go_inside_directory(
self.library[clicked].uri)
self.go_inside_directory(self.library[clicked].uri)
def play_uri(self, uri, track_pos):
def play_uri(self, track_pos):
self.manager.core.tracklist.clear()
tracks = []
for item in self.library:
if item.type == mopidy.models.Ref.TRACK:
tracks.append(self.manager.core.library.lookup(item.uri).get()[0])
tracks.append(self.manager.core.library.lookup(
item.uri).get()[0])
else:
track_pos = track_pos - 1
track_pos -= 1
self.manager.core.tracklist.add(tracks)
self.manager.core.playback.play(tl_track=self.manager.core.tracklist.tl_tracks.get()[track_pos])
self.manager.core.playback.play(
tl_track=self.manager.core.tracklist.tl_tracks.get()
[track_pos])

View File

@@ -3,24 +3,28 @@ import json
import logging
import os
import time
import mopidy.core
import urllib
import urllib2
from threading import Thread
import pygame
from .base_screen import BaseScreen
from .screen_objects import (Progressbar, ScreenObjectsManager,
TextItem,
TouchAndTextItem)
from .input_manager import InputManager
from base_screen import BaseScreen
import mopidy.core
import pygame
from ..graphic_utils import Progressbar, \
ScreenObjectsManager, TouchAndTextItem
from ..input import InputManager
logger = logging.getLogger(__name__)
class MainScreen(BaseScreen):
def __init__(self, size, base_size, manager, fonts, cache, core, background):
def __init__(self, size, base_size, manager, fonts, cache, core,
background):
BaseScreen.__init__(self, size, base_size, manager, fonts)
self.core = core
self.track = None
@@ -35,8 +39,7 @@ class MainScreen(BaseScreen):
self.track_playback_ended(None, None)
else:
self.track_started(current_track)
# Top bar
self.top_bar = pygame.Surface((self.size[0], self.base_size),
pygame.SRCALPHA)
@@ -85,7 +88,7 @@ class MainScreen(BaseScreen):
self.touch_text_manager.set_touch_object("volume", progress)
progress.set_value(self.core.playback.volume.get())
def update(self, screen, update_all):
def update(self, screen):
screen.blit(self.top_bar, (0, 0))
if self.track is not None:
self.touch_text_manager.get_touch_object(
@@ -94,10 +97,12 @@ class MainScreen(BaseScreen):
self.touch_text_manager.get_touch_object(
"time_progress").set_text(
time.strftime('%M:%S', time.gmtime(
self.core.playback.time_position.get() / 1000)) + "/" + self.track_duration)
self.core.playback.time_position.get() / 1000)) +
"/" + self.track_duration)
if self.image is not None:
screen.blit(self.image, (
self.base_size / 2, self.base_size + self.base_size / 2))
self.base_size / 2, self.base_size +
self.base_size / 2))
self.touch_text_manager.render(screen)
return screen
@@ -116,22 +121,22 @@ class MainScreen(BaseScreen):
# Track name
label = TouchAndTextItem(self.fonts['base'],
MainScreen.get_track_name(track),
(x, self.base_size * 2),
(width, -1))
MainScreen.get_track_name(track),
(x, self.base_size * 2), (width, -1))
self.touch_text_manager.set_touch_object("track_name", label)
# Album name
label = TouchAndTextItem(self.fonts['base'],
MainScreen.get_track_album_name(track),
(x, self.base_size * 3),
(width, -1))
MainScreen.get_track_album_name
(track), (x, self.base_size * 3),
(width, -1))
self.touch_text_manager.set_touch_object("album_name", label)
# Artist
label = TouchAndTextItem(self.fonts['base'], self.get_artist_string(),
(x, self.base_size * 4),
(width, -1))
label = TouchAndTextItem(self.fonts['base'],
self.get_artist_string(),
(x, self.base_size * 4),
(width, -1))
self.touch_text_manager.set_touch_object("artist_name", label)
# Previous track button
@@ -150,9 +155,8 @@ class MainScreen(BaseScreen):
# Progress
progress = Progressbar(self.fonts['base'],
time.strftime('%M:%S', time.gmtime(
0)) + "/" + time.strftime('%M:%S',
time.gmtime(
0)),
0)) + "/" + time.strftime(
'%M:%S', time.gmtime(0)),
(size_1, self.base_size * 6),
(
self.size[0] - size_1 - size_2,
@@ -220,72 +224,80 @@ class MainScreen(BaseScreen):
logger.info("Cover could not be downloaded")
# There is no cover so it will use all the screen size for the text
# There is no cover
# so it will use all the screen size for the text
width = self.size[0] - self.base_size
current = TouchAndTextItem(self.fonts['base'],
MainScreen.get_track_name(self.track),
(self.base_size / 2,
self.base_size * 2),
(width, -1))
self.touch_text_manager.set_touch_object("track_name", current)
MainScreen.get_track_name
(self.track),
(self.base_size / 2,
self.base_size * 2),
(width, -1))
self.touch_text_manager.set_touch_object("track_name",
current)
current = TouchAndTextItem(self.fonts['base'],
MainScreen.get_track_album_name(
self.track),
(self.base_size / 2,
self.base_size * 3),
(width, -1))
self.touch_text_manager.set_touch_object("album_name", current)
MainScreen.get_track_album_name
(self.track),
(self.base_size / 2,
self.base_size * 3),
(width, -1))
self.touch_text_manager.set_touch_object("album_name",
current)
current = TouchAndTextItem(self.fonts['base'],
self.get_artist_string(),
(self.base_size / 2,
self.base_size * 4),
(width, -1))
self.touch_text_manager.set_touch_object("artist_name", current)
self.get_artist_string(),
(self.base_size / 2,
self.base_size * 4),
(width, -1))
self.touch_text_manager.set_touch_object("artist_name",
current)
def track_playback_ended(self, tl_track, time_position):
if self.image is not None:
self.dirty_area.append(pygame.Rect(self.base_size / 2,
self.base_size + self.base_size / 2,
self.image.get_rect().width,
self.image.get_rect().height))
self.image = None
self.background.set_target_color(None, None)
self.image = None
self.track_duration = "00:00"
width = self.size[0] - self.base_size
current = TouchAndTextItem(self.fonts['base'], "",
(self.base_size / 2, self.base_size * 2),
(width, -1))
self.touch_text_manager.set_touch_object("track_name", current)
(self.base_size / 2,
self.base_size * 2),
(width, -1))
self.touch_text_manager.set_touch_object("track_name",
current)
current = TouchAndTextItem(self.fonts['base'], "",
(self.base_size / 2, self.base_size * 3),
(width, -1))
self.touch_text_manager.set_touch_object("album_name", current)
(self.base_size / 2,
self.base_size * 3),
(width, -1))
self.touch_text_manager.set_touch_object("album_name",
current)
current = TouchAndTextItem(self.fonts['base'], "",
(self.base_size / 2, self.base_size * 4),
(width, -1))
self.touch_text_manager.set_touch_object("artist_name", current)
(self.base_size / 2,
self.base_size * 4),
(width, -1))
self.touch_text_manager.set_touch_object("artist_name",
current)
def load_image(self):
size = self.base_size * 4
image = pygame.transform.scale(pygame.image.load(
self.get_cover_folder() +
self.get_image_file_name()).convert(),
(size, size))
self.background.set_target_color(pygame.transform.average_color(image), image)
image_original = pygame.image.load(
self.get_cover_folder() +
self.get_image_file_name())
image = pygame.transform.scale(image_original, (size, size))
image = image.convert()
self.background.set_target_color(pygame.transform.average_color(image),
image_original)
self.image = image
def touch_event(self, event):
if event.type == InputManager.click:
objects = self.touch_text_manager.get_touch_objects_in_pos(
event.current_pos)
objects = \
self.touch_text_manager.get_touch_objects_in_pos(
event.current_pos)
if objects is not None:
self.click_on_objects(objects, event)
@@ -306,13 +318,13 @@ class MainScreen(BaseScreen):
volume = 0
self.core.playback.volume = volume
self.manager.volume_changed(volume)
def click_on_objects(self, objects, event):
if objects is not None:
for key in objects:
if key == "time_progress":
value = self.touch_text_manager.get_touch_object(
key).get_pos_value(
key).get_pos_value(
event.current_pos) * 1000
self.core.playback.seek(value)
@@ -358,7 +370,7 @@ class MainScreen(BaseScreen):
value = volume.get_pos_value(pos)
self.core.playback.volume = value
self.volume_changed(value)
def volume_changed(self, volume):
if not self.core.playback.mute.get():
if volume > 80:
@@ -379,7 +391,7 @@ class MainScreen(BaseScreen):
u"\ue622", False)
self.touch_text_manager.get_touch_object("volume").set_value(
volume)
def options_changed(self):
self.touch_text_manager.get_touch_object("random").set_active(
self.core.tracklist.random.get())
@@ -396,7 +408,7 @@ class MainScreen(BaseScreen):
u"\ue623", False)
else:
self.volume_changed(self.core.playback.volume.get())
def playback_state_changed(self, old_state, new_state):
if new_state == mopidy.core.PlaybackState.PLAYING:
self.touch_text_manager.get_touch_object(
@@ -404,9 +416,10 @@ class MainScreen(BaseScreen):
else:
self.touch_text_manager.get_touch_object(
"pause_play").set_text(u"\ue615", False)
def set_connection(self, connection, loading):
internet = self.touch_text_manager.get_touch_object("internet")
internet = self.touch_text_manager.get_touch_object(
"internet")
if loading:
internet.set_text(u"\ue627", None)
internet.set_active(False)
@@ -414,7 +427,6 @@ class MainScreen(BaseScreen):
internet.set_text(u"\ue602", None)
internet.set_active(connection)
@staticmethod
def get_track_name(track):
if track.name is None:
@@ -424,8 +436,8 @@ class MainScreen(BaseScreen):
@staticmethod
def get_track_album_name(track):
if track.album is not None and track.album.name is not None and len(
track.album.name) > 0:
if track.album is not None and track.album.name is not None\
and len(track.album.name) > 0:
return track.album.name
else:
return "Unknow Album"

View File

@@ -0,0 +1,54 @@
import os
import socket
from base_screen import BaseScreen
import mopidy
from ..graphic_utils import ListView
class MenuScreen(BaseScreen):
def __init__(self, size, base_size, manager, fonts):
BaseScreen.__init__(self, size, base_size, manager, fonts)
self.ip = None
self.list = ListView((0, 0), size, base_size, fonts['base'])
self.list_items = ["Exit Mopidy", "Shutdown", "Restart", "IP: "]
self.list.set_list(self.list_items)
def update(self, screen):
self.list.render(screen)
def touch_event(self, event):
clicked = self.list.touch_event(event)
if clicked is not None:
if clicked == 0:
mopidy.utils.process.exit_process()
elif clicked == 1:
if os.system("gksu -- shutdown now -h") != 0:
os.system("sudo shutdown now -h")
elif clicked == 2:
if os.system("gksu -- shutdown -r now") != 0:
os.system("sudo shutdown -r now")
elif clicked == 3:
self.check_connection()
# Will check internet connection
def check_connection(self):
try:
self.manager.set_connection(False, True)
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.connect(("8.8.8.8", 80))
self.ip = s.getsockname()[0]
s.close()
self.list_items[3] = "IP: " + self.ip
self.list.set_list(self.list_items)
self.manager.set_connection(True, False)
except socket.error:
s.close()
self.ip = None
self.list_items[2] = "IP: No internet"
self.list.set_list(self.list_items)
self.manager.set_connection(False, False)

View File

@@ -1,14 +1,15 @@
from .list_view import ListView
from .base_screen import BaseScreen
from base_screen import BaseScreen
from ..graphic_utils import ListView
class PlaylistScreen(BaseScreen):
def __init__(self, size, base_size, manager, fonts):
BaseScreen.__init__(self, size, base_size, manager, fonts)
self.list_view = ListView((0, 0), (
self.size[0], self.size[1] - self.base_size),
self.base_size,
self.fonts['base'])
self.size[0], self.size[1] -
self.base_size), self.base_size,
self.fonts['base'])
self.playlists_strings = []
self.playlists = []
self.playlists_loaded()
@@ -16,7 +17,7 @@ class PlaylistScreen(BaseScreen):
self.playlist_tracks = []
self.playlist_tracks_strings = []
def update(self, screen, update_all):
def update(self, screen):
self.list_view.render(screen)
def playlists_loaded(self):
@@ -36,21 +37,20 @@ class PlaylistScreen(BaseScreen):
self.playlist_tracks_strings.append(track.name)
self.list_view.set_list(self.playlist_tracks_strings)
def touch_event(self, touch_event):
clicked = self.list_view.touch_event(touch_event)
if clicked is not None:
if self.selected_playlist is None:
self.playlist_selected(self.playlists[clicked])
else:
if clicked==0:
if clicked == 0:
self.selected_playlist = None
self.list_view.set_list(self.playlists_strings)
else:
self.manager.core.tracklist.clear()
self.manager.core.tracklist.add(self.playlist_tracks)
self.manager.core.playback.play(tl_track=self.manager.core.tracklist.tl_tracks.get()[clicked-1])
#self.manager.core.tracklist.clear()
#self.manager.core.tracklist.add(
# uri=self.playlists[clicked].uri)
#self.manager.core.playback.play()
self.manager.core.tracklist.add(
self.playlist_tracks)
self.manager.core.playback.play(
tl_track=self.manager.core.
tracklist.tl_tracks.get()
[clicked-1])

View File

@@ -1,15 +1,11 @@
from .list_view import ListView
import logging
from base_screen import BaseScreen
import pygame
from .screen_objects import Progressbar, ScreenObjectsManager, \
TouchAndTextItem, TextItem
from .base_screen import BaseScreen
from .input_manager import InputManager
logger = logging.getLogger(__name__)
from ..graphic_utils import ListView,\
ScreenObjectsManager, TextItem, TouchAndTextItem
from ..input import InputManager
mode_track_name = 0
mode_album_name = 1
@@ -20,40 +16,43 @@ class SearchScreen(BaseScreen):
def __init__(self, size, base_size, manager, fonts):
BaseScreen.__init__(self, size, base_size, manager, fonts)
self.list_view = ListView((0, self.base_size*2), (
self.size[0], self.size[1] - 3*self.base_size),
self.base_size,
manager.fonts['base'])
self.size[0], self.size[1] -
3*self.base_size), self.base_size, manager.fonts['base'])
self.results_strings = []
self.results = []
self.screen_objects = ScreenObjectsManager()
self.query = ""
# Query text
text = TextItem(self.fonts['base'],self.query, (0, 0), (self.size[0], self.base_size), center=True)
text = TextItem(self.fonts['base'], self.query, (0, 0),
(self.size[0], self.base_size), center=True)
self.screen_objects.set_object("query", text)
# Mode buttons
button_size = (self.size[0] / 3, self.base_size)
self.mode_objects_keys = ["mode_track", "mode_album", "mode_artist"]
self.mode_objects_keys = ["mode_track", "mode_album",
"mode_artist"]
# Track button
button = TouchAndTextItem(self.fonts['base'], "Track",
(0, self.base_size),
button_size, center=True)
self.screen_objects.set_touch_object(self.mode_objects_keys[0], button)
self.screen_objects.set_touch_object(
self.mode_objects_keys[0], button)
# Album button
button = TouchAndTextItem(self.fonts['base'], "Album",
(button_size[0], self.base_size),
button_size, center=True)
self.screen_objects.set_touch_object(self.mode_objects_keys[1], button)
self.screen_objects.set_touch_object(
self.mode_objects_keys[1], button)
# Artist button
button = TouchAndTextItem(self.fonts['base'], "Artist",
(button_size[0]*2, self.base_size),
button_size, center=True)
self.screen_objects.set_touch_object(self.mode_objects_keys[2], button)
self.screen_objects.set_touch_object(
self.mode_objects_keys[2], button)
# Top Bar
self.top_bar = pygame.Surface(
@@ -65,7 +64,7 @@ class SearchScreen(BaseScreen):
self.set_mode(mode=mode_track_name)
self.set_query("")
def update(self, screen, update_all):
def update(self, screen):
screen.blit(self.top_bar, (0, 0))
self.screen_objects.render(screen)
self.list_view.render(screen)
@@ -74,12 +73,15 @@ class SearchScreen(BaseScreen):
if mode is not self.mode:
self.mode = mode
for key in self.mode_objects_keys:
self.screen_objects.get_touch_object(key).set_active(False)
self.screen_objects.get_touch_object(self.mode_objects_keys[self.mode]).set_active(True)
self.screen_objects.get_touch_object(key).\
set_active(False)
self.screen_objects.get_touch_object(
self.mode_objects_keys[self.mode]).set_active(True)
def set_query(self, query=""):
self.query = query
self.screen_objects.get_object("query").set_text(self.query, False)
self.screen_objects.get_object("query").set_text(
self.query, False)
def search(self, query=None, mode=None):
if query is not None:
@@ -92,8 +94,9 @@ class SearchScreen(BaseScreen):
search_query = {'album': [self.query]}
else:
search_query = {'artist': [self.query]}
if len(self.query)>0:
current_results = self.manager.core.library.search(search_query).get()
if len(self.query) > 0:
current_results = self.manager.core.library.search(
search_query).get()
self.results = []
self.results_strings = []
for backend in current_results:
@@ -109,8 +112,6 @@ class SearchScreen(BaseScreen):
self.results_strings.append(result.name)
self.list_view.set_list(self.results_strings)
def touch_event(self, touch_event):
if touch_event.type == InputManager.click:
clicked = self.list_view.touch_event(touch_event)
@@ -120,7 +121,8 @@ class SearchScreen(BaseScreen):
uri=self.results[clicked].uri)
self.manager.core.playback.play()
else:
clicked = self.screen_objects.get_touch_objects_in_pos(touch_event.down_pos)
clicked = self.screen_objects.get_touch_objects_in_pos(
touch_event.down_pos)
if len(clicked) > 0:
clicked = clicked[0]
if clicked == self.mode_objects_keys[0]:
@@ -130,4 +132,4 @@ class SearchScreen(BaseScreen):
if clicked == self.mode_objects_keys[2]:
self.search(mode=2)
else:
self.list_view.touch_event(touch_event)
self.list_view.touch_event(touch_event)

View File

@@ -1,6 +1,7 @@
from .list_view import ListView
from base_screen import BaseScreen
from .main_screen import MainScreen
from .base_screen import BaseScreen
from ..graphic_utils import ListView
class Tracklist(BaseScreen):
@@ -10,12 +11,15 @@ class Tracklist(BaseScreen):
self.base_size = base_size
self.manager = manager
self.list_view = ListView((0, 0), (
self.size[0], self.size[1] - self.base_size), self.base_size, self.fonts['base'])
self.size[0], self.size[1] -
self.base_size), self.base_size, self.fonts['base'])
self.tracks = []
self.tracks_strings = []
self.update_list()
self.track_started(
self.manager.core.playback.current_tl_track.get())
def update(self, screen, update_all):
def update(self, screen):
self.list_view.render(screen)
def tracklist_changed(self):
@@ -32,9 +36,8 @@ class Tracklist(BaseScreen):
def touch_event(self, touch_event):
pos = self.list_view.touch_event(touch_event)
if pos is not None:
self.manager.core.playback.change_track(self.tracks[pos],
on_error_step=1)
self.manager.core.playback.play(self.tracks[pos])
def track_started(self, track):
self.list_view.set_selected(
self.list_view.set_active(
[self.manager.core.tracklist.index(track).get()])

View File

@@ -1,11 +1,13 @@
import logging
import os
import traceback
from threading import Thread
import os
from mopidy import core, utils
import pygame
import pykka
import mopidy
from mopidy import core
from .screen_manager import ScreenManager
@@ -23,12 +25,20 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
self.fullscreen = config['touchscreen']['fullscreen']
self.screen_size = (config['touchscreen']['screen_width'],
config['touchscreen']['screen_height'])
os.environ["SDL_FBDEV"] = config['touchscreen']['sdl_fbdev']
os.environ["SDL_MOUSEDRV"] = config['touchscreen'][
'sdl_mousdrv']
os.environ["SDL_MOUSEDEV"] = config['touchscreen'][
'sdl_mousedev']
os.environ["SDL_AUDIODRIVER"] = config['touchscreen']['sdl_audiodriver']
if config['touchscreen']['sdl_fbdev'].lower() != "none":
os.environ["SDL_FBDEV"] = config['touchscreen']['sdl_fbdev']
if config['touchscreen']['sdl_mousdrv'].lower() != "none":
os.environ["SDL_MOUSEDRV"] = (
config['touchscreen']['sdl_mousdrv'])
if config['touchscreen']['sdl_mousedev'].lower() != "none":
os.environ["SDL_MOUSEDEV"] = config['touchscreen']['sdl_mousedev']
if config['touchscreen']['sdl_audiodriver'].lower() != "none":
os.environ["SDL_AUDIODRIVER"] = (
config['touchscreen']['sdl_audiodriver'])
os.environ["SDL_PATH_DSP"] = config['touchscreen']['sdl_path_dsp']
pygame.init()
pygame.display.set_caption("Mopidy-Touchscreen")
@@ -37,12 +47,12 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
self.screen_manager = ScreenManager(self.screen_size,
self.core,
self.cache_dir)
# Raspberry pi GPIO
self.gpio = config['touchscreen']['gpio']
if self.gpio:
from .gpio_inpput_manager import GPIOManager
from input import GPIOManager
pins = {}
pins['left'] = config['touchscreen']['gpio_left']
@@ -54,8 +64,8 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
def get_display_surface(self, size):
if self.fullscreen:
self.screen = pygame.display.set_mode(size,
pygame.FULLSCREEN)
self.screen = pygame.display.set_mode(
size, pygame.FULLSCREEN)
else:
self.screen = pygame.display.set_mode(size, pygame.RESIZABLE)
@@ -76,7 +86,7 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
else:
self.screen_manager.event(event)
pygame.quit()
mopidy.utils.process.exit_process()
utils.process.exit_process()
def on_start(self):
try: