Merge branch 'background-cover' into develop

Conflicts:
	mopidy_touchscreen/graphic_utils/dynamic_background.py
	mopidy_touchscreen/graphic_utils/screen_objects.py
	mopidy_touchscreen/screen_manager.py
	mopidy_touchscreen/screens/main_screen.py
This commit is contained in:
Ander
2015-04-09 01:28:38 +02:00
5 changed files with 82 additions and 33 deletions

View File

@@ -1,35 +1,44 @@
import random
import pygame
change_speed = 2
class DynamicBackground():
def __init__(self):
def __init__(self, size):
self.current = get_valid_color()
self.target = get_valid_color()
self.auto_mode = True
self.image_loaded = False
self.size = size
self.surface = pygame.Surface(self.size).convert()
self.target_current_same = False
def draw_background(self, surfaces):
if not self.target_current_same:
for x in range(0, 3):
if abs(self.current[x]-self.target[x]) < change_speed:
self.current[x] = self.target[x]
self.target_current_same = True
else:
self.target_current_same = False
if self.current[x] > self.target[x]:
self.current[x] -= change_speed
elif self.current[x] < self.target[x]:
self.current[x] += change_speed
if self.auto_mode and self.target_current_same:
self.target = get_valid_color()
self.target_current_same = False
for surface in surfaces:
surface.fill(self.current)
def draw_background(self):
if self.image_loaded:
return self.surface.copy()
else:
if not self.target_current_same:
for x in range(0, 3):
if abs(self.current[x]-self.target[x]) < change_speed:
self.current[x] = self.target[x]
self.target_current_same = True
else:
self.target_current_same = False
if self.current[x] > self.target[x]:
self.current[x] -= change_speed
elif self.current[x] < self.target[x]:
self.current[x] += change_speed
if self.auto_mode and self.target_current_same:
self.target = get_valid_color()
self.target_current_same = False
self.surface.fill(self.current)
return self.surface.copy()
def set_target_color(self, color):
def set_target_color(self, color, image):
if color is not None:
self.auto_mode = False
self.target_current_same = False
@@ -39,6 +48,18 @@ class DynamicBackground():
self.target = get_valid_color()
self.target_current_same = False
if image is not None:
image_size = get_aspect_scale_size(image, self.size)
target = pygame.transform.smoothscale(image, image_size)
target.set_alpha(150)
self.image_loaded = True
self.surface.fill((0, 0, 0))
pos = ((self.size[0] - image_size[0])/2,
(self.size[1] - image_size[1])/2)
self.surface.blit(target, pos)
else:
self.image_loaded = False
# It will return the same color if sum is less than 510
# Otherwise a darker color will be returned
# White text should be seen ok with this background color
@@ -72,3 +93,17 @@ def get_valid_color():
i = random.randint(0, 2)
color[i] -= extra
return color
def get_aspect_scale_size(img, (bx, by)):
size = img.get_size()
aspect_x = bx / float(size[0])
aspect_y = by / float(size[1])
if aspect_x > aspect_y:
aspect = aspect_x
else:
aspect = aspect_y
new_size = (int(aspect*size[0]), int(aspect*size[1]))
return new_size

View File

@@ -91,6 +91,7 @@ class TextItem(BaseItem):
self.text = text
self.color = (255, 255, 255)
self.box = self.font.render(text, True, self.color)
self.box = self.box.convert_alpha()
if size is not None:
if size[1] == -1:
height = self.font.size(text)[1]
@@ -174,9 +175,11 @@ class TouchObject(BaseItem):
self.active = False
self.selected = False
self.selected_box = pygame.Surface(size, pygame.SRCALPHA)
self.selected_box = self.selected_box.convert_alpha()
self.selected_box.fill((0, 0, 0, 128))
self.selected_box_rectangle = pygame.Surface(size,
pygame.SRCALPHA)
self.selected_box_rectangle = pygame.Surface(size, pygame.SRCALPHA)
self.selected_box_rectangle = \
self.selected_box_rectangle.convert_alpha()
pygame.draw.rect(self.selected_box_rectangle, (255, 255, 255),
self.selected_box_rectangle.get_rect(),
size[1]/10+1)
@@ -242,7 +245,8 @@ class Progressbar(TouchObject):
self.max = max_value
self.back_color = (0, 0, 0, 128)
self.main_color = (0, 150, 255)
self.surface = pygame.Surface(self.size, pygame.SRCALPHA)
self.surface = pygame.Surface(self.size, pygame.SRCALPHA)\
.convert_alpha()
self.surface.fill(self.back_color)
self.value_text = value_text
if value_text:
@@ -259,8 +263,8 @@ class Progressbar(TouchObject):
2, self.text.pos[1])
# Rectangle
self.rectangle = pygame.Surface(size,
pygame.SRCALPHA)
self.rectangle = pygame.Surface(size, pygame.SRCALPHA)\
.convert_alpha()
pygame.draw.rect(self.rectangle, (255, 255, 255),
self.rectangle.get_rect(),
size[1]/20+1)
@@ -301,7 +305,8 @@ class ScrollBar(TouchObject):
self.max = max_value
self.items_on_screen = items_on_screen
self.current_item = 0
self.back_bar = pygame.Surface(self.size, pygame.SRCALPHA)
self.back_bar = pygame.Surface(self.size, pygame.SRCALPHA)\
.convert_alpha()
self.back_bar.fill((255, 255, 255, 128))
self.bar_pos = 0
if self.max < 1:
@@ -310,7 +315,7 @@ class ScrollBar(TouchObject):
self.bar_size = math.ceil(
float(self.items_on_screen) / float(self.max) * float(
self.size[1]))
self.bar = pygame.Surface((self.size[0], self.bar_size))
self.bar = pygame.Surface((self.size[0], self.bar_size)).convert()
self.bar.fill((255, 255, 255))
def render(self, surface):

View File

@@ -28,6 +28,7 @@ class ScreenManager():
self.core = core
self.cache = cache
self.fonts = {}
self.background = None
self.current_screen = library_index
# Init variables in init
@@ -37,7 +38,10 @@ class ScreenManager():
self.track = None
self.input_manager = InputManager(size)
self.down_bar_objects = ScreenObjectsManager()
<<<<<<< HEAD
self.down_bar_solid = None
=======
>>>>>>> background-cover
self.down_bar = None
self.init_manager(size)
@@ -45,7 +49,6 @@ class ScreenManager():
def init_manager(self, size):
self.size = size
self.background = DynamicBackground(self.size)
self.current_screen = 0
self.base_size = self.size[1] / 8
font = resource_filename(
Requirement.parse("mopidy-touchscreen"),
@@ -132,11 +135,16 @@ class ScreenManager():
self.change_screen(self.current_screen)
def update(self):
<<<<<<< HEAD
surface = pygame.Surface(self.size)
self.background.draw_background([surface,
self.down_bar_solid])
self.screens[self.current_screen].update(surface)
surface.blit(self.down_bar_solid, (0, self.base_size * 7))
=======
surface = self.background.draw_background()
self.screens[self.current_screen].update(surface)
>>>>>>> background-cover
surface.blit(self.down_bar, (0, self.base_size * 7))
self.down_bar_objects.render(surface)
return surface

View File

@@ -255,7 +255,7 @@ class MainScreen(BaseScreen):
current)
def track_playback_ended(self, tl_track, time_position):
self.background.set_target_color(None)
self.background.set_target_color(None, None)
self.image = None
self.track_duration = "00:00"
@@ -284,11 +284,13 @@ class MainScreen(BaseScreen):
def load_image(self):
size = self.base_size * 4
image = pygame.transform.scale(pygame.image.load(
image_original = pygame.image.load(
self.get_cover_folder() +
self.get_image_file_name()).convert(), (size, size))
self.background.set_target_color(
pygame.transform.average_color(image))
self.get_image_file_name())
image = pygame.transform.scale(image_original, (size, size))
image = image.convert()
self.background.set_target_color(pygame.transform.average_color(image),
image_original)
self.image = image
def touch_event(self, event):

View File

@@ -12,7 +12,6 @@ class PlaylistScreen(BaseScreen):
self.fonts['base'])
self.playlists_strings = []
self.playlists = []
self.playlists_loaded()
self.selected_playlist = None
self.playlist_tracks = []
self.playlist_tracks_strings = []