Merge commit '6c209a41bbd41addf866ebcb54f137452bc7979d'

Conflicts:
	README.rst
This commit is contained in:
9and3r
2015-07-14 13:04:52 +02:00
36 changed files with 1438 additions and 1650 deletions

3
.gitignore vendored
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@@ -3,8 +3,9 @@
*.swp
*~
.coverage
.idea/
.tox/
MANIFEST
build/
dist/
.idea/
xunit-*.xml

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@@ -5,5 +5,9 @@ include MANIFEST.in
include README.rst
include mopidy_touchscreen/ext.conf
include mopidy_touchscreen/icomoon.ttf
include tox.ini
recursive-include tests *.py
prune docs
prune mopidy_touchscreen/fonts

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@@ -1,6 +1,6 @@
****************************
******************
Mopidy-Touchscreen
****************************
******************
.. image:: https://img.shields.io/pypi/v/Mopidy-Touchscreen.svg?style=flat
:target: https://pypi.python.org/pypi/Mopidy-Touchscreen/
@@ -10,25 +10,28 @@ Mopidy-Touchscreen
:target: https://pypi.python.org/pypi/Mopidy-Touchscreen/
:alt: Number of PyPI downloads
.. image:: https://img.shields.io/travis/9and3r/mopidy-touchscreen/master.png?style=flat
.. image:: https://img.shields.io/travis/9and3r/mopidy-touchscreen/develop.svg?style=flat
:target: https://travis-ci.org/9and3r/mopidy-touchscreen
:alt: Travis CI build status
.. image:: https://img.shields.io/coveralls/9and3r/mopidy-touchscreen/master.svg?style=flat
:target: https://coveralls.io/r/9and3r/mopidy-touchscreen?branch=master
.. image:: https://img.shields.io/coveralls/9and3r/mopidy-touchscreen/develop.svg?style=flat
:target: https://coveralls.io/r/9and3r/mopidy-touchscreen?branch=develop
:alt: Test coverage
Extension for displaying track info and controlling Mopidy from a touch screen using `PyGame <http://www.pygame.org/>`_/SDL.
Extension for displaying track info and controlling Mopidy from a touch screen
using `PyGame <http://www.pygame.org/>`_/SDL.
Cover images are downloaded from `last.fm <http://www.last.fm/api>`_
Dependencies
============
- ``Mopidy`` >= 0.18
- ``Mopidy`` >= 1.0
- ``Pykka`` >= 1.1
- ``pygame``
Installation
============
@@ -50,18 +53,32 @@ Mopidy-Touchscreen to your Mopidy configuration file::
enabled = true
screen_width = 320
screen_height = 240
resolution_factor = 8
cursor = True
fullscreen = False
cache_dir = $XDG_CACHE_DIR/mopidy/touchscreen
The following configuration values are available:
- ``touchscreen/enabled``: If the Touchscreen extension should be enabled or not.
- ``touchscreen/screen_width``: The width of the resolution you want to use in pixels.
- ``touchscreen/screen_height``: The width of the resolution you want to use in pixels.
- ``touchscreen/cursor``: If the mouse cursor should be shown. (If you use a touchscreen it should be false)
- ``touchscreen/fullscreen``: If you want to be shown as a window or in fullscreen.
- ``touchscreen/cache_dir``: The folder to be used as cache. Defaults to ``$XDG_CACHE_DIR/mopidy/touchscreen``, which usually means
- ``touchscreen/enabled``: If the Touchscreen extension should be enabled or
not.
- ``touchscreen/screen_width``: The width of the resolution you want to use in
pixels.
- ``touchscreen/screen_height``: The width of the resolution you want to use in
pixels.
- ``touchscreen/resolutin_factor``: This value sets how big content is shown. Smaller values will make content bigger and less content will be displayed at once.
- ``touchscreen/cursor``: If the mouse cursor should be shown. (If you use a
touchscreen it should be false)
- ``touchscreen/fullscreen``: If you want to be shown as a window or in
fullscreen.
- ``touchscreen/screen_width``: The folder to be used as cache. Defaults to
``$XDG_CACHE_DIR/mopidy/touchscreen``, which usually means
``~/.cache/mopidy/touchscreen``
@@ -70,13 +87,27 @@ How to Setup
Use the basic configuration to setup as most standard screens works fine without further configuration.
Raspberry Pi and LCD Shields
----------------------------
Raspberry Pi
------------
If you are using a LCD Shield in Raspberry Pi you need to config your LCD and run mopidy with root privileges:
If you are using this on a raspberry pi you have to run mopidy with root privileges:
Run Mopidy with root privileges
```````````````````````````````
You can use ``sudo mopidy``.
In case you are using musicbox edit ``/etc/init.d/mopidy`` file. Change ``DAEMON_USER=mopidy`` to ``DAEMON_USER=root``
Do not forget that this is a workaround and that mopidy will run with root privileges.
LCD Shields
```````````
If you are using a LCD Shield in Raspberry Pi you need to config your LCD:
Configure your LCD Shield
`````````````````````````
'''''''''''''''''''''''''
Add to the config the next variables::
@@ -92,15 +123,40 @@ To find your values find an example of using pygame with your LCD Shield and it
os.environ["SDL_MOUSEDRV"] = "TSLIB"
os.environ["SDL_MOUSEDEV"] = "event0"
Run mopidy with root privileges
```````````````````````````````
GPIO Buttons
````````````
You can use ``sudo mopidy``.
You can use GPIO buttons to controll mopidy touchscreen. To do that set the configuration::
In case you are using musicbox edit ``/etc/init.d/mopidy`` file. Change ``DAEMON_USER=mopidy`` to ``DAEMON_USER=root``
[touchscreen]
gpio = True
gpio_left = 4
gpio_right = 27
gpio_up = 22
gpio_down = 23
gpio_enter = 24
Do not forget that this is a workaround and that mopidy will run with root privileges.
You can choose what pins to use:
- ``touchscreen/gpio``: If you want to use gpio buttons. If this is set to false other gpio configuration values will be ignored.
- ``touchscreen/gpio_left``: Pin used to simulate left key press.
- ``touchscreen/gpio_right``: Pin used to simulate right key press.
- ``touchscreen/gpio_up``: Pin used to simulate up key press.
- ``touchscreen/gpio_down``: Pin used to simulate down key press.
- ``touchscreen/gpio_enter``: Pin used to simulate enter key press.
All pins numbers are in BCM mode. You can check `here <http://raspberrypi.stackexchange.com/a/12967>`_ to see the numbers for your board.
The buttons must be connected to GROUND.
Pin - Button - Ground
How To Use
==========
You can use it with a touchscreen or mouse clicking on the icons.
In case you are using a keyboard use arrow keys to navigate and enter to select.
The GPIO buttons simulate keyboard keys so the use is exactly the same as using a keyboard.
Help
====
@@ -108,11 +164,10 @@ Help
You can use `mopidy discuss <https://discuss.mopidy.com/>`_
or send an email to `9and3r@gmail.com <mailto:9and3r@gmail.com>`_
Features
========
Working
-------
* See track info (track name, album, artist, cover image)
* Seek Track
@@ -126,22 +181,21 @@ Working
* Repeat one/on/off
* Playback list and song selection
* Playlists
Planned
-------
* Use keyboard or GPIO buttons instead of touchscreen
Screenshots
===========
.. image:: http://i60.tinypic.com/qqsait.jpg
.. image:: http://oi57.tinypic.com/29yjgwo.jpg
Video
=====
`Example video running the extension <https://www.youtube.com/watch?v=KuYoIb8Q2LI>`_
Project resources
=================
@@ -153,25 +207,32 @@ Project resources
Changelog
=========
v0.3.2
----------------------------------------
v1.0.0 (2015-05-26)
-------------------
- Require Mopidy v1.0
- Update to work with changed core playback API in Mopidy 1.0
- Search working
- GPIO and Keyboard support
- Resolution factor to adapt the interface for different screen sizes (Thanks to `Syco54645 <https://github.com/Syco54645>`_)
- Background image
- Lower CPU usage (Update screen only when needed)
- Bug Fixes
v0.3.2 (2015-01-09)
-------------------
- Bug Fixes
- UI changes
- Smoth text scrolling
- Search albums, artist or songs (Not fully implemented. Basic functionality)
v0.2.1
----------------------------------------
v0.2.1 (2014-08-02)
-------------------
- Font will be included on installation
v0.2.0
----------------------------------------
v0.2.0 (2014-08-02)
-------------------
- First working version
v0.1.0 (UNRELEASED)
----------------------------------------
- Initial release.

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@@ -1,177 +0,0 @@
# Makefile for Sphinx documentation
#
# You can set these variables from the command line.
SPHINXOPTS =
SPHINXBUILD = sphinx-build
PAPER =
BUILDDIR = _build
# User-friendly check for sphinx-build
ifeq ($(shell which $(SPHINXBUILD) >/dev/null 2>&1; echo $$?), 1)
$(error The '$(SPHINXBUILD)' command was not found. Make sure you have Sphinx installed, then set the SPHINXBUILD environment variable to point to the full path of the '$(SPHINXBUILD)' executable. Alternatively you can add the directory with the executable to your PATH. If you don't have Sphinx installed, grab it from http://sphinx-doc.org/)
endif
# Internal variables.
PAPEROPT_a4 = -D latex_paper_size=a4
PAPEROPT_letter = -D latex_paper_size=letter
ALLSPHINXOPTS = -d $(BUILDDIR)/doctrees $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
# the i18n builder cannot share the environment and doctrees with the others
I18NSPHINXOPTS = $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
.PHONY: help clean html dirhtml singlehtml pickle json htmlhelp qthelp devhelp epub latex latexpdf text man changes linkcheck doctest gettext
help:
@echo "Please use \`make <target>' where <target> is one of"
@echo " html to make standalone HTML files"
@echo " dirhtml to make HTML files named index.html in directories"
@echo " singlehtml to make a single large HTML file"
@echo " pickle to make pickle files"
@echo " json to make JSON files"
@echo " htmlhelp to make HTML files and a HTML help project"
@echo " qthelp to make HTML files and a qthelp project"
@echo " devhelp to make HTML files and a Devhelp project"
@echo " epub to make an epub"
@echo " latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter"
@echo " latexpdf to make LaTeX files and run them through pdflatex"
@echo " latexpdfja to make LaTeX files and run them through platex/dvipdfmx"
@echo " text to make text files"
@echo " man to make manual pages"
@echo " texinfo to make Texinfo files"
@echo " info to make Texinfo files and run them through makeinfo"
@echo " gettext to make PO message catalogs"
@echo " changes to make an overview of all changed/added/deprecated items"
@echo " xml to make Docutils-native XML files"
@echo " pseudoxml to make pseudoxml-XML files for display purposes"
@echo " linkcheck to check all external links for integrity"
@echo " doctest to run all doctests embedded in the documentation (if enabled)"
clean:
rm -rf $(BUILDDIR)/*
html:
$(SPHINXBUILD) -b html $(ALLSPHINXOPTS) $(BUILDDIR)/html
@echo
@echo "Build finished. The HTML pages are in $(BUILDDIR)/html."
dirhtml:
$(SPHINXBUILD) -b dirhtml $(ALLSPHINXOPTS) $(BUILDDIR)/dirhtml
@echo
@echo "Build finished. The HTML pages are in $(BUILDDIR)/dirhtml."
singlehtml:
$(SPHINXBUILD) -b singlehtml $(ALLSPHINXOPTS) $(BUILDDIR)/singlehtml
@echo
@echo "Build finished. The HTML page is in $(BUILDDIR)/singlehtml."
pickle:
$(SPHINXBUILD) -b pickle $(ALLSPHINXOPTS) $(BUILDDIR)/pickle
@echo
@echo "Build finished; now you can process the pickle files."
json:
$(SPHINXBUILD) -b json $(ALLSPHINXOPTS) $(BUILDDIR)/json
@echo
@echo "Build finished; now you can process the JSON files."
htmlhelp:
$(SPHINXBUILD) -b htmlhelp $(ALLSPHINXOPTS) $(BUILDDIR)/htmlhelp
@echo
@echo "Build finished; now you can run HTML Help Workshop with the" \
".hhp project file in $(BUILDDIR)/htmlhelp."
qthelp:
$(SPHINXBUILD) -b qthelp $(ALLSPHINXOPTS) $(BUILDDIR)/qthelp
@echo
@echo "Build finished; now you can run "qcollectiongenerator" with the" \
".qhcp project file in $(BUILDDIR)/qthelp, like this:"
@echo "# qcollectiongenerator $(BUILDDIR)/qthelp/Mopidy-Touchscreen.qhcp"
@echo "To view the help file:"
@echo "# assistant -collectionFile $(BUILDDIR)/qthelp/Mopidy-Touchscreen.qhc"
devhelp:
$(SPHINXBUILD) -b devhelp $(ALLSPHINXOPTS) $(BUILDDIR)/devhelp
@echo
@echo "Build finished."
@echo "To view the help file:"
@echo "# mkdir -p $$HOME/.local/share/devhelp/Mopidy-Touchscreen"
@echo "# ln -s $(BUILDDIR)/devhelp $$HOME/.local/share/devhelp/Mopidy-Touchscreen"
@echo "# devhelp"
epub:
$(SPHINXBUILD) -b epub $(ALLSPHINXOPTS) $(BUILDDIR)/epub
@echo
@echo "Build finished. The epub file is in $(BUILDDIR)/epub."
latex:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo
@echo "Build finished; the LaTeX files are in $(BUILDDIR)/latex."
@echo "Run \`make' in that directory to run these through (pdf)latex" \
"(use \`make latexpdf' here to do that automatically)."
latexpdf:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo "Running LaTeX files through pdflatex..."
$(MAKE) -C $(BUILDDIR)/latex all-pdf
@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
latexpdfja:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo "Running LaTeX files through platex and dvipdfmx..."
$(MAKE) -C $(BUILDDIR)/latex all-pdf-ja
@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
text:
$(SPHINXBUILD) -b text $(ALLSPHINXOPTS) $(BUILDDIR)/text
@echo
@echo "Build finished. The text files are in $(BUILDDIR)/text."
man:
$(SPHINXBUILD) -b man $(ALLSPHINXOPTS) $(BUILDDIR)/man
@echo
@echo "Build finished. The manual pages are in $(BUILDDIR)/man."
texinfo:
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
@echo
@echo "Build finished. The Texinfo files are in $(BUILDDIR)/texinfo."
@echo "Run \`make' in that directory to run these through makeinfo" \
"(use \`make info' here to do that automatically)."
info:
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
@echo "Running Texinfo files through makeinfo..."
make -C $(BUILDDIR)/texinfo info
@echo "makeinfo finished; the Info files are in $(BUILDDIR)/texinfo."
gettext:
$(SPHINXBUILD) -b gettext $(I18NSPHINXOPTS) $(BUILDDIR)/locale
@echo
@echo "Build finished. The message catalogs are in $(BUILDDIR)/locale."
changes:
$(SPHINXBUILD) -b changes $(ALLSPHINXOPTS) $(BUILDDIR)/changes
@echo
@echo "The overview file is in $(BUILDDIR)/changes."
linkcheck:
$(SPHINXBUILD) -b linkcheck $(ALLSPHINXOPTS) $(BUILDDIR)/linkcheck
@echo
@echo "Link check complete; look for any errors in the above output " \
"or in $(BUILDDIR)/linkcheck/output.txt."
doctest:
$(SPHINXBUILD) -b doctest $(ALLSPHINXOPTS) $(BUILDDIR)/doctest
@echo "Testing of doctests in the sources finished, look at the " \
"results in $(BUILDDIR)/doctest/output.txt."
xml:
$(SPHINXBUILD) -b xml $(ALLSPHINXOPTS) $(BUILDDIR)/xml
@echo
@echo "Build finished. The XML files are in $(BUILDDIR)/xml."
pseudoxml:
$(SPHINXBUILD) -b pseudoxml $(ALLSPHINXOPTS) $(BUILDDIR)/pseudoxml
@echo
@echo "Build finished. The pseudo-XML files are in $(BUILDDIR)/pseudoxml."

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@@ -1,259 +0,0 @@
# -*- coding: utf-8 -*-
#
# Mopidy-Touchscreen documentation build configuration file, created by
# sphinx-quickstart on Mon Aug 4 00:48:14 2014.
#
# This file is execfile()d with the current directory set to its
# containing dir.
#
# Note that not all possible configuration values are present in this
# autogenerated file.
#
# All configuration values have a default; values that are commented out
# serve to show the default.
# import sys
# import os
# If extensions (or modules to document with autodoc) are in another directory,
# add these directories to sys.path here. If the directory is relative to the
# documentation root, use os.path.abspath to make it absolute, like shown here.
# sys.path.insert(0, os.path.abspath('.'))
# -- General configuration ------------------------------------------------
# If your documentation needs a minimal Sphinx version, state it here.
# needs_sphinx = '1.0'
# Add any Sphinx extension module names here, as strings. They can be
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
# ones.
extensions = []
# Add any paths that contain templates here, relative to this directory.
templates_path = ['_templates']
# The suffix of source filenames.
source_suffix = '.rst'
# The encoding of source files.
# source_encoding = 'utf-8-sig'
# The master toctree document.
master_doc = 'index'
# General information about the project.
project = u'Mopidy-Touchscreen'
copyright = u'2014, 9and3r'
# The version info for the project you're documenting, acts as replacement for
# |version| and |release|, also used in various other places throughout the
# built documents.
#
# The short X.Y version.
version = '0.2.1'
# The full version, including alpha/beta/rc tags.
release = '0.2.1'
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.
# language = None
# There are two options for replacing |today|: either, you set today to some
# non-false value, then it is used:
# today = ''
# Else, today_fmt is used as the format for a strftime call.
# today_fmt = '%B %d, %Y'
# List of patterns, relative to source directory, that match files and
# directories to ignore when looking for source files.
exclude_patterns = ['_build']
# The reST default role (used for this markup: `text`) to use for all
# documents.
# default_role = None
# If true, '()' will be appended to :func: etc. cross-reference text.
# add_function_parentheses = True
# If true, the current module name will be prepended to all description
# unit titles (such as .. function::).
# add_module_names = True
# If true, sectionauthor and moduleauthor directives will be shown in the
# output. They are ignored by default.
# show_authors = False
# The name of the Pygments (syntax highlighting) style to use.
pygments_style = 'sphinx'
# A list of ignored prefixes for module index sorting.
# modindex_common_prefix = []
# If true, keep warnings as "system message" paragraphs in the built documents.
# keep_warnings = False
# -- Options for HTML output ----------------------------------------------
# The theme to use for HTML and HTML Help pages. See the documentation for
# a list of builtin themes.
html_theme = 'default'
# Theme options are theme-specific and customize the look and feel of a theme
# further. For a list of options available for each theme, see the
# documentation.
# html_theme_options = {}
# Add any paths that contain custom themes here, relative to this directory.
# html_theme_path = []
# The name for this set of Sphinx documents. If None, it defaults to
# "<project> v<release> documentation".
# html_title = None
# A shorter title for the navigation bar. Default is the same as html_title.
# html_short_title = None
# The name of an image file (relative to this directory) to place at the top
# of the sidebar.
# html_logo = None
# The name of an image file (within the static path) to use as favicon of the
# docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32
# pixels large.
# html_favicon = None
# Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = ['_static']
# Add any extra paths that contain custom files (such as robots.txt or
# .htaccess) here, relative to this directory. These files are copied
# directly to the root of the documentation.
# html_extra_path = []
# If not '', a 'Last updated on:' timestamp is inserted at every page bottom,
# using the given strftime format.
# html_last_updated_fmt = '%b %d, %Y'
# If true, SmartyPants will be used to convert quotes and dashes to
# typographically correct entities.
# html_use_smartypants = True
# Custom sidebar templates, maps document names to template names.
# html_sidebars = {}
# Additional templates that should be rendered to pages, maps page names to
# template names.
# html_additional_pages = {}
# If false, no module index is generated.
# html_domain_indices = True
# If false, no index is generated.
# html_use_index = True
# If true, the index is split into individual pages for each letter.
# html_split_index = False
# If true, links to the reST sources are added to the pages.
# html_show_sourcelink = True
# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
# html_show_sphinx = True
# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True.
# html_show_copyright = True
# If true, an OpenSearch description file will be output, and all pages will
# contain a <link> tag referring to it. The value of this option must be the
# base URL from which the finished HTML is served.
# html_use_opensearch = ''
# This is the file name suffix for HTML files (e.g. ".xhtml").
# html_file_suffix = None
# Output file base name for HTML help builder.
htmlhelp_basename = 'Mopidy-Touchscreendoc'
# -- Options for LaTeX output ---------------------------------------------
latex_elements = {}
# The paper size ('letterpaper' or 'a4paper').
# 'papersize': 'letterpaper',
# The font size ('10pt', '11pt' or '12pt').
# 'pointsize': '10pt',
# Additional stuff for the LaTeX preamble.
# 'preamble': '',
# }
# Grouping the document tree into LaTeX files. List of tuples
# (source start file, target name, title,
# author, documentclass [howto, manual, or own class]).
latex_documents = [
('index', 'Mopidy-Touchscreen.tex',
u'Mopidy-Touchscreen Documentation',
u'9and3r', 'manual'),
]
# The name of an image file (relative to this directory) to place at the top of
# the title page.
# latex_logo = None
# For "manual" documents, if this is true, then toplevel headings are parts,
# not chapters.
# latex_use_parts = False
# If true, show page references after internal links.
# latex_show_pagerefs = False
# If true, show URL addresses after external links.
# latex_show_urls = False
# Documents to append as an appendix to all manuals.
# latex_appendices = []
# If false, no module index is generated.
# latex_domain_indices = True
# -- Options for manual page output ---------------------------------------
# One entry per manual page. List of tuples
# (source start file, name, description, authors, manual section).
man_pages = [
('index', 'mopidy-touchscreen', u'Mopidy-Touchscreen Documentation',
[u'9and3r'], 1)
]
# If true, show URL addresses after external links.
# man_show_urls = False
# -- Options for Texinfo output -------------------------------------------
# Grouping the document tree into Texinfo files. List of tuples
# (source start file, target name, title, author,
# dir menu entry, description, category)
texinfo_documents = [
('index', 'Mopidy-Touchscreen', u'Mopidy-Touchscreen Documentation',
u'9and3r', 'Mopidy-Touchscreen', 'One line description of project.',
'Miscellaneous'),
]
# Documents to append as an appendix to all manuals.
# texinfo_appendices = []
# If false, no module index is generated.
# texinfo_domain_indices = True
# How to display URL addresses: 'footnote', 'no', or 'inline'.
# texinfo_show_urls = 'footnote'
# If true, do not generate a @detailmenu in the "Top" node's menu.
# texinfo_no_detailmenu = False

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@@ -1,125 +0,0 @@
****************************
Mopidy-Touchscreen
****************************
.. image:: https://img.shields.io/pypi/v/Mopidy-Touchscreen.svg?style=flat
:target: https://pypi.python.org/pypi/Mopidy-Touchscreen/
:alt: Latest PyPI version
.. image:: https://img.shields.io/pypi/dm/Mopidy-Touchscreen.svg?style=flat
:target: https://pypi.python.org/pypi/Mopidy-Touchscreen/
:alt: Number of PyPI downloads
.. image:: https://img.shields.io/travis/9and3r/mopidy-touchscreen/master.png?style=flat
:target: https://travis-ci.org/9and3r/mopidy-touchscreen
:alt: Travis CI build status
.. image:: https://img.shields.io/coveralls/9and3r/mopidy-touchscreen/master.svg?style=flat
:target: https://coveralls.io/r/9and3r/mopidy-touchscreen?branch=master
:alt: Test coverage
Extension for displaying track info and controlling Mopidy from a touch screen using `PyGame <http://www.pygame.org/>`_/SDL.
Cover images are downloaded from `last.fm <http://www.last.fm/api>`_
Dependencies
============
- ``Mopidy`` >= 0.18
- ``Pykka`` >= 1.1
- ``pygame``
Installation
============
Install by running::
pip install Mopidy-Touchscreen
Or, if available, install the Debian/Ubuntu package from `apt.mopidy.com
<http://apt.mopidy.com/>`_.
Configuration
=============
Before starting Mopidy, you must add configuration for
Mopidy-Touchscreen to your Mopidy configuration file::
[touchscreen]
enabled = true
screen_width = 320
screen_height = 240
cursor = True
fullscreen = False
cache_dir = $XDG_CACHE_DIR/mopidy/touchscreen
The following configuration values are available:
- ``touchscreen/enabled``: If the Touchscreen extension should be enabled or not.
- ``touchscreen/screen_width``: The width of the resolution you want to use in pixels.
- ``touchscreen/screen_height``: The width of the resolution you want to use in pixels.
- ``touchscreen/cursor``: If the mouse cursor should be shown. (If you use a touchscreen it should be false)
- ``touchscreen/fullscreen``: If you want to be shown as a window or in fullscreen.
- ``touchscreen/screen_width``: The folder to be used as cache. Defaults to ``$XDG_CACHE_DIR/mopidy/touchscreen``, which usually means
``~/.cache/mopidy/spotify``
Features
=============
Working
-------
* See track info (track name, album, artist, cover image)
* Seek Track
* Play/Pause
* Mute/Unmute
* Change volume
* Next/Previous track
* Library
* Menu (exit mopidy, restart...)
* Shuffle on/off
* Repeat one/on/off
* Playback list and song selection
* Playlists
Planned
-------
* Use keyboard or GPIO buttons instead of touchscreen
Screenshots
===========
.. image:: http://i60.tinypic.com/qqsait.jpg
Video
=====
`Example video running the extension <https://www.youtube.com/watch?v=KuYoIb8Q2LI>`_
Project resources
=================
- `Source code <https://github.com/9and3r/mopidy-touchscreen>`_
- `Issue tracker <https://github.com/9and3r/mopidy-touchscreen/issues>`_
- `Download development snapshot <https://github.com/9and3r/mopidy-touchscreen/archive/master.tar.gz#egg=Mopidy-Touchscreen-dev>`_
Changelog
=========
v0.2.1
----------------------------------------
-Font will be included on instalation
v0.2.0
----------------------------------------
- First working version
v0.1.0 (UNRELEASED)
----------------------------------------
- Initial release.

View File

@@ -1,242 +0,0 @@
@ECHO OFF
REM Command file for Sphinx documentation
if "%SPHINXBUILD%" == "" (
set SPHINXBUILD=sphinx-build
)
set BUILDDIR=_build
set ALLSPHINXOPTS=-d %BUILDDIR%/doctrees %SPHINXOPTS% .
set I18NSPHINXOPTS=%SPHINXOPTS% .
if NOT "%PAPER%" == "" (
set ALLSPHINXOPTS=-D latex_paper_size=%PAPER% %ALLSPHINXOPTS%
set I18NSPHINXOPTS=-D latex_paper_size=%PAPER% %I18NSPHINXOPTS%
)
if "%1" == "" goto help
if "%1" == "help" (
:help
echo.Please use `make ^<target^>` where ^<target^> is one of
echo. html to make standalone HTML files
echo. dirhtml to make HTML files named index.html in directories
echo. singlehtml to make a single large HTML file
echo. pickle to make pickle files
echo. json to make JSON files
echo. htmlhelp to make HTML files and a HTML help project
echo. qthelp to make HTML files and a qthelp project
echo. devhelp to make HTML files and a Devhelp project
echo. epub to make an epub
echo. latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter
echo. text to make text files
echo. man to make manual pages
echo. texinfo to make Texinfo files
echo. gettext to make PO message catalogs
echo. changes to make an overview over all changed/added/deprecated items
echo. xml to make Docutils-native XML files
echo. pseudoxml to make pseudoxml-XML files for display purposes
echo. linkcheck to check all external links for integrity
echo. doctest to run all doctests embedded in the documentation if enabled
goto end
)
if "%1" == "clean" (
for /d %%i in (%BUILDDIR%\*) do rmdir /q /s %%i
del /q /s %BUILDDIR%\*
goto end
)
%SPHINXBUILD% 2> nul
if errorlevel 9009 (
echo.
echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
echo.installed, then set the SPHINXBUILD environment variable to point
echo.to the full path of the 'sphinx-build' executable. Alternatively you
echo.may add the Sphinx directory to PATH.
echo.
echo.If you don't have Sphinx installed, grab it from
echo.http://sphinx-doc.org/
exit /b 1
)
if "%1" == "html" (
%SPHINXBUILD% -b html %ALLSPHINXOPTS% %BUILDDIR%/html
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The HTML pages are in %BUILDDIR%/html.
goto end
)
if "%1" == "dirhtml" (
%SPHINXBUILD% -b dirhtml %ALLSPHINXOPTS% %BUILDDIR%/dirhtml
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The HTML pages are in %BUILDDIR%/dirhtml.
goto end
)
if "%1" == "singlehtml" (
%SPHINXBUILD% -b singlehtml %ALLSPHINXOPTS% %BUILDDIR%/singlehtml
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The HTML pages are in %BUILDDIR%/singlehtml.
goto end
)
if "%1" == "pickle" (
%SPHINXBUILD% -b pickle %ALLSPHINXOPTS% %BUILDDIR%/pickle
if errorlevel 1 exit /b 1
echo.
echo.Build finished; now you can process the pickle files.
goto end
)
if "%1" == "json" (
%SPHINXBUILD% -b json %ALLSPHINXOPTS% %BUILDDIR%/json
if errorlevel 1 exit /b 1
echo.
echo.Build finished; now you can process the JSON files.
goto end
)
if "%1" == "htmlhelp" (
%SPHINXBUILD% -b htmlhelp %ALLSPHINXOPTS% %BUILDDIR%/htmlhelp
if errorlevel 1 exit /b 1
echo.
echo.Build finished; now you can run HTML Help Workshop with the ^
.hhp project file in %BUILDDIR%/htmlhelp.
goto end
)
if "%1" == "qthelp" (
%SPHINXBUILD% -b qthelp %ALLSPHINXOPTS% %BUILDDIR%/qthelp
if errorlevel 1 exit /b 1
echo.
echo.Build finished; now you can run "qcollectiongenerator" with the ^
.qhcp project file in %BUILDDIR%/qthelp, like this:
echo.^> qcollectiongenerator %BUILDDIR%\qthelp\Mopidy-Touchscreen.qhcp
echo.To view the help file:
echo.^> assistant -collectionFile %BUILDDIR%\qthelp\Mopidy-Touchscreen.ghc
goto end
)
if "%1" == "devhelp" (
%SPHINXBUILD% -b devhelp %ALLSPHINXOPTS% %BUILDDIR%/devhelp
if errorlevel 1 exit /b 1
echo.
echo.Build finished.
goto end
)
if "%1" == "epub" (
%SPHINXBUILD% -b epub %ALLSPHINXOPTS% %BUILDDIR%/epub
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The epub file is in %BUILDDIR%/epub.
goto end
)
if "%1" == "latex" (
%SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex
if errorlevel 1 exit /b 1
echo.
echo.Build finished; the LaTeX files are in %BUILDDIR%/latex.
goto end
)
if "%1" == "latexpdf" (
%SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex
cd %BUILDDIR%/latex
make all-pdf
cd %BUILDDIR%/..
echo.
echo.Build finished; the PDF files are in %BUILDDIR%/latex.
goto end
)
if "%1" == "latexpdfja" (
%SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex
cd %BUILDDIR%/latex
make all-pdf-ja
cd %BUILDDIR%/..
echo.
echo.Build finished; the PDF files are in %BUILDDIR%/latex.
goto end
)
if "%1" == "text" (
%SPHINXBUILD% -b text %ALLSPHINXOPTS% %BUILDDIR%/text
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The text files are in %BUILDDIR%/text.
goto end
)
if "%1" == "man" (
%SPHINXBUILD% -b man %ALLSPHINXOPTS% %BUILDDIR%/man
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The manual pages are in %BUILDDIR%/man.
goto end
)
if "%1" == "texinfo" (
%SPHINXBUILD% -b texinfo %ALLSPHINXOPTS% %BUILDDIR%/texinfo
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The Texinfo files are in %BUILDDIR%/texinfo.
goto end
)
if "%1" == "gettext" (
%SPHINXBUILD% -b gettext %I18NSPHINXOPTS% %BUILDDIR%/locale
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The message catalogs are in %BUILDDIR%/locale.
goto end
)
if "%1" == "changes" (
%SPHINXBUILD% -b changes %ALLSPHINXOPTS% %BUILDDIR%/changes
if errorlevel 1 exit /b 1
echo.
echo.The overview file is in %BUILDDIR%/changes.
goto end
)
if "%1" == "linkcheck" (
%SPHINXBUILD% -b linkcheck %ALLSPHINXOPTS% %BUILDDIR%/linkcheck
if errorlevel 1 exit /b 1
echo.
echo.Link check complete; look for any errors in the above output ^
or in %BUILDDIR%/linkcheck/output.txt.
goto end
)
if "%1" == "doctest" (
%SPHINXBUILD% -b doctest %ALLSPHINXOPTS% %BUILDDIR%/doctest
if errorlevel 1 exit /b 1
echo.
echo.Testing of doctests in the sources finished, look at the ^
results in %BUILDDIR%/doctest/output.txt.
goto end
)
if "%1" == "xml" (
%SPHINXBUILD% -b xml %ALLSPHINXOPTS% %BUILDDIR%/xml
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The XML files are in %BUILDDIR%/xml.
goto end
)
if "%1" == "pseudoxml" (
%SPHINXBUILD% -b pseudoxml %ALLSPHINXOPTS% %BUILDDIR%/pseudoxml
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The pseudo-XML files are in %BUILDDIR%/pseudoxml.
goto end
)
:end

View File

@@ -1,16 +1,13 @@
from __future__ import unicode_literals
import logging
import os
from mopidy import config, ext
from .touch_screen import TouchScreen
__version__ = '0.3.2'
# TODO: If you need to log, use loggers named after the current Python module
logger = logging.getLogger(__name__)
__version__ = '1.0.0'
class Extension(ext.Extension):
@@ -27,6 +24,7 @@ class Extension(ext.Extension):
schema = super(Extension, self).get_config_schema()
schema['screen_width'] = config.Integer(minimum=1)
schema['screen_height'] = config.Integer(minimum=1)
schema['resolution_factor'] = config.Integer(minimum=6)
schema['cursor'] = config.Boolean()
schema['fullscreen'] = config.Boolean()
schema['cache_dir'] = config.Path()

View File

@@ -1,16 +0,0 @@
__author__ = 'ander'
class BaseScreen():
def __init__(self, size, base_size, manager, fonts):
self.size = size
self.base_size = base_size
self.manager = manager
self.fonts = fonts
def update(self, surface):
pass
def event(self, event):
pass

View File

@@ -1,39 +0,0 @@
import random
class DynamicBackground():
def __init__(self):
self.current = get_valid_color()
self.target = get_valid_color()
def draw_background(self, surface):
same = True
for x in range(0, 3):
if self.current[x] > self.target[x]:
self.current[x] -= 1
elif self.current[x] < self.target[x]:
self.current[x] += 1
if self.current != self.target:
same = False
if same:
self.target = get_valid_color()
surface.fill(self.current)
# Returns an array with 3 integers in range of 0-255
# The sum of the three integers will be lower than 255*2
# (510) to avoid very bright colors
# White text should be seen ok with this background color
def get_valid_color():
color = [0, 0, 0]
total = 0
for i in range(0, 3):
color[i] = random.randint(0, 255)
total += color[i]
extra = total - 510
if extra > 0:
i = random.randint(0, 2)
color[i] -= extra
return color

View File

@@ -2,6 +2,7 @@
enabled = true
screen_width = 320
screen_height = 240
resolution_factor = 8
cursor = True
fullscreen = False
cache_dir = $XDG_CACHE_DIR/mopidy/touchscreen
@@ -11,8 +12,8 @@ gpio_right = 27
gpio_up = 22
gpio_down = 23
gpio_enter = 24
sdl_fbdev = /dev/fb1
sdl_mousdrv = TSLIB
sdl_mousedev = event0
sdl_fbdev = none
sdl_mousdrv = none
sdl_mousedev = none
sdl_audiodriver = disk
sdl_path_dsp = /dev/null

View File

@@ -0,0 +1,4 @@
# flake8: noqa
from background_manager import DynamicBackground
from list_view import ListView
from screen_objects import *

View File

@@ -0,0 +1,53 @@
import pygame
change_speed = 2
class DynamicBackground:
def __init__(self, size):
self.image_loaded = False
self.size = size
self.surface = pygame.Surface(self.size).convert()
self.surface.fill((145, 16, 16))
self.surface_image = pygame.Surface(self.size).convert()
self.update = True
def draw_background(self):
if self.image_loaded:
return self.surface_image.copy()
else:
return self.surface.copy()
def should_update(self):
if self.update:
self.update = False
return True
else:
return False
def set_background_image(self, image):
if image is not None:
image_size = get_aspect_scale_size(image, self.size)
target = pygame.transform.smoothscale(image, image_size)
target.set_alpha(150)
self.image_loaded = True
self.surface_image.fill((0, 0, 0))
pos = ((self.size[0] - image_size[0])/2,
(self.size[1] - image_size[1])/2)
self.surface_image.blit(target, pos)
else:
self.image_loaded = False
self.update = True
def get_aspect_scale_size(img, new_size):
size = img.get_size()
aspect_x = new_size[0] / float(size[0])
aspect_y = new_size[1] / float(size[1])
if aspect_x > aspect_y:
aspect = aspect_x
else:
aspect = aspect_y
new_size = (int(aspect*size[0]), int(aspect*size[1]))
return new_size

View File

@@ -1,8 +1,9 @@
import logging
from .screen_objects import ScreenObjectsManager, ScrollBar, \
from screen_objects import ScreenObjectsManager, ScrollBar, \
TouchAndTextItem
from .input_manager import InputManager
from ..input import InputManager
logger = logging.getLogger(__name__)
@@ -19,10 +20,13 @@ class ListView():
self.list_size = 0
self.list = []
self.scrollbar = False
self.selected = None
self.active = []
self.set_list([])
self.selected = []
self.update_keys = []
# Sets the list for the lisview. It should be an iterable of strings
# Sets the list for the lisview.
# It should be an iterable of strings
def set_list(self, item_list):
self.screen_objects.clear()
self.list = item_list
@@ -38,10 +42,15 @@ class ListView():
scroll_bar)
else:
self.scrollbar = False
if self.list_size > 0:
self.selected = 0
else:
self.selected = None
self.load_new_item_position(0)
# Will load items currently displaying in item_pos
def load_new_item_position(self, item_pos):
self.update_keys = []
self.current_item = item_pos
if self.scrollbar:
self.screen_objects.clear_touch(["scrollbar"])
@@ -53,19 +62,36 @@ class ListView():
width = self.size[0] - self.base_size
else:
width = self.size[0]
self.should_update_always = False
while i < self.list_size and z < self.max_rows:
item = TouchAndTextItem(self.font, self.list[i], (
self.pos[0], self.pos[1] + self.base_size * z),
(width, -1))
self.pos[0],
self.pos[1] + self.base_size * z), (width, -1))
if not item.fit_horizontal:
self.update_keys.append(str(i))
self.screen_objects.set_touch_object(str(i), item)
i += 1
z += 1
self.reload_selected()
def should_update(self):
if len(self.update_keys) > 0:
return True
else:
return False
def render(self, surface):
def render(self, surface, update_all, rects):
if update_all:
self.screen_objects.render(surface)
else:
for key in self.update_keys:
object = self.screen_objects.get_touch_object(key)
object.update()
object.render(surface)
rects.append(object.rect_in_pos)
def touch_event(self, touch_event):
self.must_update = True
if touch_event.type == InputManager.click \
or touch_event.type == InputManager.long_click:
objects = self.screen_objects.get_touch_objects_in_pos(
@@ -73,12 +99,22 @@ class ListView():
if objects is not None:
for key in objects:
if key == "scrollbar":
direction = self.screen_objects.get_touch_object(
direction = \
self.screen_objects.get_touch_object(
key).touch(touch_event.current_pos)
if direction != 0:
self.move_to(direction)
else:
return int(key)
elif (touch_event.type == InputManager.key and
self.selected is not None):
if touch_event.direction == InputManager.enter:
if self.selected is not None:
return self.selected
elif touch_event.direction == InputManager.up:
self.set_selected(self.selected-1)
elif touch_event.direction == InputManager.down:
self.set_selected(self.selected+1)
elif touch_event.type == InputManager.swipe:
if touch_event.direction == InputManager.up:
self.move_to(-1)
@@ -106,22 +142,62 @@ class ListView():
self.screen_objects.get_touch_object(
"scrollbar").set_item(
self.current_item)
self.set_selected(self.selected)
self.set_active(self.active)
# Set selected items
def set_selected(self, selected):
for number in self.selected:
# Set active items
def set_active(self, active):
self.must_update = True
for number in self.active:
try:
self.screen_objects.get_touch_object(
str(number)).set_active(
False)
except KeyError:
pass
for number in selected:
for number in active:
try:
self.screen_objects.get_touch_object(
str(number)).set_active(
True)
except KeyError:
pass
self.active = active
def set_selected(self, selected):
self.must_update = True
if selected > -1 and selected < len(self.list):
if self.selected is not None:
try:
self.screen_objects.get_touch_object(
str(self.selected)).set_selected(
False)
except KeyError:
pass
if selected is not None:
try:
self.screen_objects.get_touch_object(
str(selected)).set_selected(
True)
except KeyError:
pass
self.selected = selected
self.set_selected_on_screen()
def set_selected_on_screen(self):
self.must_update = True
if self.current_item + self.max_rows <= self.selected:
self.move_to(1)
self.set_selected_on_screen()
elif self.current_item > self.selected:
self.move_to(-1)
self.set_selected_on_screen()
def reload_selected(self):
self.must_update = True
if self.selected is not None:
try:
self.screen_objects.get_touch_object(
str(self.selected)).set_selected(
True)
except KeyError:
pass

View File

@@ -1,14 +1,13 @@
import logging
import math
import pygame
from .input_manager import InputManager
import pygame
logger = logging.getLogger(__name__)
class ScreenObjectsManager():
class ScreenObjectsManager:
def __init__(self):
self.touch_objects = {}
self.text_objects = {}
@@ -31,7 +30,6 @@ class ScreenObjectsManager():
def get_touch_object(self, key):
return self.touch_objects[key]
def render(self, surface):
for key in self.text_objects:
self.text_objects[key].update()
@@ -67,134 +65,6 @@ class ScreenObjectsManager():
self.selected = None
self.selected_key = None
def change_selected(self, direction, pos):
if pos is None:
pos = self.selected.pos
if direction == InputManager.right:
bests = self.find_nearest_objects(
self.find_in_quadrant(False, True, pos), True, pos)
best_key = self.find_best_object(bests, False, True, pos)
elif direction == InputManager.left:
bests = self.find_nearest_objects(
self.find_in_quadrant(False, False, pos), True, pos)
best_key = self.find_best_object(bests, False, False, pos)
elif direction == InputManager.down:
bests = self.find_nearest_objects(
self.find_in_quadrant(True, True, pos), False, pos)
best_key = self.find_best_object(bests, True, True, pos)
elif direction == InputManager.up:
bests = self.find_nearest_objects(
self.find_in_quadrant(True, False, pos), False, pos)
best_key = self.find_best_object(bests, True, False, pos)
if best_key is None:
return False
else:
self.set_selected(best_key)
return True
# Find touch objects on specified quadrant
# The quadrant is the normal math one with x and y
# x is positive on the bottom as pygame x
# The quadrant origin (0,0) is the selected pos
def find_in_quadrant(self, vertical, positive, pos):
objects = {}
if vertical:
if positive:
for key in self.touch_objects:
current = self.touch_objects[key]
if current.pos[1] > pos[1]:
objects[key] = current
else:
for key in self.touch_objects:
current = self.touch_objects[key]
if current.pos[1] < pos[1]:
objects[key] = current
else:
if positive:
for key in self.touch_objects:
current = self.touch_objects[key]
if current.pos[0] > pos[0]:
objects[key] = current
else:
for key in self.touch_objects:
current = self.touch_objects[key]
if current.pos[0] < pos[0]:
objects[key] = current
return objects
# Find the objects that are nearest
def find_nearest_objects(self, objects, vertical, pos):
best_pos = None
min_value = None
best_objects = {}
if vertical:
for key in objects:
if min_value is None:
best_pos = objects[key].pos[1]
min_value = abs(objects[key].pos[1] - pos[1])
elif abs(objects[key].pos[1] - pos[1]) < min_value:
min_value = abs(objects[key].pos[1] - pos[1])
best_pos = objects[key].pos[1]
for key in objects:
if objects[key].pos[1] == best_pos:
best_objects[key] = objects[key]
return best_objects
else:
for key in objects:
if min_value is None:
best_pos = objects[key].pos[0]
min_value = abs(objects[key].pos[0] - pos[0])
elif abs(objects[key].pos[0] - pos[0]) < min_value:
min_value = abs(objects[key].pos[0] - pos[0])
best_pos = objects[key].pos[0]
for key in objects:
if objects[key].pos[0] == best_pos:
best_objects[key] = objects[key]
return best_objects
def find_best_object(self, objects, vertical, positive, pos):
best_key = None
best_pos = None
if vertical:
if positive:
for key in objects:
if best_pos is None:
best_pos = objects[key].pos[1]
best_key = key
elif objects[key].pos[1] >= pos[1] and \
objects[key].pos[1] < best_pos:
best_pos = objects[key].pos[1]
best_key = key
else:
for key in objects:
if best_pos is None:
best_pos = objects[key].pos[1]
best_key = key
elif objects[key].pos[1] <= pos[1] and \
objects[key].pos[1] > best_pos:
best_pos = objects[key].pos[1]
best_key = key
else:
if positive:
for key in objects:
if best_pos is None:
best_pos = objects[key].pos[0]
best_key = key
elif objects[key].pos[0] >= pos[0] and \
objects[key].pos[0] < best_pos:
best_pos = objects[key].pos[0]
best_key = key
else:
for key in objects:
if best_pos is None:
best_pos = objects[key].pos[0]
best_key = key
elif objects[key].pos[0] <= pos[0] and \
objects[key].pos[0] > best_pos:
best_pos = objects[key].pos[0]
best_key = key
return best_key
class BaseItem():
def __init__(self, pos, size):
@@ -208,17 +78,23 @@ class BaseItem():
def get_right_pos(self):
return self.pos[0] + self.size[0]
def update(self):
pass
return False
class TextItem(BaseItem):
def __init__(self, font, text, pos, size, center=False):
scroll_speed = 2
def __init__(self, font, text, pos, size, center=False, background=None,
scroll_no_fit=True):
self.font = font
self.text = text
self.scroll_no_fit = scroll_no_fit
self.color = (255, 255, 255)
self.box = self.font.render(text, True, self.color)
self.box = self.box.convert_alpha()
self.background = background
if size is not None:
if size[1] == -1:
height = self.font.size(text)[1]
@@ -232,6 +108,8 @@ class TextItem(BaseItem):
size[0]:
self.fit_horizontal = False
self.step = 0
self.step_2 = None
self.scroll_white_gap = self.font.get_height() * 4
else:
self.fit_horizontal = True
if self.pos[1] + self.box.get_rect().height > pos[1] + \
@@ -246,35 +124,69 @@ class TextItem(BaseItem):
self.center = center
if self.center:
if self.fit_horizontal:
self.margin = (self.size[0]-self.box.get_rect().width)/2
self.margin = (self.size[0] -
self.box.get_rect().width)/2
def update(self):
if not self.fit_horizontal:
if self.step > self.box.get_rect().width:
self.step = -self.size[0]
if self.scroll_no_fit and not self.fit_horizontal:
self.step += TextItem.scroll_speed
if self.step_2 is None:
if (self.box.get_rect().width - self.step +
self.scroll_white_gap) < self.size[0]:
self.step_2 = \
self.box.get_rect().width - \
self.step + self.scroll_white_gap
else:
self.step = self.step + 1
self.step_2 -= TextItem.scroll_speed
if self.step_2 < 0:
self.step = 0 - self.step_2
self.step_2 = None
return True
else:
return BaseItem.update(self)
def render(self, surface):
if self.background:
surface.fill(self.background, rect=self.rect_in_pos)
pygame.draw.rect(surface, (0, 0, 0), self.rect_in_pos, 1)
if self.fit_horizontal:
surface.blit(self.box, ((self.pos[0] + self.margin), self.pos[1]), area=self.rect)
surface.blit(
self.box, ((self.pos[0] + self.margin),
self.pos[1]), area=self.rect)
else:
if self.scroll_no_fit:
surface.blit(self.box, self.pos,
area=pygame.Rect(self.step, 0, self.size[0],
self.size[1]))
if self.step_2 is not None:
surface.blit(self.box, (self.pos[0]+self.step_2,
self.pos[1]),
area=pygame.Rect(0, 0,
self.size[0] -
self.step_2,
self.size[1]))
else:
step = self.box.get_rect().width - self.size[0]
surface.blit(self.box, self.pos,
area=pygame.Rect(step, 0, self.size[0],
self.size[1]))
def set_text(self, text, change_size):
if text != self.text:
if change_size:
TextItem.__init__(self, self.font, text, self.pos,
None, self.center)
None, self.center, self.background,
self.scroll_no_fit)
else:
TextItem.__init__(self, self.font, text, self.pos,
self.size, self.center)
self.size, self.center, self.background,
self.scroll_no_fit)
def add_text(self, add_text, change_size):
self.set_text(self.text+add_text, change_size)
def remove_text(self, chars, change_size):
self.set_text(self.text[:-chars], change_size)
class TouchObject(BaseItem):
@@ -282,6 +194,15 @@ class TouchObject(BaseItem):
BaseItem.__init__(self, pos, size)
self.active = False
self.selected = False
self.selected_box = pygame.Surface(size, pygame.SRCALPHA)
self.selected_box = self.selected_box.convert_alpha()
self.selected_box.fill((0, 0, 0, 128))
self.selected_box_rectangle = pygame.Surface(size, pygame.SRCALPHA)
self.selected_box_rectangle = \
self.selected_box_rectangle.convert_alpha()
pygame.draw.rect(self.selected_box_rectangle, (255, 255, 255),
self.selected_box_rectangle.get_rect(),
size[1]/10+1)
def is_pos_inside(self, pos):
return self.rect_in_pos.collidepoint(pos)
@@ -292,38 +213,51 @@ class TouchObject(BaseItem):
def set_selected(self, selected):
self.selected = selected
def render(self, surface):
if self.selected:
surface.blit(self.selected_box, self.pos)
surface.blit(self.selected_box_rectangle, self.pos)
def pre_render(self, surface):
if self.selected:
surface.blit(self.selected_box, self.pos)
def post_render(self, surface):
if self.selected:
surface.blit(self.selected_box_rectangle, self.pos)
class TouchAndTextItem(TouchObject, TextItem):
def __init__(self, font, text, pos, size, center=False):
TextItem.__init__(self, font, text, pos, size, center=center)
def __init__(self, font, text, pos, size, center=False, background=None,
scroll_no_fit=True):
TextItem.__init__(self, font, text, pos, size, center=center,
background=background, scroll_no_fit=scroll_no_fit)
TouchObject.__init__(self, pos, self.size)
self.active_color = (0, 150, 255)
self.selected_color = (150, 0, 255)
self.normal_box = self.box
self.active_box = self.font.render(text, True,
self.active_color)
self.selected_box = self.font.render(text, True,
self.selected_color)
def update(self):
TextItem.update(self)
return TextItem.update(self)
def set_text(self, text, change_size):
TextItem.set_text(self, text, change_size)
self.normal_box = self.box
self.active_box = self.font.render(text, True,
self.active_color)
self.selected_box = self.font.render(text, True,
self.selected_color)
def set_active(self, active):
TouchObject.set_active(self, active)
if self.active:
self.box = self.active_box
else:
self.box = self.normal_box
def render(self, surface):
if not self.fit_horizontal:
self.rect = pygame.Rect(self.step, 0, self.size[0],
self.size[1])
if self.selected:
surface.blit(self.selected_box, (self.pos[0]+self.margin, self.pos[1]), area=self.rect)
elif self.active:
surface.blit(self.active_box, (self.pos[0]+self.margin, self.pos[1]), area=self.rect)
else:
surface.blit(self.box, (self.pos[0]+self.margin, self.pos[1]), area=self.rect)
TouchObject.pre_render(self, surface)
TextItem.render(self, surface)
TouchObject.post_render(self, surface)
class Progressbar(TouchObject):
@@ -332,14 +266,16 @@ class Progressbar(TouchObject):
self.value = 0
self.max = max_value
self.back_color = (0, 0, 0, 128)
self.main_color = (0, 150, 255)
self.surface = pygame.Surface(self.size, pygame.SRCALPHA)
self.main_color = (0, 150, 255, 150)
self.surface = pygame.Surface(self.size, pygame.SRCALPHA)\
.convert_alpha()
self.surface.fill(self.back_color)
self.value_text = value_text
if value_text:
self.text = TextItem(font, str(max_value), pos, None)
self.text.pos = (
self.pos[0] + self.size[0] / 2 - self.text.size[0] /
self.text.pos = (self.pos[0]
+ self.size[0] / 2 -
self.text.size[0] /
2, self.text.pos[1])
self.text.set_text(str(self.value), True)
else:
@@ -348,9 +284,16 @@ class Progressbar(TouchObject):
self.pos[0] + self.size[0] / 2 - self.text.size[0] /
2, self.text.pos[1])
# Rectangle
self.rectangle = pygame.Surface(size, pygame.SRCALPHA)\
.convert_alpha()
pygame.draw.rect(self.rectangle, (255, 255, 255),
self.rectangle.get_rect(),
size[1]/20+1)
def render(self, surface):
surface.blit(self.surface, self.pos)
surface.blit(self.rectangle, self.pos)
self.text.render(surface)
def set_value(self, value):
@@ -358,9 +301,10 @@ class Progressbar(TouchObject):
self.value = value
if self.value_text:
self.set_text(str(self.value))
self.text.pos = (
self.pos[0] + self.size[0] / 2 - self.text.size[0] /
2, self.text.pos[1])
self.text.pos = (self.pos[0]
+ self.size[0] / 2 -
self.text.size[0]
/ 2, self.text.pos[1])
self.surface.fill(self.back_color)
pos_pixel = value * self.size[0] / self.max
rect = pygame.Rect(0, 0, pos_pixel, self.size[1])
@@ -383,7 +327,8 @@ class ScrollBar(TouchObject):
self.max = max_value
self.items_on_screen = items_on_screen
self.current_item = 0
self.back_bar = pygame.Surface(self.size, pygame.SRCALPHA)
self.back_bar = pygame.Surface(self.size, pygame.SRCALPHA)\
.convert_alpha()
self.back_bar.fill((255, 255, 255, 128))
self.bar_pos = 0
if self.max < 1:
@@ -392,7 +337,7 @@ class ScrollBar(TouchObject):
self.bar_size = math.ceil(
float(self.items_on_screen) / float(self.max) * float(
self.size[1]))
self.bar = pygame.Surface((self.size[0], self.bar_size))
self.bar = pygame.Surface((self.size[0], self.bar_size)).convert()
self.bar.fill((255, 255, 255))
def render(self, surface):

View File

@@ -0,0 +1,6 @@
# flake8: noqa
from input_manager import InputManager
try:
from gpio_inpput_manager import GPIOManager
except ImportError:
pass

View File

@@ -1,8 +1,9 @@
import logging
import pygame
import RPi.GPIO as GPIO
import pygame
logger = logging.getLogger(__name__)
@@ -45,6 +46,7 @@ def right(channel):
type = pygame.KEYUP
else:
type = pygame.KEYDOWN
dict['unicode'] = None
dict['key'] = pygame.K_RIGHT
event = pygame.event.Event(type, dict)
pygame.event.post(event)
@@ -56,6 +58,7 @@ def left(channel):
type = pygame.KEYUP
else:
type = pygame.KEYDOWN
dict['unicode'] = None
dict['key'] = pygame.K_RIGHT
event = pygame.event.Event(type, dict)
pygame.event.post(event)
@@ -67,6 +70,7 @@ def down(channel):
type = pygame.KEYUP
else:
type = pygame.KEYDOWN
dict['unicode'] = None
dict['key'] = pygame.K_DOWN
event = pygame.event.Event(type, dict)
pygame.event.post(event)
@@ -78,6 +82,7 @@ def up(channel):
type = pygame.KEYUP
else:
type = pygame.KEYDOWN
dict['unicode'] = None
dict['key'] = pygame.K_UP
event = pygame.event.Event(type, dict)
pygame.event.post(event)
@@ -89,11 +94,7 @@ def enter(channel):
type = pygame.KEYUP
else:
type = pygame.KEYDOWN
dict['unicode'] = None
dict['key'] = pygame.K_RETURN
event = pygame.event.Event(type, dict)
pygame.event.post(event)

View File

@@ -20,6 +20,9 @@ class InputManager():
right = 3
enter = 4
special_keys = [pygame.K_DOWN, pygame.K_UP, pygame.K_LEFT,
pygame.K_RIGHT, pygame.K_RETURN]
def __init__(self, size):
self.down_pos = (0, 0)
self.up_pos = (0, 0)
@@ -37,13 +40,13 @@ class InputManager():
touch_event = InputEvent(InputManager.swipe,
self.down_pos,
self.up_pos, True,
InputManager.up)
InputManager.up, None)
return touch_event
elif event.button == 5:
touch_event = InputEvent(InputManager.swipe,
self.down_pos,
self.up_pos, True,
InputManager.down)
InputManager.down, None)
return touch_event
elif event.button == 1 and self.down_button == 1:
touch_event = self.mouse_up(event)
@@ -51,7 +54,7 @@ class InputManager():
elif event.button == 3 and self.down_button == 3:
touch_event = InputEvent(InputManager.long_click,
self.down_pos, self.up_pos,
None, None)
None, None, None)
return touch_event
else:
return None
@@ -59,14 +62,20 @@ class InputManager():
self.mouse_down(event)
return None
elif event.type == pygame.KEYDOWN:
self.key_down(event)
return None
return self.key_down(event)
elif event.type == pygame.KEYUP:
return self.key_up(event)
def key_down(self, event):
if event.unicode is not None\
and len(event.unicode) > 0 and event.key not in \
InputManager.special_keys:
return InputEvent(InputManager.key, None, None, None,
None, event.unicode)
else:
self.last_key = event.key
self.down_time = time.time()
return None
def key_up(self, event):
if self.last_key == event.key:
@@ -83,8 +92,14 @@ class InputManager():
else:
return None
if direction is not None:
if time.time() - self.down_time > \
InputManager.long_click_min_time:
longpress = True
else:
longpress = False
return InputEvent(InputManager.key, None, None, None,
direction)
direction, self.last_key,
longpress=longpress)
def mouse_down(self, event):
self.down_pos = event.pos
@@ -93,10 +108,10 @@ class InputManager():
def mouse_up(self, event):
self.up_pos = event.pos
if abs(self.down_pos[0] - self.up_pos[
0]) < self.max_move_margin:
if abs(self.down_pos[1] - self.up_pos[
1]) < self.max_move_margin:
if abs(self.down_pos[0] -
self.up_pos[0]) < self.max_move_margin:
if abs(self.down_pos[1] -
self.up_pos[1]) < self.max_move_margin:
if time.time() - InputManager.long_click_min_time > \
self.down_time:
return InputEvent(InputManager.long_click,
@@ -106,23 +121,25 @@ class InputManager():
return InputEvent(InputManager.click,
self.down_pos,
self.up_pos, None, None)
elif abs(self.down_pos[1] - self.up_pos[
1]) > self.min_swipe_move:
elif abs(self.down_pos[1] - self.up_pos[1])\
> self.min_swipe_move:
return InputEvent(InputManager.swipe, self.down_pos,
self.up_pos, True, None)
elif self.down_pos[1] - self.up_pos[1] < self.max_move_margin:
if abs(self.down_pos[0] - self.up_pos[
0]) > self.min_swipe_move:
if abs(self.down_pos[0] - self.up_pos[0]) > \
self.min_swipe_move:
return InputEvent(InputManager.swipe, self.down_pos,
self.up_pos, False, None)
class InputEvent():
class InputEvent:
def __init__(self, event_type, down_pos, current_pos, vertical,
direction):
direction, unicode=None, longpress=False):
self.type = event_type
self.down_pos = down_pos
self.current_pos = current_pos
self.unicode = unicode
self.longpress = longpress
if event_type is InputManager.swipe and direction is None:
if vertical:
if self.down_pos[1] < self.current_pos[1]:

View File

@@ -1,89 +0,0 @@
import logging
import mopidy.models
from .list_view import ListView
from .input_manager import InputManager
from .base_screen import BaseScreen
logger = logging.getLogger(__name__)
class LibraryScreen(BaseScreen):
def __init__(self, size, base_size, manager, fonts):
BaseScreen.__init__(self, size, base_size, manager, fonts)
self.list_view = ListView((0, 0), (
self.size[0], self.size[1] - self.base_size),
self.base_size,
self.fonts['base'])
self.directory_list = []
self.current_directory = None
self.library = None
self.library_strings = None
self.lookup_uri(None)
def get_dirty_area(self):
return self.list_view.get_dirty_area()
def go_inside_directory(self, uri):
self.directory_list.append(self.current_directory)
self.current_directory = uri
self.lookup_uri(uri)
def lookup_uri(self, uri):
self.library_strings = []
if uri is not None:
self.library_strings.append("..")
self.library = self.manager.core.library.browse(uri).get()
for lib in self.library:
self.library_strings.append(lib.name)
self.list_view.set_list(self.library_strings)
def go_up_directory(self):
if len(self.directory_list):
directory = self.directory_list.pop()
self.current_directory = directory
self.lookup_uri(directory)
def update(self, screen, update_all):
self.list_view.render(screen)
def touch_event(self, touch_event):
clicked = self.list_view.touch_event(touch_event)
if clicked is not None:
if touch_event.type == InputManager.long_click:
if self.current_directory is not None:
if clicked == 0:
self.go_up_directory()
else:
self.play_uri(self.library[clicked - 1].uri,
False)
else:
self.play_uri(self.library[clicked].uri, False)
else:
if self.current_directory is not None:
if clicked == 0:
self.go_up_directory()
else:
if self.library[
clicked - 1].type == mopidy.models.Ref.TRACK:
self.play_uri(
self.library[clicked - 1].uri, True)
else:
self.go_inside_directory(
self.library[clicked - 1].uri)
else:
if self.library[
clicked].type == mopidy.models.Track:
self.play_uri(self.library[clicked].uri, True)
else:
self.go_inside_directory(
self.library[clicked].uri)
def play_uri(self, uri, track):
self.manager.core.tracklist.clear()
if track:
self.manager.core.tracklist.add(uri=uri)
self.manager.core.playback.play()
else:
# TODO: add folder to tracks to play
pass

View File

@@ -1,92 +0,0 @@
import os
import socket
import mopidy
from .screen_objects import ScreenObjectsManager, TouchAndTextItem
from .input_manager import InputManager
from .base_screen import BaseScreen
class MenuScreen(BaseScreen):
def __init__(self, size, base_size, manager, fonts):
BaseScreen.__init__(self, size, base_size, manager, fonts)
self.ip = None
self.screen_objects = ScreenObjectsManager()
# Exit mopidy button
button = TouchAndTextItem(self.manager.fonts['icon'],
u"\ue611",
(0, 0), None)
self.screen_objects.set_touch_object("exit_icon", button)
button = TouchAndTextItem(self.fonts['base'],
"Exit Mopidy",
(button.get_right_pos(),
0),
None)
self.screen_objects.set_touch_object("exit", button)
# Shutdown button
button = TouchAndTextItem(self.fonts['icon'],
u"\ue60b",
(0, self.base_size * 1), None)
self.screen_objects.set_touch_object("shutdown_icon", button)
button = TouchAndTextItem(self.fonts['base'],
"Shutdown",
(button.get_right_pos(),
self.base_size * 1),
None)
self.screen_objects.set_touch_object("shutdown", button)
# Restart button
button = TouchAndTextItem(self.fonts['icon'],
u"\ue609",
(0, self.base_size * 2), None)
self.screen_objects.set_touch_object("restart_icon", button)
button = TouchAndTextItem(self.fonts['base'],
"Restart",
(button.get_right_pos(),
self.base_size * 2),
None)
self.screen_objects.set_touch_object("restart", button)
# IP addres
button = TouchAndTextItem(self.fonts['base'], "IP: ",
(0, self.base_size * 3), None)
self.screen_objects.set_touch_object("ip", button)
def update(self, screen, update_all):
self.screen_objects.render(screen)
def touch_event(self, event):
if event.type == InputManager.click:
clicked = self.screen_objects.get_touch_objects_in_pos(
event.current_pos)
for key in clicked:
if key == "exit_icon" or key == "exit":
mopidy.utils.process.exit_process()
elif key == "shutdown_icon" or key == "shutdown":
if os.system("gksu -- shutdown now -h") != 0:
os.system("shutdown now -h")
elif key == "restart_icon" or key == "restart":
if os.system("gksu -- shutdown -r now") != 0:
os.system("shutdown -r now")
elif key == "ip":
self.check_connection()
# Will check internet connection
def check_connection(self):
try:
self.manager.set_connection(False, True)
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.connect(("8.8.8.8", 80))
self.ip = s.getsockname()[0]
s.close()
self.screen_objects.get_touch_object("ip").set_text(
"IP: " + self.ip, "None")
self.manager.set_connection(True, False)
except socket.error:
s.close()
self.ip = None
self.screen_objects.get_touch_object("ip").set_text(
"IP: No internet", "None")
self.manager.set_connection(False, False)

View File

@@ -1,33 +0,0 @@
from .list_view import ListView
from .base_screen import BaseScreen
class PlaylistScreen(BaseScreen):
def __init__(self, size, base_size, manager, fonts):
BaseScreen.__init__(self, size, base_size, manager, fonts)
self.list_view = ListView((0, 0), (
self.size[0], self.size[1] - self.base_size),
self.base_size,
self.fonts['base'])
self.playlists_strings = []
self.playlists = []
self.playlists_loaded()
def update(self, screen, update_all):
self.list_view.render(screen)
def playlists_loaded(self):
self.playlists_strings = []
self.playlists = []
for playlist in self.manager.core.playlists.playlists.get():
self.playlists.append(playlist)
self.playlists_strings.append(playlist.name)
self.list_view.set_list(self.playlists_strings)
def touch_event(self, touch_event):
clicked = self.list_view.touch_event(touch_event)
if clicked is not None:
self.manager.core.tracklist.clear()
self.manager.core.tracklist.add(
uri=self.playlists[clicked].uri)
self.manager.core.playback.play()

View File

@@ -1,18 +1,17 @@
import logging
import traceback
import pygame
from graphic_utils import DynamicBackground, \
ScreenObjectsManager, TouchAndTextItem
from input import InputManager
from pkg_resources import Requirement, resource_filename
from .search_screen import SearchScreen
from .library_screen import LibraryScreen
from .main_screen import MainScreen
from .menu_screen import MenuScreen
from .playlist_screen import PlaylistScreen
from .screen_objects import ScreenObjectsManager, \
TouchAndTextItem
from .input_manager import InputManager
from .tracklist import Tracklist
from .dynamic_background import DynamicBackground
import pygame
from screens import BaseScreen, Keyboard, LibraryScreen, MainScreen, MenuScreen,\
PlaylistScreen, SearchScreen, Tracklist
logger = logging.getLogger(__name__)
@@ -25,33 +24,53 @@ menu_index = 5
class ScreenManager():
def __init__(self, size, core, cache):
self.size = size
def __init__(self, size, core, cache, resolution_factor):
self.core = core
self.cache = cache
self.fonts = {}
self.background = DynamicBackground()
self.current_screen = 0
self.base_size = self.size[1] / 8
font = resource_filename(
Requirement.parse("mopidy-touchscreen"),
"mopidy_touchscreen/icomoon.ttf")
self.fonts['base'] = pygame.font.SysFont("verdana",
self.base_size)
self.fonts['icon'] = pygame.font.Font(font, self.base_size)
try:
self.screens = [
SearchScreen(size, self.base_size, self, self.fonts),
MainScreen(size, self.base_size, self, self.fonts, cache, core),
Tracklist(size, self.base_size, self, self.fonts),
LibraryScreen(size, self.base_size, self, self.fonts),
PlaylistScreen(size, self.base_size, self, self.fonts),
MenuScreen(size, self.base_size, self, self.fonts)]
except:
traceback.print_exc()
self.background = None
self.current_screen = library_index
# Init variables in init
self.base_size = None
self.size = None
self.screens = None
self.track = None
self.input_manager = InputManager(size)
self.down_bar_objects = ScreenObjectsManager()
self.screen_changed = True
self.down_bar = None
self.keyboard = None
self.update_type = BaseScreen.update_all
self.resolution_factor = resolution_factor
self.init_manager(size)
def init_manager(self, size):
self.size = size
self.background = DynamicBackground(self.size)
self.base_size = self.size[1] / self.resolution_factor
font = resource_filename(
Requirement.parse("mopidy-touchscreen"),
"mopidy_touchscreen/icomoon.ttf")
self.fonts['base'] = pygame.font.SysFont("arial",
int(self.base_size*0.9))
self.fonts['icon'] = pygame.font.Font(font, int(self.base_size*0.9))
try:
self.screens = [
SearchScreen(size, self.base_size, self, self.fonts),
MainScreen(size, self.base_size, self, self.fonts,
self.cache, self.core, self.background),
Tracklist(size, self.base_size, self, self.fonts),
LibraryScreen(size, self.base_size, self, self.fonts),
PlaylistScreen(size,
self.base_size, self, self.fonts),
MenuScreen(size, self.base_size, self, self.fonts, self.core)]
except:
traceback.print_exc()
self.track = None
# Menu buttons
@@ -59,35 +78,35 @@ class ScreenManager():
# Search button
button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
(0, self.base_size * 7),
(0, self.size[1] - self.base_size),
button_size, center=True)
self.down_bar_objects.set_touch_object("menu_0", button)
x = button.get_right_pos()
# Main button
button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
(x, self.base_size * 7),
(x, self.size[1] - self.base_size),
button_size, center=True)
self.down_bar_objects.set_touch_object("menu_1", button)
x = button.get_right_pos()
# Tracklist button
button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
(x, self.base_size * 7),
(x, self.size[1] - self.base_size),
button_size, center=True)
self.down_bar_objects.set_touch_object("menu_2", button)
x = button.get_right_pos()
# Library button
button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
(x, self.base_size * 7),
(x, self.size[1] - self.base_size),
button_size, center=True)
self.down_bar_objects.set_touch_object("menu_3", button)
x = button.get_right_pos()
# Playlist button
button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
(x, self.base_size * 7),
(x, self.size[1] - self.base_size),
button_size, center=True)
self.down_bar_objects.set_touch_object("menu_4", button)
@@ -95,31 +114,64 @@ class ScreenManager():
# Menu button
button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
(x, self.base_size * 7), button_size, center=True)
(x, self.size[1] - self.base_size),
button_size,
center=True)
self.down_bar_objects.set_touch_object("menu_5", button)
# Down bar
self.down_bar = pygame.Surface(
(self.size[0], self.size[1] - self.base_size * 7),
(self.size[0], self.size[1] - self.base_size),
pygame.SRCALPHA)
self.down_bar.fill((0, 0, 0, 128))
self.down_bar.fill((0, 0, 0, 200))
self.options_changed()
self.mute_changed(self.core.playback.mute.get())
self.playback_state_changed(self.core.playback.state.get(),
self.core.playback.state.get())
playback_state = self.core.playback.state.get()
self.playback_state_changed(playback_state,
playback_state)
self.screens[menu_index].check_connection()
self.change_screen(library_index)
def update(self):
surface = pygame.Surface(self.size)
self.background.draw_background(surface)
self.screens[self.current_screen].update(surface,
self.screen_changed)
surface.blit(self.down_bar, (0, self.base_size * 7))
self.change_screen(self.current_screen)
self.update_type = BaseScreen.update_all
def get_update_type(self):
if self.update_type == BaseScreen.update_all:
self.update_type = BaseScreen.no_update
return BaseScreen.update_all
else:
if self.keyboard:
return BaseScreen.no_update
else:
if self.background.should_update():
return BaseScreen.update_all
else:
if self.screens[self.current_screen].should_update():
return BaseScreen.update_partial
else:
return BaseScreen.no_update
def update(self, screen):
update_type = self.get_update_type()
if update_type != BaseScreen.no_update:
rects = []
surface = self.background.draw_background()
if self.keyboard:
self.keyboard.update(surface)
else:
self.screens[self.current_screen].\
update(surface, update_type, rects)
surface.blit(self.down_bar, (0, self.size[1] - self.base_size))
self.down_bar_objects.render(surface)
self.screen_changed = False
return surface
if update_type == BaseScreen.update_all or len(rects) < 1:
screen.blit(surface, (0, 0))
pygame.display.flip()
else:
for rect in rects:
screen.blit(surface, rect, area=rect)
pygame.display.update(rects)
def track_started(self, track):
self.track = track
@@ -127,43 +179,66 @@ class ScreenManager():
self.screens[tracklist_index].track_started(track)
def track_playback_ended(self, tl_track, time_position):
self.screens[main_screen_index].track_playback_ended(tl_track, time_position)
self.screens[main_screen_index].track_playback_ended(
tl_track, time_position)
def event(self, event):
event = self.input_manager.event(event)
if event is not None:
if not self.manage_event(event):
if self.keyboard is not None:
self.keyboard.touch_event(event)
elif not self.manage_event(event):
self.screens[self.current_screen].touch_event(event)
self.update_type = BaseScreen.update_all
def manage_event(self, event):
if event.type == InputManager.click:
objects = self.down_bar_objects.get_touch_objects_in_pos(event.current_pos)
objects = \
self.down_bar_objects.get_touch_objects_in_pos(
event.current_pos)
return self.click_on_objects(objects, event)
else:
if event.type == InputManager.key and not event.longpress:
dir = event.direction
if dir == InputManager.right or dir == InputManager.left:
if not self.screens[self.current_screen]\
.change_screen(dir):
if dir == InputManager.right:
self.change_screen(self.current_screen+1)
else:
self.change_screen(self.current_screen-1)
return True
return False
def volume_changed(self, volume):
self.screens[main_screen_index].volume_changed(volume)
self.update_type = BaseScreen.update_all
def playback_state_changed(self, old_state, new_state):
self.screens[main_screen_index].playback_state_changed(old_state, new_state)
self.screens[main_screen_index].playback_state_changed(
old_state, new_state)
self.update_type = BaseScreen.update_all
def mute_changed(self, mute):
self.screens[main_screen_index].mute_changed(mute)
self.update_type = BaseScreen.update_all
def tracklist_changed(self):
self.screens[tracklist_index].tracklist_changed()
self.update_type = BaseScreen.update_all
def options_changed(self):
self.screens[main_screen_index].options_changed()
self.screens[menu_index].options_changed()
self.update_type = BaseScreen.update_all
def change_screen(self, new_screen):
self.screen_changed = True
if new_screen > -1 and new_screen < len(self.screens):
self.down_bar_objects.get_touch_object(
"menu_" + str(self.current_screen)).set_active(False)
self.current_screen = new_screen
self.down_bar_objects.get_touch_object(
"menu_" + str(new_screen)).set_active(True)
self.update_type = BaseScreen.update_all
def click_on_objects(self, objects, event):
if objects is not None:
@@ -175,12 +250,21 @@ class ScreenManager():
def playlists_loaded(self):
self.screens[playlist_index].playlists_loaded()
def set_connection(self, connection, loading):
self.screens[main_screen_index].set_connection(connection, loading)
def check_connection(self):
self.screens[menu_index].check_connection()
self.update_type = BaseScreen.update_all
def search(self, query, mode):
self.screens[search_index].search(query, mode)
self.update_type = BaseScreen.update_all
def resize(self, event):
self.init_manager(event.size)
self.update_type = BaseScreen.update_all
def open_keyboard(self, input_listener):
self.keyboard = Keyboard(self.size, self.base_size, self,
self.fonts, input_listener)
self.update_type = BaseScreen.update_all
def close_keyboard(self):
self.keyboard = None
self.update_type = BaseScreen.update_all

View File

@@ -0,0 +1,9 @@
# flake8: noqa
from base_screen import BaseScreen
from library_screen import LibraryScreen
from keyboard_screen import Keyboard
from main_screen import MainScreen
from menu_screen import MenuScreen
from playlist_screen import PlaylistScreen
from search_screen import SearchScreen
from tracklist import Tracklist

View File

@@ -0,0 +1,30 @@
class BaseScreen():
update_all = 0
update_partial = 1
no_update = 2
def __init__(self, size, base_size, manager, fonts):
self.size = size
self.base_size = base_size
self.manager = manager
self.fonts = fonts
def update(self, surface, update_type, rects):
"""
Draw this screen to the surface
:param surface:
:param update_type:
:param rects:
"""
pass
def event(self, event):
pass
def change_screen(self, direction):
return False
def should_update(self):
return BaseScreen.update_partial

View File

@@ -0,0 +1,252 @@
import pygame
from .base_screen import BaseScreen
from ..graphic_utils import ScreenObjectsManager, TouchAndTextItem
from ..input import InputManager
class Keyboard(BaseScreen):
def __init__(self, size, base_size, manager, fonts, listener):
BaseScreen.__init__(self, size, base_size, manager, fonts)
self.base_width = size[0]/10
self.base_height = size[1]/5
self.listener = listener
self.manager = manager
self.selected_row = 0
self.selected_col = 0
self.selected_others = -1
self.font = pygame.font.SysFont("arial", size[1]/6)
self.keyboards = [ScreenObjectsManager(), ScreenObjectsManager()]
self.other_objects = ScreenObjectsManager()
self.current_keyboard = 0
self.keys = [[['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'],
['a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', '-'],
[',', 'z', 'x', 'c', 'v', 'b', 'n', 'm', '.', '_']],
[['1', '2', '3', '4', '5', '6', '7', '8', '9', '0'],
['!', '@', '#', '$', '%', '&', '/', '(', ')', '='],
['?', '{', '}', '_', '[', ']', '+', '<', '>', '*']]]
line = self.base_height
for row in self.keys[self.current_keyboard]:
pos = 0
for key in row:
button = \
TouchAndTextItem(self.font, key,
(pos, line),
(self.base_width, self.base_height),
center=True, background=(150, 150, 150))
self.keyboards[self.current_keyboard].\
set_touch_object(key, button)
pos += self.base_width
line += self.base_height
self.current_keyboard = 1
line = self.base_height
for row in self.keys[self.current_keyboard]:
pos = 0
for key in row:
button = \
TouchAndTextItem(self.font, key, (pos, line),
(self.base_width, self.base_height),
center=True, background=(150, 150, 150),
scroll_no_fit=False)
self.keyboards[self.current_keyboard].\
set_touch_object(key, button)
pos += self.base_width
line += self.base_height
self.current_keyboard = 0
# Symbol button
button = TouchAndTextItem(self.font, "123",
(0, self.base_height*4),
(self.base_width*2, self.base_height),
center=True, background=(150, 150, 150),
scroll_no_fit=False)
self.other_objects.set_touch_object("symbols", button)
# remove button
button = TouchAndTextItem(self.font, "<-",
(self.base_width*2, self.base_height*4),
(self.base_width*2, self.base_height),
center=True, background=(150, 150, 150),
scroll_no_fit=False)
self.other_objects.set_touch_object("remove", button)
# Space button
button = TouchAndTextItem(self.font, " ",
(self.base_width*4, self.base_height*4),
(self.base_width*4, self.base_height),
center=True, background=(150, 150, 150),
scroll_no_fit=False)
self.other_objects.set_touch_object("space", button)
# OK button
button = TouchAndTextItem(self.font, "->",
(self.base_width*8, self.base_height*4),
(self.base_width*2, self.base_height),
center=True, background=(150, 150, 150),
scroll_no_fit=False)
self.other_objects.set_touch_object("ok", button)
# EditText button
button = TouchAndTextItem(self.font, "",
(0, 0),
(self.size[0], self.base_height),
center=False, scroll_no_fit=False)
self.other_objects.set_object("text", button)
self.change_selected(0, 0)
def update(self, screen):
screen.fill((0, 0, 0))
self.keyboards[self.current_keyboard].render(screen)
self.other_objects.render(screen)
def touch_event(self, touch_event):
if touch_event.type == InputManager.click:
keys = self.keyboards[self.current_keyboard]\
.get_touch_objects_in_pos(touch_event.current_pos)
for key in keys:
self.other_objects.get_object("text").add_text(key, False)
keys = self.other_objects.get_touch_objects_in_pos(
touch_event.current_pos)
for key in keys:
if key == 'symbols':
self.change_keyboard()
elif key == "remove":
self.other_objects.get_object("text").remove_text(1, False)
elif key == "space":
self.other_objects.get_object("text").add_text(" ", False)
elif key == "ok":
text = self.other_objects.get_object("text").text
self.listener.text_input(text)
self.manager.close_keyboard()
elif touch_event.type == InputManager.key:
if not isinstance(touch_event.unicode, int):
if touch_event.unicode == u'\x08':
self.other_objects.get_object("text").remove_text(1, False)
else:
self.other_objects.get_object("text").add_text(
touch_event.unicode, False)
elif touch_event.direction is not None:
x = 0
y = 0
if touch_event.direction == InputManager.left:
x = -1
elif touch_event.direction == InputManager.right:
x = 1
elif touch_event.direction == InputManager.up:
y = -1
elif touch_event.direction == InputManager.down:
y = 1
if touch_event.direction == InputManager.enter:
self.selected_click()
else:
self.change_selected(x, y)
def change_keyboard(self):
if self.current_keyboard == 0:
self.current_keyboard = 1
else:
self.current_keyboard = 0
if self.selected_others < 0:
self.change_selected(0, 0)
def change_selected(self, x, y):
if self.selected_others < 0:
# We are on the keyboard
# Update col
self.selected_col += x
if self.selected_col < 0:
self.selected_col = 0
elif self.selected_col > 9:
self.selected_col = 9
# Update row
self.selected_row += y
if self.selected_row < 0:
self.selected_row = 0
elif self.selected_row > 2:
# Change to the bottom part
if self.selected_col < 2:
self.selected_others = 0
elif self.selected_col < 4:
self.selected_others = 1
elif self.selected_col < 8:
self.selected_others = 2
else:
self.selected_others = 3
# Update selected
if self.selected_others < 0:
key = self.keys[self.current_keyboard][
self.selected_row][self.selected_col]
self.keyboards[self.current_keyboard].set_selected(key)
else:
self.keyboards[0].set_selected(None)
self.keyboards[1].set_selected(None)
self.set_selected_other()
else:
# We are on the bottom part
if y < 0:
# we are returning to the keyboard
# Select col
if self.selected_others == 0:
self.selected_col = 0
elif self.selected_others == 1:
self.selected_col = 2
elif self.selected_others == 2:
self.selected_col = 4
else:
self.selected_col = 8
self.selected_others = -1
self.set_selected_other()
self.selected_row = 2
key = self.keys[self.current_keyboard][
self.selected_row][self.selected_col]
self.keyboards[self.current_keyboard].set_selected(key)
elif x != 0:
# We change in horizontal
self.selected_others += x
if self.selected_others < 0:
self.selected_others = 0
elif self.selected_others > 3:
self.selected_others = 3
self.set_selected_other()
def selected_click(self):
if self.selected_others >= 0:
if self.selected_others == 0:
self.change_keyboard()
elif self.selected_others == 1:
self.other_objects.get_object("text").remove_text(1, False)
elif self.selected_others == 2:
self.other_objects.get_object("text").add_text(" ", False)
elif self.selected_others == 3:
text = self.other_objects.get_object("text").text
self.listener.text_input(text)
self.manager.close_keyboard()
else:
key = self.keys[self.current_keyboard][
self.selected_row][self.selected_col]
self.other_objects.get_object("text").add_text(
key, False)
def set_selected_other(self):
key = None
if self.selected_others == 0:
key = "symbols"
elif self.selected_others == 1:
key = "remove"
elif self.selected_others == 2:
key = "space"
elif self.selected_others == 3:
key = "ok"
self.other_objects.set_selected(key)

View File

@@ -0,0 +1,75 @@
from base_screen import BaseScreen
import mopidy.models
from ..graphic_utils import ListView
class LibraryScreen(BaseScreen):
def __init__(self, size, base_size, manager, fonts):
BaseScreen.__init__(self, size, base_size, manager, fonts)
self.list_view = ListView((0, 0), (
self.size[0], self.size[1] -
self.base_size), self.base_size, self.fonts['base'])
self.directory_list = []
self.current_directory = None
self.library = None
self.library_strings = None
self.browse_uri(None)
def go_inside_directory(self, uri):
self.directory_list.append(self.current_directory)
self.current_directory = uri
self.browse_uri(uri)
def browse_uri(self, uri):
self.library_strings = []
if uri is not None:
self.library_strings.append("../")
self.library = self.manager.core.library.browse(uri).get()
for lib in self.library:
self.library_strings.append(lib.name)
self.list_view.set_list(self.library_strings)
def go_up_directory(self):
if len(self.directory_list):
directory = self.directory_list.pop()
self.current_directory = directory
self.browse_uri(directory)
def should_update(self):
return self.list_view.should_update()
def update(self, screen, update_type, rects):
update_all = (update_type == BaseScreen.update_all)
self.list_view.render(screen, update_all, rects)
def touch_event(self, touch_event):
clicked = self.list_view.touch_event(touch_event)
if clicked is not None:
if self.current_directory is not None:
if clicked == 0:
self.go_up_directory()
else:
if self.library[clicked - 1].type\
== mopidy.models.Ref.TRACK:
self.play_uri(clicked-1)
else:
self.go_inside_directory(
self.library[clicked - 1].uri)
else:
self.go_inside_directory(self.library[clicked].uri)
def play_uri(self, track_pos):
self.manager.core.tracklist.clear()
tracks = []
for item in self.library:
if item.type == mopidy.models.Ref.TRACK:
tracks.append(self.manager.core.library.lookup(
item.uri).get()[0])
else:
track_pos -= 1
self.manager.core.tracklist.add(tracks)
self.manager.core.playback.play(
tl_track=self.manager.core.tracklist.tl_tracks.get()
[track_pos])

View File

@@ -3,30 +3,38 @@ import json
import logging
import os
import time
import mopidy.core
import urllib
import urllib2
from threading import Thread
import pygame
from .base_screen import BaseScreen
from .screen_objects import (Progressbar, ScreenObjectsManager,
TextItem,
TouchAndTextItem)
from .input_manager import InputManager
from base_screen import BaseScreen
import mopidy.core
import pygame
from ..graphic_utils import Progressbar, \
ScreenObjectsManager, TextItem, TouchAndTextItem
from ..input import InputManager
logger = logging.getLogger(__name__)
class MainScreen(BaseScreen):
def __init__(self, size, base_size, manager, fonts, cache, core):
def __init__(self, size, base_size, manager, fonts, cache, core,
background):
BaseScreen.__init__(self, size, base_size, manager, fonts)
self.core = core
self.track = None
self.cache = cache
self.image = None
self.artists = None
self.update_next_frame = True
self.background = background
self.update_keys = []
self.current_track_pos = 0
self.track_duration = "00:00"
self.touch_text_manager = ScreenObjectsManager()
current_track = self.core.playback.current_track.get()
@@ -35,7 +43,6 @@ class MainScreen(BaseScreen):
else:
self.track_started(current_track)
# Top bar
self.top_bar = pygame.Surface((self.size[0], self.base_size),
pygame.SRCALPHA)
@@ -47,30 +54,6 @@ class MainScreen(BaseScreen):
self.touch_text_manager.set_touch_object("pause_play", button)
x = button.get_right_pos()
# Random
button = TouchAndTextItem(self.fonts['icon'], u"\ue629 ",
(x, 0), None)
self.touch_text_manager.set_touch_object("random", button)
x = button.get_right_pos()
# Repeat
button = TouchAndTextItem(self.fonts['icon'], u"\ue626",
(x, 0), None)
self.touch_text_manager.set_touch_object("repeat", button)
x = button.get_right_pos()
# Single
button = TouchAndTextItem(self.fonts['base'], " 1 ", (x, 0),
None)
self.touch_text_manager.set_touch_object("single", button)
x = button.get_right_pos()
# Internet
button = TouchAndTextItem(self.fonts['icon'], u"\ue602 ",
(x, 0), None)
self.touch_text_manager.set_touch_object("internet", button)
x = button.get_right_pos()
# Mute
button = TouchAndTextItem(self.fonts['icon'], u"\ue61f ",
(x, 0), None)
@@ -84,25 +67,53 @@ class MainScreen(BaseScreen):
self.touch_text_manager.set_touch_object("volume", progress)
progress.set_value(self.core.playback.volume.get())
def update(self, screen, update_all):
def should_update(self):
if len(self.update_keys) > 0:
return True
else:
track_pos_millis = self.core.playback.time_position.get()
new_track_pos = track_pos_millis / 1000
if new_track_pos != self.current_track_pos:
return True
else:
return False
def update(self, screen, update_type, rects):
if update_type == BaseScreen.update_all:
screen.blit(self.top_bar, (0, 0))
if self.track is not None:
self.touch_text_manager.get_touch_object(
"time_progress").set_value(
self.core.playback.time_position.get() / 1000)
self.touch_text_manager.get_touch_object(
"time_progress").set_text(
time.strftime('%M:%S', time.gmtime(
self.core.playback.time_position.get() / 1000)) + "/" + self.track_duration)
self.touch_text_manager.render(screen)
if self.image is not None:
screen.blit(self.image, (
self.base_size / 2, self.base_size + self.base_size / 2))
self.touch_text_manager.render(screen)
return screen
self.base_size / 2, self.base_size +
self.base_size / 2))
elif update_type == BaseScreen.update_partial \
and self.track is not None:
track_pos_millis = self.core.playback.time_position.get()
new_track_pos = track_pos_millis / 1000
if new_track_pos != self.current_track_pos:
progress = self.touch_text_manager.get_touch_object(
"time_progress")
progress.set_value(track_pos_millis)
self.current_track_pos = new_track_pos
progress.set_text(
time.strftime('%M:%S', time.gmtime(
self.current_track_pos)) +
"/" + self.track_duration)
progress.render(screen)
rects.append(progress.rect_in_pos)
for key in self.update_keys:
object = self.touch_text_manager.get_object(key)
object.update()
object.render(screen)
rects.append(object.rect_in_pos)
def track_started(self, track):
self.update_keys = []
self.image = None
x = self.base_size * 5
x = self.size[1] - self.base_size * 3
width = self.size[0] - self.base_size / 2 - x
self.track_duration = time.strftime('%M:%S', time.gmtime(
@@ -114,58 +125,69 @@ class MainScreen(BaseScreen):
self.artists.append(artist)
# Track name
label = TouchAndTextItem(self.fonts['base'],
label = TextItem(self.fonts['base'],
MainScreen.get_track_name(track),
(x, self.base_size * 2),
(x, (self.size[1]-self.base_size*3)/2
- self.base_size*0.5),
(width, -1))
self.touch_text_manager.set_touch_object("track_name", label)
if not label.fit_horizontal:
self.update_keys.append("track_name")
self.touch_text_manager.set_object("track_name", label)
# Album name
label = TouchAndTextItem(self.fonts['base'],
MainScreen.get_track_album_name(track),
(x, self.base_size * 3),
label = TextItem(self.fonts['base'],
MainScreen.get_track_album_name
(track),
(x, (self.size[1]-self.base_size*3)/2
+ self.base_size*0.5),
(width, -1))
self.touch_text_manager.set_touch_object("album_name", label)
if not label.fit_horizontal:
self.update_keys.append("album_name")
self.touch_text_manager.set_object("album_name", label)
# Artist
label = TouchAndTextItem(self.fonts['base'], self.get_artist_string(),
(x, self.base_size * 4),
label = TextItem(self.fonts['base'],
self.get_artist_string(),
(x, (self.size[1]-self.base_size*3)/2
+ self.base_size*1.5),
(width, -1))
self.touch_text_manager.set_touch_object("artist_name", label)
if not label.fit_horizontal:
self.update_keys.append("artist_name")
self.touch_text_manager.set_object("artist_name", label)
# Previous track button
button = TouchAndTextItem(self.fonts['icon'], u"\ue61c",
(0, self.base_size * 6), None)
(0, self.size[1] - self.base_size * 2), None)
self.touch_text_manager.set_touch_object("previous", button)
size_1 = button.get_right_pos()
size_2 = self.fonts['icon'].size(u"\ue61d")[0]
button = TouchAndTextItem(self.fonts['icon'], u"\ue61d",
(self.size[0] - size_2,
self.base_size * 6),
self.size[1] - self.base_size * 2),
None)
self.touch_text_manager.set_touch_object("next", button)
# Progress
progress = Progressbar(self.fonts['base'],
time.strftime('%M:%S', time.gmtime(
0)) + "/" + time.strftime('%M:%S',
time.gmtime(
0)),
(size_1, self.base_size * 6),
0)) + "/" + time.strftime(
'%M:%S', time.gmtime(0)),
(size_1, self.size[1] - self.base_size * 2),
(
self.size[0] - size_1 - size_2,
self.base_size),
track.length / 1000, False)
track.length, False)
self.touch_text_manager.set_touch_object("time_progress",
progress)
self.track = track
if not self.is_image_in_cache():
thread = Thread(target=self.download_image(0))
thread = Thread(target=self.download_image)
thread.start()
else:
self.load_image()
thread = Thread(target=self.load_image)
thread.start()
def get_artist_string(self):
artists_string = ''
@@ -193,7 +215,18 @@ class MainScreen(BaseScreen):
return os.path.isfile(
self.get_cover_folder() + self.get_image_file_name())
def download_image(self, artist_index):
def download_image(self):
image_uris = self.core.library.get_images(
{self.track.uri}).get()[self.track.uri]
if len(image_uris) > 0:
urllib.urlretrieve(image_uris[0].uri,
self.get_cover_folder() +
self.get_image_file_name())
self.load_image()
else:
self.download_image_last_fm(0)
def download_image_last_fm(self, artist_index):
if artist_index < len(self.artists):
try:
safe_artist = urllib.quote_plus(
@@ -214,74 +247,85 @@ class MainScreen(BaseScreen):
self.get_image_file_name())
self.load_image()
except:
self.download_image(artist_index + 1)
self.download_image_last_fm(artist_index + 1)
else:
logger.info("Cover could not be downloaded")
# There is no cover so it will use all the screen size for the text
# There is no cover
# so it will use all the screen size for the text
width = self.size[0] - self.base_size
current = TouchAndTextItem(self.fonts['base'],
MainScreen.get_track_name(self.track),
current = TextItem(self.fonts['base'],
MainScreen.get_track_name
(self.track),
(self.base_size / 2,
self.base_size * 2),
(width, -1))
self.touch_text_manager.set_touch_object("track_name", current)
if not current.fit_horizontal:
self.update_keys.append("track_name")
self.touch_text_manager.set_object("track_name", current)
current = TouchAndTextItem(self.fonts['base'],
MainScreen.get_track_album_name(
self.track),
current = TextItem(self.fonts['base'],
MainScreen.get_track_album_name
(self.track),
(self.base_size / 2,
self.base_size * 3),
(width, -1))
self.touch_text_manager.set_touch_object("album_name", current)
if not current.fit_horizontal:
self.update_keys.append("album_name")
self.touch_text_manager.set_object("album_name", current)
current = TouchAndTextItem(self.fonts['base'],
current = TextItem(self.fonts['base'],
self.get_artist_string(),
(self.base_size / 2,
self.base_size * 4),
(width, -1))
self.touch_text_manager.set_touch_object("artist_name", current)
if not current.fit_horizontal:
self.update_keys.append("artist_name")
self.touch_text_manager.set_object("artist_name", current)
self.background.set_background_image(None)
def track_playback_ended(self, tl_track, time_position):
if self.image is not None:
self.dirty_area.append(pygame.Rect(self.base_size / 2,
self.base_size + self.base_size / 2,
self.image.get_rect().width,
self.image.get_rect().height))
self.background.set_background_image(None)
self.image = None
self.track_duration = "00:00"
width = self.size[0] - self.base_size
current = TouchAndTextItem(self.fonts['base'], "",
(self.base_size / 2, self.base_size * 2),
current = TextItem(self.fonts['base'], "",
(self.base_size / 2,
self.base_size * 2),
(width, -1))
self.touch_text_manager.set_touch_object("track_name", current)
self.touch_text_manager.set_object("track_name", current)
current = TouchAndTextItem(self.fonts['base'], "",
(self.base_size / 2, self.base_size * 3),
current = TextItem(self.fonts['base'], "",
(self.base_size / 2,
self.base_size * 3),
(width, -1))
self.touch_text_manager.set_touch_object("album_name", current)
self.touch_text_manager.set_object("album_name", current)
current = TouchAndTextItem(self.fonts['base'], "",
(self.base_size / 2, self.base_size * 4),
current = TextItem(self.fonts['base'], "",
(self.base_size / 2,
self.base_size * 4),
(width, -1))
self.touch_text_manager.set_touch_object("artist_name", current)
self.touch_text_manager.set_object("artist_name", current)
def load_image(self):
size = self.base_size * 4
self.image = pygame.transform.scale(
pygame.image.load(
size = self.size[1] - self.base_size * 4
image_original = pygame.image.load(
self.get_cover_folder() +
self.get_image_file_name()).convert(),
(size, size))
self.get_image_file_name())
image = pygame.transform.scale(image_original, (size, size))
image = image.convert()
self.image = image
self.background.set_background_image(image_original)
def touch_event(self, event):
if event.type == InputManager.click:
objects = self.touch_text_manager.get_touch_objects_in_pos(
objects = \
self.touch_text_manager.get_touch_objects_in_pos(
event.current_pos)
if objects is not None:
self.click_on_objects(objects, event)
@@ -295,14 +339,32 @@ class MainScreen(BaseScreen):
volume = self.core.playback.volume.get() + 10
if volume > 100:
volume = 100
self.core.playback.volume = volume
self.manager.volume_changed(volume)
self.core.mixer.set_volume(volume)
elif event.direction == InputManager.down:
volume = self.core.playback.volume.get() - 10
if volume < 0:
volume = 0
self.core.playback.volume = volume
self.manager.volume_changed(volume)
self.core.mixer.set_volume(volume)
elif event.type == InputManager.key:
if event.direction == InputManager.enter:
self.click_on_objects(["pause_play"], None)
elif event.direction == InputManager.up:
vol = self.core.mixer.get_volume().get()
vol += 3
if vol > 100:
vol = 100
self.core.mixer.set_volume(vol)
elif event.direction == InputManager.down:
vol = self.core.mixer.get_volume().get()
vol -= 3
if vol < 0:
vol = 0
self.core.mixer.set_volume(vol)
elif event.longpress:
if event.direction == InputManager.left:
self.click_on_objects(["previous"], None)
elif event.direction == InputManager.right:
self.click_on_objects(["next"], None)
def click_on_objects(self, objects, event):
if objects is not None:
@@ -310,7 +372,7 @@ class MainScreen(BaseScreen):
if key == "time_progress":
value = self.touch_text_manager.get_touch_object(
key).get_pos_value(
event.current_pos) * 1000
event.current_pos)
self.core.playback.seek(value)
elif key == "previous":
@@ -329,32 +391,21 @@ class MainScreen(BaseScreen):
mute = not self.core.playback.mute.get()
self.core.playback.set_mute(mute)
self.mute_changed(mute)
elif key == "random":
random = not self.core.tracklist.random.get()
self.core.tracklist.set_random(random)
self.options_changed()
elif key == "repeat":
self.core.tracklist.set_repeat(
not self.core.tracklist.repeat.get())
elif key == "single":
self.core.tracklist.set_single(
not self.core.tracklist.single.get())
elif key == "internet":
self.manager.check_connection()
elif key == "track_name":
self.manager.search(self.track.name, 0)
elif key == "album_name":
self.manager.search(self.track.album.name, 1)
elif key == "artist_name":
self.manager.search(self.get_artist_string(), 2)
def change_volume(self, event):
manager = self.touch_text_manager
volume = manager.get_touch_object("volume")
pos = event.current_pos
value = volume.get_pos_value(pos)
self.core.playback.volume = value
self.volume_changed(value)
self.core.mixer.set_volume(value)
def playback_state_changed(self, old_state, new_state):
if new_state == mopidy.core.PlaybackState.PLAYING:
self.touch_text_manager.get_touch_object(
"pause_play").set_text(u"\ue616", False)
else:
self.touch_text_manager.get_touch_object(
"pause_play").set_text(u"\ue615", False)
def volume_changed(self, volume):
if not self.core.playback.mute.get():
@@ -377,14 +428,6 @@ class MainScreen(BaseScreen):
self.touch_text_manager.get_touch_object("volume").set_value(
volume)
def options_changed(self):
self.touch_text_manager.get_touch_object("random").set_active(
self.core.tracklist.random.get())
self.touch_text_manager.get_touch_object("repeat").set_active(
self.core.tracklist.repeat.get())
self.touch_text_manager.get_touch_object("single").set_active(
self.core.tracklist.single.get())
def mute_changed(self, mute):
self.touch_text_manager.get_touch_object("mute").set_active(
not mute)
@@ -394,24 +437,6 @@ class MainScreen(BaseScreen):
else:
self.volume_changed(self.core.playback.volume.get())
def playback_state_changed(self, old_state, new_state):
if new_state == mopidy.core.PlaybackState.PLAYING:
self.touch_text_manager.get_touch_object(
"pause_play").set_text(u"\ue616", False)
else:
self.touch_text_manager.get_touch_object(
"pause_play").set_text(u"\ue615", False)
def set_connection(self, connection, loading):
internet = self.touch_text_manager.get_touch_object("internet")
if loading:
internet.set_text(u"\ue627", None)
internet.set_active(False)
else:
internet.set_text(u"\ue602", None)
internet.set_active(connection)
@staticmethod
def get_track_name(track):
if track.name is None:
@@ -421,8 +446,8 @@ class MainScreen(BaseScreen):
@staticmethod
def get_track_album_name(track):
if track.album is not None and track.album.name is not None and len(
track.album.name) > 0:
if track.album is not None and track.album.name is not None \
and len(track.album.name) > 0:
return track.album.name
else:
return "Unknow Album"

View File

@@ -0,0 +1,90 @@
import os
import socket
from base_screen import BaseScreen
from ..graphic_utils import ListView
class MenuScreen(BaseScreen):
def __init__(self, size, base_size, manager, fonts, core):
BaseScreen.__init__(self, size, base_size, manager, fonts)
self.ip = None
self.core = core
self.list = ListView((0, 0), (size[0], size[1]-base_size),
base_size, fonts['base'])
self.list_items = ["Random", "Repeat", "Single", "Consume",
"Exit Mopidy", "Shutdown", "Restart", "IP: "]
self.list.set_list(self.list_items)
def should_update(self):
return self.list.should_update()
def update(self, screen, update_type, rects):
update_all = (update_type == BaseScreen.update_all)
self.list.render(screen, update_all, rects)
def touch_event(self, event):
clicked = self.list.touch_event(event)
if clicked is not None:
if clicked == 0:
random = not self.core.tracklist.get_random().get()
self.core.tracklist.set_random(random)
elif clicked == 1:
repeat = not self.core.tracklist.get_repeat().get()
self.core.tracklist.set_repeat(repeat)
elif clicked == 2:
single = not self.core.tracklist.get_single().get()
self.core.tracklist.set_single(single)
elif clicked == 3:
consume = not self.core.tracklist.get_consume().get()
self.core.tracklist.set_consume(consume)
elif clicked == 4:
os.system("pkill mopidy")
elif clicked == 5:
if os.system("gksu -- shutdown now -h") != 0:
os.system("sudo shutdown now -h")
elif clicked == 6:
if os.system("gksu -- shutdown -r now") != 0:
os.system("sudo shutdown -r now")
elif clicked == 7:
self.check_connection()
# Will check internet connection
def check_connection(self):
try:
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.connect(("8.8.8.8", 80))
self.ip = s.getsockname()[0]
s.close()
self.list_items[7] = "IP: " + self.ip
self.list.set_list(self.list_items)
except socket.error:
s.close()
self.ip = None
self.list_items[7] = "IP: No internet"
self.list.set_list(self.list_items)
def options_changed(self):
active = []
if self.core.tracklist.random.get():
active.append(0)
if self.core.tracklist.repeat.get():
active.append(1)
if self.core.tracklist.single.get():
active.append(2)
if self.core.tracklist.consume.get():
active.append(3)
self.list.set_active(active)
def set_connection(self, connection, loading):
internet = self.touch_text_manager.get_touch_object(
"internet")
if loading:
internet.set_text(u"\ue627", None)
internet.set_active(False)
else:
internet.set_text(u"\ue602", None)
internet.set_active(connection)

View File

@@ -0,0 +1,60 @@
from base_screen import BaseScreen
from ..graphic_utils import ListView
class PlaylistScreen(BaseScreen):
def __init__(self, size, base_size, manager, fonts):
BaseScreen.__init__(self, size, base_size, manager, fonts)
self.list_view = ListView((0, 0), (
self.size[0], self.size[1] -
self.base_size), self.base_size,
self.fonts['base'])
self.playlists_strings = []
self.playlists = []
self.selected_playlist = None
self.playlist_tracks = []
self.playlist_tracks_strings = []
self.playlists_loaded()
def should_update(self):
return self.list_view.should_update()
def update(self, screen, update_type, rects):
update_all = (update_type == BaseScreen.update_all)
self.list_view.render(screen, update_all, rects)
def playlists_loaded(self):
self.selected_playlist = None
self.playlists_strings = []
self.playlists = []
for playlist in self.manager.core.playlists.playlists.get():
self.playlists.append(playlist)
self.playlists_strings.append(playlist.name)
self.list_view.set_list(self.playlists_strings)
def playlist_selected(self, playlist):
self.selected_playlist = playlist
self.playlist_tracks = playlist.tracks
self.playlist_tracks_strings = ["../"]
for track in self.playlist_tracks:
self.playlist_tracks_strings.append(track.name)
self.list_view.set_list(self.playlist_tracks_strings)
def touch_event(self, touch_event):
clicked = self.list_view.touch_event(touch_event)
if clicked is not None:
if self.selected_playlist is None:
self.playlist_selected(self.playlists[clicked])
else:
if clicked == 0:
self.selected_playlist = None
self.list_view.set_list(self.playlists_strings)
else:
self.manager.core.tracklist.clear()
self.manager.core.tracklist.add(
self.playlist_tracks)
self.manager.core.playback.play(
tl_track=self.manager.core.
tracklist.tl_tracks.get()
[clicked-1])

View File

@@ -1,15 +1,11 @@
from .list_view import ListView
import logging
from base_screen import BaseScreen
import pygame
from .screen_objects import Progressbar, ScreenObjectsManager, \
TouchAndTextItem, TextItem
from .base_screen import BaseScreen
from .input_manager import InputManager
logger = logging.getLogger(__name__)
from ..graphic_utils import ListView,\
ScreenObjectsManager, TouchAndTextItem
from ..input import InputManager
mode_track_name = 0
mode_album_name = 1
@@ -20,66 +16,85 @@ class SearchScreen(BaseScreen):
def __init__(self, size, base_size, manager, fonts):
BaseScreen.__init__(self, size, base_size, manager, fonts)
self.list_view = ListView((0, self.base_size*2), (
self.size[0], self.size[1] - 3*self.base_size),
self.base_size,
manager.fonts['base'])
self.size[0], self.size[1] -
3*self.base_size), self.base_size, manager.fonts['base'])
self.results_strings = []
self.results = []
self.screen_objects = ScreenObjectsManager()
self.query = ""
# Search button
button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
(0, self.base_size),
None, center=True)
self.screen_objects.set_touch_object(
"search", button)
x = button.get_right_pos()
# Query text
text = TextItem(self.fonts['base'],self.query, (0, 0), (self.size[0], self.base_size), center=True)
self.screen_objects.set_object("query", text)
text = TouchAndTextItem(self.fonts['base'], self.query, (0, 0),
(self.size[0], self.base_size), center=True)
self.screen_objects.set_touch_object("query", text)
# Mode buttons
button_size = (self.size[0] / 3, self.base_size)
self.mode_objects_keys = ["mode_track", "mode_album", "mode_artist"]
button_size = ((self.size[0]-x)/3, self.base_size)
self.mode_objects_keys = ["mode_track", "mode_album",
"mode_artist"]
# Track button
button = TouchAndTextItem(self.fonts['base'], "Track",
(0, self.base_size),
button_size, center=True)
self.screen_objects.set_touch_object(self.mode_objects_keys[0], button)
(x, self.base_size),
(button_size[0], self.base_size),
center=True)
self.screen_objects.set_touch_object(
self.mode_objects_keys[0], button)
# Album button
button = TouchAndTextItem(self.fonts['base'], "Album",
(button_size[0], self.base_size),
(button_size[0]+x, self.base_size),
button_size, center=True)
self.screen_objects.set_touch_object(self.mode_objects_keys[1], button)
self.screen_objects.set_touch_object(
self.mode_objects_keys[1], button)
# Artist button
button = TouchAndTextItem(self.fonts['base'], "Artist",
(button_size[0]*2, self.base_size),
(button_size[0]*2+x, self.base_size),
button_size, center=True)
self.screen_objects.set_touch_object(self.mode_objects_keys[2], button)
self.screen_objects.set_touch_object(
self.mode_objects_keys[2], button)
# Top Bar
self.top_bar = pygame.Surface(
(self.size[0], self.base_size * 2),
pygame.SRCALPHA)
self.top_bar.fill((0, 0, 0, 128))
self.mode = -100
self.mode = -1
self.set_mode(mode=mode_track_name)
self.set_query("")
self.set_query("Search")
def update(self, screen, update_all):
def should_update(self):
return self.list_view.should_update()
def update(self, screen, update_type, rects):
screen.blit(self.top_bar, (0, 0))
self.screen_objects.render(screen)
self.list_view.render(screen)
update_all = (update_type == BaseScreen.update_all)
self.list_view.render(screen, update_all, rects)
def set_mode(self, mode=mode_track_name):
if mode is not self.mode:
self.mode = mode
for key in self.mode_objects_keys:
self.screen_objects.get_touch_object(key).set_active(False)
self.screen_objects.get_touch_object(self.mode_objects_keys[self.mode]).set_active(True)
self.screen_objects.get_touch_object(key).\
set_active(False)
self.screen_objects.get_touch_object(
self.mode_objects_keys[self.mode]).set_active(True)
def set_query(self, query=""):
self.query = query
self.screen_objects.get_object("query").set_text(self.query, False)
self.screen_objects.get_touch_object("query").set_text(
self.query, False)
def search(self, query=None, mode=None):
if query is not None:
@@ -93,7 +108,8 @@ class SearchScreen(BaseScreen):
else:
search_query = {'artist': [self.query]}
if len(self.query) > 0:
current_results = self.manager.core.library.search(search_query).get()
current_results = self.manager.core.library.search(
search_query).get()
self.results = []
self.results_strings = []
for backend in current_results:
@@ -109,8 +125,6 @@ class SearchScreen(BaseScreen):
self.results_strings.append(result.name)
self.list_view.set_list(self.results_strings)
def touch_event(self, touch_event):
if touch_event.type == InputManager.click:
clicked = self.list_view.touch_event(touch_event)
@@ -120,7 +134,8 @@ class SearchScreen(BaseScreen):
uri=self.results[clicked].uri)
self.manager.core.playback.play()
else:
clicked = self.screen_objects.get_touch_objects_in_pos(touch_event.down_pos)
clicked = self.screen_objects.get_touch_objects_in_pos(
touch_event.down_pos)
if len(clicked) > 0:
clicked = clicked[0]
if clicked == self.mode_objects_keys[0]:
@@ -129,5 +144,28 @@ class SearchScreen(BaseScreen):
self.search(mode=1)
if clicked == self.mode_objects_keys[2]:
self.search(mode=2)
if clicked == "query" or clicked == "search":
self.manager.open_keyboard(self)
else:
self.list_view.touch_event(touch_event)
pos = self.list_view.touch_event(touch_event)
if pos is not None:
self.manager.core.tracklist.clear()
self.manager.core.tracklist.add(
uri=self.results[pos].uri)
self.manager.core.playback.play()
def change_screen(self, direction):
if direction == InputManager.right:
if self.mode < 2:
self.set_mode(self.mode+1)
return True
elif direction == InputManager.left:
if self.mode > 0:
self.set_mode(self.mode-1)
return True
else:
self.manager.open_keyboard(self)
return False
def text_input(self, text):
self.search(text, self.mode)

View File

@@ -1,6 +1,7 @@
from .list_view import ListView
from base_screen import BaseScreen
from .main_screen import MainScreen
from .base_screen import BaseScreen
from ..graphic_utils import ListView
class Tracklist(BaseScreen):
@@ -10,13 +11,20 @@ class Tracklist(BaseScreen):
self.base_size = base_size
self.manager = manager
self.list_view = ListView((0, 0), (
self.size[0], self.size[1] - self.base_size), self.base_size, self.fonts['base'])
self.size[0], self.size[1] -
self.base_size), self.base_size, self.fonts['base'])
self.tracks = []
self.tracks_strings = []
self.update_list()
self.track_started(
self.manager.core.playback.current_tl_track.get())
def update(self, screen, update_all):
self.list_view.render(screen)
def should_update(self):
return self.list_view.should_update()
def update(self, screen, update_type, rects):
update_all = (update_type == BaseScreen.update_all)
self.list_view.render(screen, update_all, rects)
def tracklist_changed(self):
self.update_list()
@@ -32,9 +40,8 @@ class Tracklist(BaseScreen):
def touch_event(self, touch_event):
pos = self.list_view.touch_event(touch_event)
if pos is not None:
self.manager.core.playback.change_track(self.tracks[pos],
on_error_step=1)
self.manager.core.playback.play(self.tracks[pos])
def track_started(self, track):
self.list_view.set_selected(
self.list_view.set_active(
[self.manager.core.tracklist.index(track).get()])

View File

@@ -1,11 +1,13 @@
import logging
import os
import traceback
from threading import Thread
import os
from mopidy import core, exceptions
import pygame
import pykka
import mopidy
from mopidy import core
from .screen_manager import ScreenManager
@@ -23,30 +25,35 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
self.fullscreen = config['touchscreen']['fullscreen']
self.screen_size = (config['touchscreen']['screen_width'],
config['touchscreen']['screen_height'])
self.resolution_factor = (config['touchscreen']['resolution_factor'])
if config['touchscreen']['sdl_fbdev'].lower() != "none":
os.environ["SDL_FBDEV"] = config['touchscreen']['sdl_fbdev']
os.environ["SDL_MOUSEDRV"] = config['touchscreen'][
'sdl_mousdrv']
os.environ["SDL_MOUSEDEV"] = config['touchscreen'][
'sdl_mousedev']
os.environ["SDL_AUDIODRIVER"] = config['touchscreen']['sdl_audiodriver']
if config['touchscreen']['sdl_mousdrv'].lower() != "none":
os.environ["SDL_MOUSEDRV"] = (
config['touchscreen']['sdl_mousdrv'])
if config['touchscreen']['sdl_mousedev'].lower() != "none":
os.environ["SDL_MOUSEDEV"] = config['touchscreen']['sdl_mousedev']
if config['touchscreen']['sdl_audiodriver'].lower() != "none":
os.environ["SDL_AUDIODRIVER"] = (
config['touchscreen']['sdl_audiodriver'])
os.environ["SDL_PATH_DSP"] = config['touchscreen']['sdl_path_dsp']
pygame.init()
pygame.display.set_caption("Mopidy-Touchscreen")
if self.fullscreen:
self.screen = pygame.display.set_mode(self.screen_size,
pygame.FULLSCREEN)
else:
self.screen = pygame.display.set_mode(self.screen_size)
self.get_display_surface(self.screen_size)
pygame.mouse.set_visible(self.cursor)
self.screen_manager = ScreenManager(self.screen_size,
self.core,
self.cache_dir)
self.cache_dir,
self.resolution_factor)
# Raspberry pi GPIO
self.gpio = config['touchscreen']['gpio']
if self.gpio:
from .gpio_inpput_manager import GPIOManager
from .input import GPIOManager
pins = {}
pins['left'] = config['touchscreen']['gpio_left']
@@ -56,21 +63,32 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
pins['enter'] = config['touchscreen']['gpio_enter']
self.gpio_manager = GPIOManager(pins)
def get_display_surface(self, size):
try:
if self.fullscreen:
self.screen = pygame.display.set_mode(
size, pygame.FULLSCREEN)
else:
self.screen = pygame.display.set_mode(size, pygame.RESIZABLE)
except Exception:
raise exceptions.FrontendError("Error on display init:\n"
+ traceback.format_exc())
def start_thread(self):
clock = pygame.time.Clock()
pygame.event.set_blocked(pygame.MOUSEMOTION)
while self.running:
clock.tick(15)
self.screen.blit(self.screen_manager.update(), (0, 0))
pygame.display.flip()
clock.tick(12)
self.screen_manager.update(self.screen)
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
elif event.type == pygame.KEYUP and event.key == pygame.K_q:
self.running = False
os.system("pkill mopidy")
elif event.type == pygame.VIDEORESIZE:
self.get_display_surface(event.size)
self.screen_manager.resize(event)
else:
self.screen_manager.event(event)
pygame.quit()
mopidy.utils.process.exit_process()
def on_start(self):
try:

View File

@@ -6,8 +6,8 @@ from setuptools import find_packages, setup
def get_version(filename):
content = open(filename).read()
metadata = dict(re.findall("__([a-z]+)__ = '([^']+)'", content))
with open(filename) as fh:
metadata = dict(re.findall("__([a-z]+)__ = '([^']+)'", fh.read()))
return metadata['version']
@@ -26,7 +26,7 @@ setup(
include_package_data=True,
install_requires=[
'setuptools',
'Mopidy >= 0.18',
'Mopidy >= 1.0',
'Pykka >= 1.1',
'pygame'
],

Binary file not shown.

View File

@@ -27,5 +27,3 @@ class ExtensionTest(unittest.TestCase):
# TODO Test the content of your config schema
# self.assertIn('username', schema)
# self.assertIn('password', schema)
# TODO Write more tests

13
tox.ini
View File

@@ -4,15 +4,22 @@ envlist = py27, flake8
[testenv]
sitepackages = true
deps =
coverage
mock
nose
mopidy==dev
pytest
pytest-cov
pytest-xdist
install_command = pip install --allow-unverified=mopidy --pre {opts} {packages}
commands = nosetests -v --with-xunit --xunit-file=xunit-{envname}.xml --with-coverage --cover-package=mopidy_touchscreen
commands =
py.test \
--basetemp={envtmpdir} \
--junit-xml=xunit-{envname}.xml \
--cov=mopidy_touchscreen --cov-report=term-missing \
{posargs}
[testenv:flake8]
deps =
flake8
flake8-import-order
skip_install = true
commands = flake8