Update only some parts of the display

This commit is contained in:
Ander Orbegozo
2016-10-08 02:17:49 +02:00
parent 1fe68e9d94
commit c3c2a67c7c
10 changed files with 113 additions and 87 deletions

View File

@@ -18,6 +18,15 @@ class DynamicBackground:
self.screen_change_percent = 100 self.screen_change_percent = 100
def draw_background(self): def draw_background(self):
self.update_background()
return self.surface.copy()
def draw_background_in_rects(self, surface, rects):
self.update_background()
for rect in rects:
surface.blit(self.surface, rect, area=rect)
def update_background(self):
if self.image_loaded: if self.image_loaded:
if self.screen_change_percent < 255: if self.screen_change_percent < 255:
self.surface.fill((0, 0, 0)) self.surface.fill((0, 0, 0))
@@ -28,7 +37,6 @@ class DynamicBackground:
self.surface.blit(self.surface_image, (0, 0)) self.surface.blit(self.surface_image, (0, 0))
self.screen_change_percent += 5 self.screen_change_percent += 5
self.update = True self.update = True
return self.surface.copy()
def should_update(self): def should_update(self):
if self.update: if self.update:

View File

@@ -82,6 +82,11 @@ class ListView():
else: else:
return False return False
def find_update_rects(self, rects):
for key in self.update_keys:
object = self.screen_objects.get_touch_object(key)
rects.append(object.rect_in_pos)
def render(self, surface, update_all, rects): def render(self, surface, update_all, rects):
if update_all: if update_all:
self.screen_objects.render(surface) self.screen_objects.render(surface)
@@ -90,7 +95,6 @@ class ListView():
object = self.screen_objects.get_touch_object(key) object = self.screen_objects.get_touch_object(key)
object.update() object.update()
object.render(surface) object.render(surface)
rects.append(object.rect_in_pos)
def touch_event(self, touch_event): def touch_event(self, touch_event):
self.must_update = True self.must_update = True

View File

@@ -1,4 +1,5 @@
import logging import logging
import random
import traceback import traceback
from graphic_utils import DynamicBackground, \ from graphic_utils import DynamicBackground, \
@@ -49,6 +50,8 @@ class ScreenManager():
self.init_manager(size) self.init_manager(size)
self.last_surface = pygame.Surface(size)
def init_manager(self, size): def init_manager(self, size):
self.size = size self.size = size
self.base_size = self.size[1] / self.resolution_factor self.base_size = self.size[1] / self.resolution_factor
@@ -63,73 +66,48 @@ class ScreenManager():
"mopidy_touchscreen/NotoSans-Regular.ttf") "mopidy_touchscreen/NotoSans-Regular.ttf")
self.fonts['base'] = pygame.font.Font(font_base, int(self.base_size*0.9)) self.fonts['base'] = pygame.font.Font(font_base, int(self.base_size*0.9))
self.fonts['icon'] = pygame.font.Font(font_icon, int(self.base_size*0.9)) self.fonts['icon'] = pygame.font.Font(font_icon, int(self.base_size*0.9))
try:
self.screens = [
SearchScreen(size, self.base_size, self, self.fonts),
MainScreen(size, self.base_size, self, self.fonts,
self.cache, self.core, self.background),
Tracklist(size, self.base_size, self, self.fonts),
LibraryScreen(size, self.base_size, self, self.fonts),
PlaylistScreen(size,
self.base_size, self, self.fonts),
MenuScreen(size, self.base_size, self, self.fonts, self.core)]
except:
traceback.print_exc()
self.track = None self.track = None
# Menu buttons # Menu buttons
button_size = (self.size[0] / 6, self.base_size) button_size = (self.size[0] / 6, self.base_size)
# Search button menu_icons = [u" \ue986", u" \ue600", u"\ue60d", u" \ue604", u" \ue605", u" \ue60a"]
button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
(0, self.size[1] - self.base_size),
button_size, center=True)
self.down_bar_objects.set_touch_object("menu_0", button)
x = button.get_right_pos()
# Main button x = 0
button = TouchAndTextItem(self.fonts['icon'], u" \ue600", i = 0
while(i<6):
button = TouchAndTextItem(self.fonts['icon'], menu_icons[i],
(x, self.size[1] - self.base_size), (x, self.size[1] - self.base_size),
button_size, center=True) button_size, center=True)
self.down_bar_objects.set_touch_object("menu_1", button) self.down_bar_objects.set_touch_object("menu_" + str(i), button)
x = button.get_right_pos() x = button.get_right_pos()
i += 1
# Tracklist button button.pos = (button.pos[0], self.size[1] - button.rect_in_pos.size[1])
button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
(x, self.size[1] - self.base_size),
button_size, center=True)
self.down_bar_objects.set_touch_object("menu_2", button)
x = button.get_right_pos()
# Library button
button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
(x, self.size[1] - self.base_size),
button_size, center=True)
self.down_bar_objects.set_touch_object("menu_3", button)
x = button.get_right_pos()
# Playlist button
button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
(x, self.size[1] - self.base_size),
button_size, center=True)
self.down_bar_objects.set_touch_object("menu_4", button)
x = button.get_right_pos()
# Menu button
button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
(x, self.size[1] - self.base_size),
button_size,
center=True)
self.down_bar_objects.set_touch_object("menu_5", button)
# Down bar # Down bar
self.down_bar = pygame.Surface( self.down_bar = pygame.Surface(
(self.size[0], self.size[1] - self.base_size), (self.size[0], button.rect_in_pos.size[1]),
pygame.SRCALPHA) pygame.SRCALPHA)
self.down_bar.fill((0, 0, 0, 200)) self.down_bar.fill((0, 0, 0, 200))
screen_size = (size[0], self.size[1] - button.rect.size[1])
try:
self.screens = [
SearchScreen(screen_size, self.base_size, self, self.fonts),
MainScreen(screen_size, self.base_size, self, self.fonts,
self.cache, self.core, self.background),
Tracklist(screen_size, self.base_size, self, self.fonts),
LibraryScreen(screen_size, self.base_size, self, self.fonts),
PlaylistScreen(screen_size,
self.base_size, self, self.fonts),
MenuScreen(screen_size, self.base_size, self, self.fonts, self.core)]
except:
traceback.print_exc()
self.options_changed() self.options_changed()
self.mute_changed(self.core.playback.mute.get()) self.mute_changed(self.core.playback.mute.get())
playback_state = self.core.playback.state.get() playback_state = self.core.playback.state.get()
@@ -161,22 +139,29 @@ class ScreenManager():
update_type = self.get_update_type() update_type = self.get_update_type()
if update_type != BaseScreen.no_update: if update_type != BaseScreen.no_update:
rects = [] rects = []
if update_type == BaseScreen.update_partial:
surface = self.last_surface
self.screens[self.current_screen].find_update_rects(rects)
self.background.draw_background_in_rects(surface, rects)
else:
surface = self.background.draw_background() surface = self.background.draw_background()
if self.keyboard: if self.keyboard:
self.keyboard.update(surface) self.keyboard.update(surface)
else: else:
self.screens[self.current_screen].\ self.screens[self.current_screen].\
update(surface, update_type, rects) update(surface, update_type, rects)
surface.blit(self.down_bar, (0, self.size[1] - self.base_size)) surface.blit(self.down_bar, (0, self.size[1] - self.down_bar.get_size()[1]))
self.down_bar_objects.render(surface) self.down_bar_objects.render(surface)
if update_type == BaseScreen.update_all or len(rects) < 1: if update_type == BaseScreen.update_all:
screen.blit(surface, (0, 0)) screen.blit(surface, (0, 0))
pygame.display.flip() pygame.display.flip()
else: else:
for rect in rects: for rect in rects:
screen.blit(surface, rect, area=rect) screen.blit(surface, rect, area=rect)
pygame.display.update(rects) pygame.display.update(rects)
self.last_surface = surface
def track_started(self, track): def track_started(self, track):
self.track = track self.track = track

View File

@@ -10,6 +10,9 @@ class BaseScreen():
self.manager = manager self.manager = manager
self.fonts = fonts self.fonts = fonts
def find_update_rects(self, rects):
pass
def update(self, surface, update_type, rects): def update(self, surface, update_type, rects):
""" """
Draw this screen to the surface Draw this screen to the surface

View File

@@ -8,9 +8,7 @@ from ..graphic_utils import ListView
class LibraryScreen(BaseScreen): class LibraryScreen(BaseScreen):
def __init__(self, size, base_size, manager, fonts): def __init__(self, size, base_size, manager, fonts):
BaseScreen.__init__(self, size, base_size, manager, fonts) BaseScreen.__init__(self, size, base_size, manager, fonts)
self.list_view = ListView((0, 0), ( self.list_view = ListView((0, 0), self.size, self.base_size, self.fonts['base'])
self.size[0], self.size[1] -
self.base_size), self.base_size, self.fonts['base'])
self.directory_list = [] self.directory_list = []
self.current_directory = None self.current_directory = None
self.library = None self.library = None
@@ -40,6 +38,9 @@ class LibraryScreen(BaseScreen):
def should_update(self): def should_update(self):
return self.list_view.should_update() return self.list_view.should_update()
def find_update_rects(self, rects):
return self.list_view.find_update_rects(rects)
def update(self, screen, update_type, rects): def update(self, screen, update_type, rects):
update_all = (update_type == BaseScreen.update_all) update_all = (update_type == BaseScreen.update_all)
self.list_view.render(screen, update_all, rects) self.list_view.render(screen, update_all, rects)

View File

@@ -36,6 +36,7 @@ class MainScreen(BaseScreen):
self.update_keys = [] self.update_keys = []
self.current_track_pos = 0 self.current_track_pos = 0
self.track_duration = "00:00" self.track_duration = "00:00"
self.has_to_update_progress = False
self.touch_text_manager = ScreenObjectsManager() self.touch_text_manager = ScreenObjectsManager()
current_track = self.core.playback.current_track.get() current_track = self.core.playback.current_track.get()
if current_track is None: if current_track is None:
@@ -68,24 +69,37 @@ class MainScreen(BaseScreen):
progress.set_value(self.core.playback.volume.get()) progress.set_value(self.core.playback.volume.get())
self.progress_show = False self.progress_show = False
def should_update(self): def should_update(self):
if len(self.update_keys) > 0: if len(self.update_keys) > 0:
if self.update_progress():
self.has_to_update_progress = True
return True return True
else: else:
if self.progress_show: if self.progress_show:
track_pos_millis = self.core.playback.time_position.get() if self.update_progress():
new_track_pos = track_pos_millis / 1000 self.has_to_update_progress = True
if new_track_pos != self.current_track_pos:
return True return True
else: else:
return False return False
else: else:
return False return False
def find_update_rects(self, rects):
for key in self.update_keys:
object = self.touch_text_manager.get_object(key)
rects.append(object.rect_in_pos)
if self.progress_show and self.has_to_update_progress :
object = self.touch_text_manager.get_touch_object("time_progress")
print object.rect_in_pos
rects.append(object.rect_in_pos)
def update(self, screen, update_type, rects): def update(self, screen, update_type, rects):
if update_type == BaseScreen.update_all: if update_type == BaseScreen.update_all:
screen.blit(self.top_bar, (0, 0)) screen.blit(self.top_bar, (0, 0))
self.update_progress(screen, rects) self.update_progress()
self.has_to_update_progress = False
self.touch_text_manager.render(screen) self.touch_text_manager.render(screen)
if self.image is not None: if self.image is not None:
screen.blit(self.image, ( screen.blit(self.image, (
@@ -95,17 +109,16 @@ class MainScreen(BaseScreen):
if update_type == BaseScreen.update_partial \ if update_type == BaseScreen.update_partial \
and self.track is not None: and self.track is not None:
progress = self.update_progress(screen, rects) if self.has_to_update_progress:
if progress is not None: self.touch_text_manager.get_touch_object(
progress.render(screen) "time_progress").render(screen)
rects.append(progress.rect_in_pos) self.has_to_update_progress = False
for key in self.update_keys: for key in self.update_keys:
object = self.touch_text_manager.get_object(key) object = self.touch_text_manager.get_object(key)
object.update() object.update()
object.render(screen) object.render(screen)
rects.append(object.rect_in_pos)
def update_progress(self, screen, rects): def update_progress(self):
if self.progress_show: if self.progress_show:
track_pos_millis = self.core.playback.time_position.get() track_pos_millis = self.core.playback.time_position.get()
new_track_pos = track_pos_millis / 1000 new_track_pos = track_pos_millis / 1000
@@ -119,25 +132,25 @@ class MainScreen(BaseScreen):
time.strftime('%M:%S', time.gmtime( time.strftime('%M:%S', time.gmtime(
self.current_track_pos)) + self.current_track_pos)) +
"/" + self.track_duration) "/" + self.track_duration)
return progress return True
return None return False
def track_started(self, track): def track_started(self, track):
self.update_keys = [] self.update_keys = []
self.image = None self.image = None
x = self.size[1] - self.base_size * 3 x = self.size[1] - self.base_size * 2
width = self.size[0] - self.base_size / 2 - x width = self.size[0] - self.base_size / 2 - x
# Previous track button # Previous track button
button = TouchAndTextItem(self.fonts['icon'], u"\ue61c", button = TouchAndTextItem(self.fonts['icon'], u"\ue61c",
(0, self.size[1] - self.base_size * 2), None) (0, self.size[1] - self.base_size), None)
self.touch_text_manager.set_touch_object("previous", button) self.touch_text_manager.set_touch_object("previous", button)
size_1 = button.get_right_pos() size_1 = button.get_right_pos()
size_2 = self.fonts['icon'].size(u"\ue61d")[0] size_2 = self.fonts['icon'].size(u"\ue61d")[0]
button = TouchAndTextItem(self.fonts['icon'], u"\ue61d", button = TouchAndTextItem(self.fonts['icon'], u"\ue61d",
(self.size[0] - size_2, (self.size[0] - size_2,
self.size[1] - self.base_size * 2), self.size[1] - self.base_size),
None) None)
self.touch_text_manager.set_touch_object("next", button) self.touch_text_manager.set_touch_object("next", button)
@@ -150,7 +163,7 @@ class MainScreen(BaseScreen):
time.strftime('%M:%S', time.gmtime( time.strftime('%M:%S', time.gmtime(
0)) + "/" + time.strftime( 0)) + "/" + time.strftime(
'%M:%S', time.gmtime(0)), '%M:%S', time.gmtime(0)),
(size_1, self.size[1] - self.base_size * 2), (size_1, self.size[1] - self.base_size),
( (
self.size[0] - size_1 - size_2, self.size[0] - size_1 - size_2,
self.base_size), self.base_size),
@@ -333,7 +346,7 @@ class MainScreen(BaseScreen):
self.touch_text_manager.set_object("artist_name", current) self.touch_text_manager.set_object("artist_name", current)
def load_image(self): def load_image(self):
size = self.size[1] - self.base_size * 4 size = self.size[1] - self.base_size * 3
image_original = pygame.image.load( image_original = pygame.image.load(
self.get_cover_folder() + self.get_cover_folder() +
self.get_image_file_name()) self.get_image_file_name())

View File

@@ -11,7 +11,7 @@ class MenuScreen(BaseScreen):
BaseScreen.__init__(self, size, base_size, manager, fonts) BaseScreen.__init__(self, size, base_size, manager, fonts)
self.ip = None self.ip = None
self.core = core self.core = core
self.list = ListView((0, 0), (size[0], size[1]-base_size), self.list = ListView((0, 0), size,
base_size, fonts['base']) base_size, fonts['base'])
self.list_items = ["Random", "Repeat", "Single", "Consume", self.list_items = ["Random", "Repeat", "Single", "Consume",
@@ -22,6 +22,10 @@ class MenuScreen(BaseScreen):
def should_update(self): def should_update(self):
return self.list.should_update() return self.list.should_update()
def find_update_rects(self, rects):
return self.list_view.find_update_rects(rects)
def update(self, screen, update_type, rects): def update(self, screen, update_type, rects):
update_all = (update_type == BaseScreen.update_all) update_all = (update_type == BaseScreen.update_all)
self.list.render(screen, update_all, rects) self.list.render(screen, update_all, rects)

View File

@@ -6,9 +6,7 @@ from ..graphic_utils import ListView
class PlaylistScreen(BaseScreen): class PlaylistScreen(BaseScreen):
def __init__(self, size, base_size, manager, fonts): def __init__(self, size, base_size, manager, fonts):
BaseScreen.__init__(self, size, base_size, manager, fonts) BaseScreen.__init__(self, size, base_size, manager, fonts)
self.list_view = ListView((0, 0), ( self.list_view = ListView((0, 0), size, self.base_size,
self.size[0], self.size[1] -
self.base_size), self.base_size,
self.fonts['base']) self.fonts['base'])
self.playlists_strings = [] self.playlists_strings = []
self.playlists = [] self.playlists = []
@@ -20,6 +18,10 @@ class PlaylistScreen(BaseScreen):
def should_update(self): def should_update(self):
return self.list_view.should_update() return self.list_view.should_update()
def find_update_rects(self, rects):
return self.list_view.find_update_rects(rects)
def update(self, screen, update_type, rects): def update(self, screen, update_type, rects):
update_all = (update_type == BaseScreen.update_all) update_all = (update_type == BaseScreen.update_all)
self.list_view.render(screen, update_all, rects) self.list_view.render(screen, update_all, rects)

View File

@@ -17,7 +17,7 @@ class SearchScreen(BaseScreen):
BaseScreen.__init__(self, size, base_size, manager, fonts) BaseScreen.__init__(self, size, base_size, manager, fonts)
self.list_view = ListView((0, self.base_size*2), ( self.list_view = ListView((0, self.base_size*2), (
self.size[0], self.size[1] - self.size[0], self.size[1] -
3*self.base_size), self.base_size, manager.fonts['base']) 2*self.base_size), self.base_size, manager.fonts['base'])
self.results_strings = [] self.results_strings = []
self.results = [] self.results = []
self.screen_objects = ScreenObjectsManager() self.screen_objects = ScreenObjectsManager()
@@ -76,6 +76,10 @@ class SearchScreen(BaseScreen):
def should_update(self): def should_update(self):
return self.list_view.should_update() return self.list_view.should_update()
def find_update_rects(self, rects):
return self.list_view.find_update_rects(rects)
def update(self, screen, update_type, rects): def update(self, screen, update_type, rects):
screen.blit(self.top_bar, (0, 0)) screen.blit(self.top_bar, (0, 0))
self.screen_objects.render(screen) self.screen_objects.render(screen)

View File

@@ -10,9 +10,7 @@ class Tracklist(BaseScreen):
self.size = size self.size = size
self.base_size = base_size self.base_size = base_size
self.manager = manager self.manager = manager
self.list_view = ListView((0, 0), ( self.list_view = ListView((0, 0), size, self.base_size, self.fonts['base'])
self.size[0], self.size[1] -
self.base_size), self.base_size, self.fonts['base'])
self.tracks = [] self.tracks = []
self.tracks_strings = [] self.tracks_strings = []
self.update_list() self.update_list()
@@ -22,6 +20,10 @@ class Tracklist(BaseScreen):
def should_update(self): def should_update(self):
return self.list_view.should_update() return self.list_view.should_update()
def find_update_rects(self, rects):
return self.list_view.find_update_rects(rects)
def update(self, screen, update_type, rects): def update(self, screen, update_type, rects):
update_all = (update_type == BaseScreen.update_all) update_all = (update_type == BaseScreen.update_all)
self.list_view.render(screen, update_all, rects) self.list_view.render(screen, update_all, rects)