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106
mopidy_touchscreen/graphic_utils/dynamic_background.py
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106
mopidy_touchscreen/graphic_utils/dynamic_background.py
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import random
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import pygame
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change_speed = 2
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class DynamicBackground():
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def __init__(self, size):
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self.current = get_valid_color()
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self.target = get_valid_color()
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self.auto_mode = True
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self.image_loaded = False
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self.size = size
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self.surface = pygame.Surface(self.size).convert()
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self.target_current_same = False
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def draw_background(self):
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if self.image_loaded:
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return self.surface.copy()
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else:
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if not self.target_current_same:
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for x in range(0, 3):
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if abs(self.current[x]-self.target[x]) < change_speed:
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self.current[x] = self.target[x]
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self.target_current_same = True
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else:
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self.target_current_same = False
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if self.current[x] > self.target[x]:
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self.current[x] -= change_speed
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elif self.current[x] < self.target[x]:
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self.current[x] += change_speed
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if self.auto_mode and self.target_current_same:
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self.target = get_valid_color()
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self.target_current_same = False
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self.surface.fill(self.current)
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return self.surface.copy()
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def set_target_color(self, color, image):
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if color is not None:
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self.auto_mode = False
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self.target_current_same = False
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self.target = get_similar_valid_color(color)
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else:
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self.auto_mode = True
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self.target = get_valid_color()
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self.target_current_same = False
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if image is not None:
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image_size = get_aspect_scale_size(image, self.size)
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target = pygame.transform.smoothscale(image, image_size)
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target.set_alpha(150)
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self.image_loaded = True
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self.surface.fill((0, 0, 0))
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pos = ((self.size[0] - image_size[0])/2,
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(self.size[1] - image_size[1])/2)
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self.surface.blit(target, pos)
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else:
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self.image_loaded = False
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# It will return the same color if sum is less than 510
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# Otherwise a darker color will be returned
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# White text should be seen ok with this background color
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def get_similar_valid_color(color):
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sum = color[0] + color[1] + color[2]
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new_color = [0, 0, 0]
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if sum > 510:
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rest = (sum - 510)/3 + 1
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for x in range(0, 3):
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new_color[x] = color[x] - rest
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return new_color
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else:
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return color
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# Returns an array with 3 integers in range of 0-255
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# The sum of the three integers will be lower than 255*2
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# (510) to avoid very bright colors
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# White text should be seen ok with this background color
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def get_valid_color():
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color = [0, 0, 0]
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total = 0
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for i in range(0, 3):
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color[i] = random.randint(0, 255)
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total += color[i]
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extra = total - 510
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if extra > 0:
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i = random.randint(0, 2)
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color[i] -= extra
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return color
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def get_aspect_scale_size(img, (bx, by)):
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size = img.get_size()
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aspect_x = bx / float(size[0])
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aspect_y = by / float(size[1])
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if aspect_x > aspect_y:
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aspect = aspect_x
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else:
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aspect = aspect_y
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new_size = (int(aspect*size[0]), int(aspect*size[1]))
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return new_size
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