We will save CPU. (In my computer around %10 less CPU is used now)
Some adjustments so that the 10 FPS are not noticeable
This commit is contained in:
Ander
2015-01-10 00:51:57 +01:00
parent 28169f1dc7
commit 6864d57742
3 changed files with 16 additions and 8 deletions

View File

@@ -1,5 +1,7 @@
import random
change_speed = 2
class DynamicBackground():
def __init__(self):
@@ -9,12 +11,15 @@ class DynamicBackground():
def draw_background(self, surface):
same = True
for x in range(0, 3):
if self.current[x] > self.target[x]:
self.current[x] -= 1
elif self.current[x] < self.target[x]:
self.current[x] += 1
if self.current != self.target:
same = False
if abs(self.current[x]-self.target[x]) < change_speed:
self.current[x] = self.target[x]
else:
if self.current[x] > self.target[x]:
self.current[x] -= change_speed
elif self.current[x] < self.target[x]:
self.current[x] += change_speed
if self.current != self.target:
same = False
#if same:
# self.target = get_valid_color()
surface.fill(self.current)

View File

@@ -214,6 +214,9 @@ class BaseItem():
class TextItem(BaseItem):
scroll_speed = 2
def __init__(self, font, text, pos, size, center=False):
self.font = font
self.text = text
@@ -253,7 +256,7 @@ class TextItem(BaseItem):
if self.step > self.box.get_rect().width:
self.step = -self.size[0]
else:
self.step = self.step + 1
self.step = self.step + TextItem.scroll_speed
return True
else:
return BaseItem.update(self)

View File

@@ -62,7 +62,7 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
def start_thread(self):
clock = pygame.time.Clock()
while self.running:
clock.tick(8)
clock.tick(10)
self.screen.blit(self.screen_manager.update(), (0, 0))
pygame.display.flip()
for event in pygame.event.get():