mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-04 22:25:39 +00:00
Update only some parts of the display
This commit is contained in:
@@ -18,6 +18,15 @@ class DynamicBackground:
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self.screen_change_percent = 100
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self.screen_change_percent = 100
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def draw_background(self):
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def draw_background(self):
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self.update_background()
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return self.surface.copy()
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def draw_background_in_rects(self, surface, rects):
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self.update_background()
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for rect in rects:
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surface.blit(self.surface, rect, area=rect)
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def update_background(self):
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if self.image_loaded:
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if self.image_loaded:
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if self.screen_change_percent < 255:
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if self.screen_change_percent < 255:
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self.surface.fill((0, 0, 0))
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self.surface.fill((0, 0, 0))
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@@ -28,7 +37,6 @@ class DynamicBackground:
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self.surface.blit(self.surface_image, (0, 0))
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self.surface.blit(self.surface_image, (0, 0))
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self.screen_change_percent += 5
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self.screen_change_percent += 5
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self.update = True
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self.update = True
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return self.surface.copy()
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def should_update(self):
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def should_update(self):
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if self.update:
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if self.update:
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@@ -82,6 +82,11 @@ class ListView():
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else:
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else:
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return False
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return False
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def find_update_rects(self, rects):
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for key in self.update_keys:
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object = self.screen_objects.get_touch_object(key)
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rects.append(object.rect_in_pos)
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def render(self, surface, update_all, rects):
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def render(self, surface, update_all, rects):
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if update_all:
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if update_all:
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self.screen_objects.render(surface)
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self.screen_objects.render(surface)
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@@ -90,7 +95,6 @@ class ListView():
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object = self.screen_objects.get_touch_object(key)
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object = self.screen_objects.get_touch_object(key)
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object.update()
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object.update()
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object.render(surface)
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object.render(surface)
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rects.append(object.rect_in_pos)
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def touch_event(self, touch_event):
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def touch_event(self, touch_event):
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self.must_update = True
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self.must_update = True
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@@ -1,4 +1,5 @@
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import logging
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import logging
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import random
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import traceback
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import traceback
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from graphic_utils import DynamicBackground, \
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from graphic_utils import DynamicBackground, \
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@@ -49,6 +50,8 @@ class ScreenManager():
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self.init_manager(size)
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self.init_manager(size)
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self.last_surface = pygame.Surface(size)
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def init_manager(self, size):
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def init_manager(self, size):
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self.size = size
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self.size = size
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self.base_size = self.size[1] / self.resolution_factor
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self.base_size = self.size[1] / self.resolution_factor
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@@ -63,73 +66,48 @@ class ScreenManager():
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"mopidy_touchscreen/NotoSans-Regular.ttf")
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"mopidy_touchscreen/NotoSans-Regular.ttf")
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self.fonts['base'] = pygame.font.Font(font_base, int(self.base_size*0.9))
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self.fonts['base'] = pygame.font.Font(font_base, int(self.base_size*0.9))
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self.fonts['icon'] = pygame.font.Font(font_icon, int(self.base_size*0.9))
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self.fonts['icon'] = pygame.font.Font(font_icon, int(self.base_size*0.9))
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try:
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self.screens = [
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SearchScreen(size, self.base_size, self, self.fonts),
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MainScreen(size, self.base_size, self, self.fonts,
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self.cache, self.core, self.background),
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Tracklist(size, self.base_size, self, self.fonts),
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LibraryScreen(size, self.base_size, self, self.fonts),
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PlaylistScreen(size,
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self.base_size, self, self.fonts),
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MenuScreen(size, self.base_size, self, self.fonts, self.core)]
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except:
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traceback.print_exc()
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self.track = None
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self.track = None
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# Menu buttons
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# Menu buttons
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button_size = (self.size[0] / 6, self.base_size)
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button_size = (self.size[0] / 6, self.base_size)
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# Search button
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menu_icons = [u" \ue986", u" \ue600", u"\ue60d", u" \ue604", u" \ue605", u" \ue60a"]
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button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
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(0, self.size[1] - self.base_size),
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button_size, center=True)
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self.down_bar_objects.set_touch_object("menu_0", button)
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x = button.get_right_pos()
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# Main button
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x = 0
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button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
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i = 0
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while(i<6):
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button = TouchAndTextItem(self.fonts['icon'], menu_icons[i],
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(x, self.size[1] - self.base_size),
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(x, self.size[1] - self.base_size),
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button_size, center=True)
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button_size, center=True)
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self.down_bar_objects.set_touch_object("menu_1", button)
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self.down_bar_objects.set_touch_object("menu_" + str(i), button)
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x = button.get_right_pos()
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x = button.get_right_pos()
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i += 1
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# Tracklist button
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button.pos = (button.pos[0], self.size[1] - button.rect_in_pos.size[1])
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button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
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(x, self.size[1] - self.base_size),
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button_size, center=True)
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self.down_bar_objects.set_touch_object("menu_2", button)
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x = button.get_right_pos()
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# Library button
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button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
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(x, self.size[1] - self.base_size),
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button_size, center=True)
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self.down_bar_objects.set_touch_object("menu_3", button)
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x = button.get_right_pos()
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# Playlist button
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button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
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(x, self.size[1] - self.base_size),
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button_size, center=True)
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self.down_bar_objects.set_touch_object("menu_4", button)
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x = button.get_right_pos()
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# Menu button
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button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
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(x, self.size[1] - self.base_size),
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button_size,
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center=True)
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self.down_bar_objects.set_touch_object("menu_5", button)
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# Down bar
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# Down bar
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self.down_bar = pygame.Surface(
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self.down_bar = pygame.Surface(
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(self.size[0], self.size[1] - self.base_size),
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(self.size[0], button.rect_in_pos.size[1]),
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pygame.SRCALPHA)
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pygame.SRCALPHA)
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self.down_bar.fill((0, 0, 0, 200))
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self.down_bar.fill((0, 0, 0, 200))
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screen_size = (size[0], self.size[1] - button.rect.size[1])
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try:
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self.screens = [
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SearchScreen(screen_size, self.base_size, self, self.fonts),
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MainScreen(screen_size, self.base_size, self, self.fonts,
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self.cache, self.core, self.background),
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Tracklist(screen_size, self.base_size, self, self.fonts),
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LibraryScreen(screen_size, self.base_size, self, self.fonts),
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PlaylistScreen(screen_size,
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self.base_size, self, self.fonts),
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MenuScreen(screen_size, self.base_size, self, self.fonts, self.core)]
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except:
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traceback.print_exc()
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self.options_changed()
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self.options_changed()
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self.mute_changed(self.core.playback.mute.get())
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self.mute_changed(self.core.playback.mute.get())
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playback_state = self.core.playback.state.get()
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playback_state = self.core.playback.state.get()
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@@ -161,22 +139,29 @@ class ScreenManager():
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update_type = self.get_update_type()
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update_type = self.get_update_type()
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if update_type != BaseScreen.no_update:
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if update_type != BaseScreen.no_update:
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rects = []
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rects = []
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if update_type == BaseScreen.update_partial:
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surface = self.last_surface
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self.screens[self.current_screen].find_update_rects(rects)
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self.background.draw_background_in_rects(surface, rects)
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else:
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surface = self.background.draw_background()
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surface = self.background.draw_background()
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if self.keyboard:
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if self.keyboard:
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self.keyboard.update(surface)
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self.keyboard.update(surface)
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else:
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else:
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self.screens[self.current_screen].\
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self.screens[self.current_screen].\
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update(surface, update_type, rects)
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update(surface, update_type, rects)
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surface.blit(self.down_bar, (0, self.size[1] - self.base_size))
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surface.blit(self.down_bar, (0, self.size[1] - self.down_bar.get_size()[1]))
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self.down_bar_objects.render(surface)
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self.down_bar_objects.render(surface)
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if update_type == BaseScreen.update_all or len(rects) < 1:
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if update_type == BaseScreen.update_all:
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screen.blit(surface, (0, 0))
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screen.blit(surface, (0, 0))
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pygame.display.flip()
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pygame.display.flip()
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else:
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else:
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for rect in rects:
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for rect in rects:
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screen.blit(surface, rect, area=rect)
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screen.blit(surface, rect, area=rect)
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pygame.display.update(rects)
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pygame.display.update(rects)
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self.last_surface = surface
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def track_started(self, track):
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def track_started(self, track):
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self.track = track
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self.track = track
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@@ -10,6 +10,9 @@ class BaseScreen():
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self.manager = manager
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self.manager = manager
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self.fonts = fonts
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self.fonts = fonts
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def find_update_rects(self, rects):
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pass
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def update(self, surface, update_type, rects):
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def update(self, surface, update_type, rects):
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"""
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"""
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Draw this screen to the surface
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Draw this screen to the surface
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@@ -8,9 +8,7 @@ from ..graphic_utils import ListView
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class LibraryScreen(BaseScreen):
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class LibraryScreen(BaseScreen):
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def __init__(self, size, base_size, manager, fonts):
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def __init__(self, size, base_size, manager, fonts):
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BaseScreen.__init__(self, size, base_size, manager, fonts)
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BaseScreen.__init__(self, size, base_size, manager, fonts)
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self.list_view = ListView((0, 0), (
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self.list_view = ListView((0, 0), self.size, self.base_size, self.fonts['base'])
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self.size[0], self.size[1] -
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self.base_size), self.base_size, self.fonts['base'])
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self.directory_list = []
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self.directory_list = []
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self.current_directory = None
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self.current_directory = None
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self.library = None
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self.library = None
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@@ -40,6 +38,9 @@ class LibraryScreen(BaseScreen):
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def should_update(self):
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def should_update(self):
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return self.list_view.should_update()
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return self.list_view.should_update()
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def find_update_rects(self, rects):
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return self.list_view.find_update_rects(rects)
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def update(self, screen, update_type, rects):
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def update(self, screen, update_type, rects):
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update_all = (update_type == BaseScreen.update_all)
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update_all = (update_type == BaseScreen.update_all)
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self.list_view.render(screen, update_all, rects)
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self.list_view.render(screen, update_all, rects)
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@@ -36,6 +36,7 @@ class MainScreen(BaseScreen):
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self.update_keys = []
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self.update_keys = []
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self.current_track_pos = 0
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self.current_track_pos = 0
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self.track_duration = "00:00"
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self.track_duration = "00:00"
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self.has_to_update_progress = False
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self.touch_text_manager = ScreenObjectsManager()
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self.touch_text_manager = ScreenObjectsManager()
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current_track = self.core.playback.current_track.get()
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current_track = self.core.playback.current_track.get()
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if current_track is None:
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if current_track is None:
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@@ -68,24 +69,37 @@ class MainScreen(BaseScreen):
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progress.set_value(self.core.playback.volume.get())
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progress.set_value(self.core.playback.volume.get())
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self.progress_show = False
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self.progress_show = False
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def should_update(self):
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def should_update(self):
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if len(self.update_keys) > 0:
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if len(self.update_keys) > 0:
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if self.update_progress():
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self.has_to_update_progress = True
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return True
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return True
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else:
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else:
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if self.progress_show:
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if self.progress_show:
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track_pos_millis = self.core.playback.time_position.get()
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if self.update_progress():
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new_track_pos = track_pos_millis / 1000
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self.has_to_update_progress = True
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if new_track_pos != self.current_track_pos:
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return True
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return True
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else:
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else:
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return False
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return False
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else:
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else:
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return False
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return False
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def find_update_rects(self, rects):
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for key in self.update_keys:
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object = self.touch_text_manager.get_object(key)
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rects.append(object.rect_in_pos)
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if self.progress_show and self.has_to_update_progress :
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object = self.touch_text_manager.get_touch_object("time_progress")
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print object.rect_in_pos
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rects.append(object.rect_in_pos)
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def update(self, screen, update_type, rects):
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def update(self, screen, update_type, rects):
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if update_type == BaseScreen.update_all:
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if update_type == BaseScreen.update_all:
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screen.blit(self.top_bar, (0, 0))
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screen.blit(self.top_bar, (0, 0))
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self.update_progress(screen, rects)
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self.update_progress()
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self.has_to_update_progress = False
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self.touch_text_manager.render(screen)
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self.touch_text_manager.render(screen)
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if self.image is not None:
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if self.image is not None:
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screen.blit(self.image, (
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screen.blit(self.image, (
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@@ -95,17 +109,16 @@ class MainScreen(BaseScreen):
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if update_type == BaseScreen.update_partial \
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if update_type == BaseScreen.update_partial \
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and self.track is not None:
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and self.track is not None:
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progress = self.update_progress(screen, rects)
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if self.has_to_update_progress:
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if progress is not None:
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self.touch_text_manager.get_touch_object(
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progress.render(screen)
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"time_progress").render(screen)
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rects.append(progress.rect_in_pos)
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self.has_to_update_progress = False
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for key in self.update_keys:
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for key in self.update_keys:
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object = self.touch_text_manager.get_object(key)
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object = self.touch_text_manager.get_object(key)
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object.update()
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object.update()
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object.render(screen)
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object.render(screen)
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rects.append(object.rect_in_pos)
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def update_progress(self, screen, rects):
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def update_progress(self):
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if self.progress_show:
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if self.progress_show:
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track_pos_millis = self.core.playback.time_position.get()
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track_pos_millis = self.core.playback.time_position.get()
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new_track_pos = track_pos_millis / 1000
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new_track_pos = track_pos_millis / 1000
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@@ -119,25 +132,25 @@ class MainScreen(BaseScreen):
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time.strftime('%M:%S', time.gmtime(
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time.strftime('%M:%S', time.gmtime(
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self.current_track_pos)) +
|
self.current_track_pos)) +
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"/" + self.track_duration)
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"/" + self.track_duration)
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return progress
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return True
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return None
|
return False
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def track_started(self, track):
|
def track_started(self, track):
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self.update_keys = []
|
self.update_keys = []
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self.image = None
|
self.image = None
|
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x = self.size[1] - self.base_size * 3
|
x = self.size[1] - self.base_size * 2
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width = self.size[0] - self.base_size / 2 - x
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width = self.size[0] - self.base_size / 2 - x
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|
||||||
# Previous track button
|
# Previous track button
|
||||||
button = TouchAndTextItem(self.fonts['icon'], u"\ue61c",
|
button = TouchAndTextItem(self.fonts['icon'], u"\ue61c",
|
||||||
(0, self.size[1] - self.base_size * 2), None)
|
(0, self.size[1] - self.base_size), None)
|
||||||
self.touch_text_manager.set_touch_object("previous", button)
|
self.touch_text_manager.set_touch_object("previous", button)
|
||||||
size_1 = button.get_right_pos()
|
size_1 = button.get_right_pos()
|
||||||
|
|
||||||
size_2 = self.fonts['icon'].size(u"\ue61d")[0]
|
size_2 = self.fonts['icon'].size(u"\ue61d")[0]
|
||||||
button = TouchAndTextItem(self.fonts['icon'], u"\ue61d",
|
button = TouchAndTextItem(self.fonts['icon'], u"\ue61d",
|
||||||
(self.size[0] - size_2,
|
(self.size[0] - size_2,
|
||||||
self.size[1] - self.base_size * 2),
|
self.size[1] - self.base_size),
|
||||||
None)
|
None)
|
||||||
self.touch_text_manager.set_touch_object("next", button)
|
self.touch_text_manager.set_touch_object("next", button)
|
||||||
|
|
||||||
@@ -150,7 +163,7 @@ class MainScreen(BaseScreen):
|
|||||||
time.strftime('%M:%S', time.gmtime(
|
time.strftime('%M:%S', time.gmtime(
|
||||||
0)) + "/" + time.strftime(
|
0)) + "/" + time.strftime(
|
||||||
'%M:%S', time.gmtime(0)),
|
'%M:%S', time.gmtime(0)),
|
||||||
(size_1, self.size[1] - self.base_size * 2),
|
(size_1, self.size[1] - self.base_size),
|
||||||
(
|
(
|
||||||
self.size[0] - size_1 - size_2,
|
self.size[0] - size_1 - size_2,
|
||||||
self.base_size),
|
self.base_size),
|
||||||
@@ -333,7 +346,7 @@ class MainScreen(BaseScreen):
|
|||||||
self.touch_text_manager.set_object("artist_name", current)
|
self.touch_text_manager.set_object("artist_name", current)
|
||||||
|
|
||||||
def load_image(self):
|
def load_image(self):
|
||||||
size = self.size[1] - self.base_size * 4
|
size = self.size[1] - self.base_size * 3
|
||||||
image_original = pygame.image.load(
|
image_original = pygame.image.load(
|
||||||
self.get_cover_folder() +
|
self.get_cover_folder() +
|
||||||
self.get_image_file_name())
|
self.get_image_file_name())
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ class MenuScreen(BaseScreen):
|
|||||||
BaseScreen.__init__(self, size, base_size, manager, fonts)
|
BaseScreen.__init__(self, size, base_size, manager, fonts)
|
||||||
self.ip = None
|
self.ip = None
|
||||||
self.core = core
|
self.core = core
|
||||||
self.list = ListView((0, 0), (size[0], size[1]-base_size),
|
self.list = ListView((0, 0), size,
|
||||||
base_size, fonts['base'])
|
base_size, fonts['base'])
|
||||||
|
|
||||||
self.list_items = ["Random", "Repeat", "Single", "Consume",
|
self.list_items = ["Random", "Repeat", "Single", "Consume",
|
||||||
@@ -22,6 +22,10 @@ class MenuScreen(BaseScreen):
|
|||||||
def should_update(self):
|
def should_update(self):
|
||||||
return self.list.should_update()
|
return self.list.should_update()
|
||||||
|
|
||||||
|
def find_update_rects(self, rects):
|
||||||
|
return self.list_view.find_update_rects(rects)
|
||||||
|
|
||||||
|
|
||||||
def update(self, screen, update_type, rects):
|
def update(self, screen, update_type, rects):
|
||||||
update_all = (update_type == BaseScreen.update_all)
|
update_all = (update_type == BaseScreen.update_all)
|
||||||
self.list.render(screen, update_all, rects)
|
self.list.render(screen, update_all, rects)
|
||||||
|
|||||||
@@ -6,9 +6,7 @@ from ..graphic_utils import ListView
|
|||||||
class PlaylistScreen(BaseScreen):
|
class PlaylistScreen(BaseScreen):
|
||||||
def __init__(self, size, base_size, manager, fonts):
|
def __init__(self, size, base_size, manager, fonts):
|
||||||
BaseScreen.__init__(self, size, base_size, manager, fonts)
|
BaseScreen.__init__(self, size, base_size, manager, fonts)
|
||||||
self.list_view = ListView((0, 0), (
|
self.list_view = ListView((0, 0), size, self.base_size,
|
||||||
self.size[0], self.size[1] -
|
|
||||||
self.base_size), self.base_size,
|
|
||||||
self.fonts['base'])
|
self.fonts['base'])
|
||||||
self.playlists_strings = []
|
self.playlists_strings = []
|
||||||
self.playlists = []
|
self.playlists = []
|
||||||
@@ -20,6 +18,10 @@ class PlaylistScreen(BaseScreen):
|
|||||||
def should_update(self):
|
def should_update(self):
|
||||||
return self.list_view.should_update()
|
return self.list_view.should_update()
|
||||||
|
|
||||||
|
def find_update_rects(self, rects):
|
||||||
|
return self.list_view.find_update_rects(rects)
|
||||||
|
|
||||||
|
|
||||||
def update(self, screen, update_type, rects):
|
def update(self, screen, update_type, rects):
|
||||||
update_all = (update_type == BaseScreen.update_all)
|
update_all = (update_type == BaseScreen.update_all)
|
||||||
self.list_view.render(screen, update_all, rects)
|
self.list_view.render(screen, update_all, rects)
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ class SearchScreen(BaseScreen):
|
|||||||
BaseScreen.__init__(self, size, base_size, manager, fonts)
|
BaseScreen.__init__(self, size, base_size, manager, fonts)
|
||||||
self.list_view = ListView((0, self.base_size*2), (
|
self.list_view = ListView((0, self.base_size*2), (
|
||||||
self.size[0], self.size[1] -
|
self.size[0], self.size[1] -
|
||||||
3*self.base_size), self.base_size, manager.fonts['base'])
|
2*self.base_size), self.base_size, manager.fonts['base'])
|
||||||
self.results_strings = []
|
self.results_strings = []
|
||||||
self.results = []
|
self.results = []
|
||||||
self.screen_objects = ScreenObjectsManager()
|
self.screen_objects = ScreenObjectsManager()
|
||||||
@@ -76,6 +76,10 @@ class SearchScreen(BaseScreen):
|
|||||||
def should_update(self):
|
def should_update(self):
|
||||||
return self.list_view.should_update()
|
return self.list_view.should_update()
|
||||||
|
|
||||||
|
def find_update_rects(self, rects):
|
||||||
|
return self.list_view.find_update_rects(rects)
|
||||||
|
|
||||||
|
|
||||||
def update(self, screen, update_type, rects):
|
def update(self, screen, update_type, rects):
|
||||||
screen.blit(self.top_bar, (0, 0))
|
screen.blit(self.top_bar, (0, 0))
|
||||||
self.screen_objects.render(screen)
|
self.screen_objects.render(screen)
|
||||||
|
|||||||
@@ -10,9 +10,7 @@ class Tracklist(BaseScreen):
|
|||||||
self.size = size
|
self.size = size
|
||||||
self.base_size = base_size
|
self.base_size = base_size
|
||||||
self.manager = manager
|
self.manager = manager
|
||||||
self.list_view = ListView((0, 0), (
|
self.list_view = ListView((0, 0), size, self.base_size, self.fonts['base'])
|
||||||
self.size[0], self.size[1] -
|
|
||||||
self.base_size), self.base_size, self.fonts['base'])
|
|
||||||
self.tracks = []
|
self.tracks = []
|
||||||
self.tracks_strings = []
|
self.tracks_strings = []
|
||||||
self.update_list()
|
self.update_list()
|
||||||
@@ -22,6 +20,10 @@ class Tracklist(BaseScreen):
|
|||||||
def should_update(self):
|
def should_update(self):
|
||||||
return self.list_view.should_update()
|
return self.list_view.should_update()
|
||||||
|
|
||||||
|
def find_update_rects(self, rects):
|
||||||
|
return self.list_view.find_update_rects(rects)
|
||||||
|
|
||||||
|
|
||||||
def update(self, screen, update_type, rects):
|
def update(self, screen, update_type, rects):
|
||||||
update_all = (update_type == BaseScreen.update_all)
|
update_all = (update_type == BaseScreen.update_all)
|
||||||
self.list_view.render(screen, update_all, rects)
|
self.list_view.render(screen, update_all, rects)
|
||||||
|
|||||||
Reference in New Issue
Block a user