Update only some parts of the display

This commit is contained in:
Ander Orbegozo
2016-10-08 02:17:49 +02:00
parent 1fe68e9d94
commit c3c2a67c7c
10 changed files with 113 additions and 87 deletions

View File

@@ -36,6 +36,7 @@ class MainScreen(BaseScreen):
self.update_keys = []
self.current_track_pos = 0
self.track_duration = "00:00"
self.has_to_update_progress = False
self.touch_text_manager = ScreenObjectsManager()
current_track = self.core.playback.current_track.get()
if current_track is None:
@@ -68,24 +69,37 @@ class MainScreen(BaseScreen):
progress.set_value(self.core.playback.volume.get())
self.progress_show = False
def should_update(self):
if len(self.update_keys) > 0:
if self.update_progress():
self.has_to_update_progress = True
return True
else:
if self.progress_show:
track_pos_millis = self.core.playback.time_position.get()
new_track_pos = track_pos_millis / 1000
if new_track_pos != self.current_track_pos:
if self.update_progress():
self.has_to_update_progress = True
return True
else:
return False
else:
return False
def find_update_rects(self, rects):
for key in self.update_keys:
object = self.touch_text_manager.get_object(key)
rects.append(object.rect_in_pos)
if self.progress_show and self.has_to_update_progress :
object = self.touch_text_manager.get_touch_object("time_progress")
print object.rect_in_pos
rects.append(object.rect_in_pos)
def update(self, screen, update_type, rects):
if update_type == BaseScreen.update_all:
screen.blit(self.top_bar, (0, 0))
self.update_progress(screen, rects)
self.update_progress()
self.has_to_update_progress = False
self.touch_text_manager.render(screen)
if self.image is not None:
screen.blit(self.image, (
@@ -95,17 +109,16 @@ class MainScreen(BaseScreen):
if update_type == BaseScreen.update_partial \
and self.track is not None:
progress = self.update_progress(screen, rects)
if progress is not None:
progress.render(screen)
rects.append(progress.rect_in_pos)
if self.has_to_update_progress:
self.touch_text_manager.get_touch_object(
"time_progress").render(screen)
self.has_to_update_progress = False
for key in self.update_keys:
object = self.touch_text_manager.get_object(key)
object.update()
object.render(screen)
rects.append(object.rect_in_pos)
def update_progress(self, screen, rects):
def update_progress(self):
if self.progress_show:
track_pos_millis = self.core.playback.time_position.get()
new_track_pos = track_pos_millis / 1000
@@ -119,25 +132,25 @@ class MainScreen(BaseScreen):
time.strftime('%M:%S', time.gmtime(
self.current_track_pos)) +
"/" + self.track_duration)
return progress
return None
return True
return False
def track_started(self, track):
self.update_keys = []
self.image = None
x = self.size[1] - self.base_size * 3
x = self.size[1] - self.base_size * 2
width = self.size[0] - self.base_size / 2 - x
# Previous track button
button = TouchAndTextItem(self.fonts['icon'], u"\ue61c",
(0, self.size[1] - self.base_size * 2), None)
(0, self.size[1] - self.base_size), None)
self.touch_text_manager.set_touch_object("previous", button)
size_1 = button.get_right_pos()
size_2 = self.fonts['icon'].size(u"\ue61d")[0]
button = TouchAndTextItem(self.fonts['icon'], u"\ue61d",
(self.size[0] - size_2,
self.size[1] - self.base_size * 2),
self.size[1] - self.base_size),
None)
self.touch_text_manager.set_touch_object("next", button)
@@ -150,7 +163,7 @@ class MainScreen(BaseScreen):
time.strftime('%M:%S', time.gmtime(
0)) + "/" + time.strftime(
'%M:%S', time.gmtime(0)),
(size_1, self.size[1] - self.base_size * 2),
(size_1, self.size[1] - self.base_size),
(
self.size[0] - size_1 - size_2,
self.base_size),
@@ -333,7 +346,7 @@ class MainScreen(BaseScreen):
self.touch_text_manager.set_object("artist_name", current)
def load_image(self):
size = self.size[1] - self.base_size * 4
size = self.size[1] - self.base_size * 3
image_original = pygame.image.load(
self.get_cover_folder() +
self.get_image_file_name())