Lower CPU usage

Screen will not be always updated
This commit is contained in:
Ander
2015-05-19 17:04:47 +02:00
parent 2ee9d41393
commit e98e198224
17 changed files with 325 additions and 174 deletions

View File

@@ -1,4 +1,4 @@
# flake8: noqa
from dynamic_background import DynamicBackground
from background_manager import DynamicBackground
from list_view import ListView
from screen_objects import *

View File

@@ -0,0 +1,54 @@
import pygame
change_speed = 2
class DynamicBackground():
def __init__(self, size):
self.image_loaded = False
self.size = size
self.surface = pygame.Surface(self.size).convert()
self.surface.fill((145, 16, 16))
self.surface_image = pygame.Surface(self.size).convert()
self.update = True
def draw_background(self):
if self.image_loaded:
return self.surface_image.copy()
else:
return self.surface.copy()
def should_update(self):
if self.update:
self.update = False
return True
else:
return False
def set_background_image(self, image):
if image is not None:
image_size = get_aspect_scale_size(image, self.size)
target = pygame.transform.smoothscale(image, image_size)
target.set_alpha(150)
self.image_loaded = True
self.surface_image.fill((0, 0, 0))
pos = ((self.size[0] - image_size[0])/2,
(self.size[1] - image_size[1])/2)
self.surface_image.blit(target, pos)
else:
self.image_loaded = False
self.update = True
def get_aspect_scale_size(img, (bx, by)):
size = img.get_size()
aspect_x = bx / float(size[0])
aspect_y = by / float(size[1])
if aspect_x > aspect_y:
aspect = aspect_x
else:
aspect = aspect_y
new_size = (int(aspect*size[0]), int(aspect*size[1]))
return new_size

View File

@@ -1,108 +0,0 @@
import random
import pygame
change_speed = 2
class DynamicBackground():
def __init__(self, size):
self.current = get_valid_color()
self.target = get_valid_color()
self.auto_mode = True
self.image_loaded = False
self.size = size
self.surface = pygame.Surface(self.size).convert()
self.target_current_same = False
def draw_background(self):
if self.image_loaded:
return self.surface.copy()
else:
if not self.target_current_same:
for x in range(0, 3):
if abs(self.current[x]-self.target[x]) < change_speed:
self.current[x] = self.target[x]
self.target_current_same = True
else:
self.target_current_same = False
if self.current[x] > self.target[x]:
self.current[x] -= change_speed
elif self.current[x] < self.target[x]:
self.current[x] += change_speed
if self.auto_mode and self.target_current_same:
self.target = get_valid_color()
self.target_current_same = False
self.surface.fill(self.current)
return self.surface.copy()
def set_target_color(self, color, image):
if color is not None:
self.auto_mode = False
self.target_current_same = False
self.target = get_similar_valid_color(color)
else:
self.auto_mode = True
self.target = get_valid_color()
self.target_current_same = False
if image is not None:
image_size = get_aspect_scale_size(image, self.size)
target = pygame.transform.smoothscale(image, image_size)
target.set_alpha(150)
self.image_loaded = True
self.surface.fill((0, 0, 0))
pos = ((self.size[0] - image_size[0])/2,
(self.size[1] - image_size[1])/2)
self.surface.blit(target, pos)
else:
self.image_loaded = False
# It will return the same color if sum is less than 510
# Otherwise a darker color will be returned
# White text should be seen ok with this background color
def get_similar_valid_color(color):
sum = color[0] + color[1] + color[2]
new_color = [0, 0, 0]
if sum > 510:
rest = (sum - 510)/3 + 1
for x in range(0, 3):
new_color[x] = color[x] - rest
return new_color
else:
return color
# Returns an array with 3 integers in range of 0-255
# The sum of the three integers will be lower than 255*2
# (510) to avoid very bright colors
# White text should be seen ok with this background color
def get_valid_color():
color = [0, 0, 0]
total = 0
for i in range(0, 3):
color[i] = random.randint(0, 255)
total += color[i]
extra = total - 510
if extra > 0:
i = random.randint(0, 2)
color[i] -= extra
return color
def get_aspect_scale_size(img, (bx, by)):
size = img.get_size()
aspect_x = bx / float(size[0])
aspect_y = by / float(size[1])
if aspect_x > aspect_y:
aspect = aspect_x
else:
aspect = aspect_y
new_size = (int(aspect*size[0]), int(aspect*size[1]))
return new_size

View File

@@ -23,6 +23,7 @@ class ListView():
self.selected = None
self.active = []
self.set_list([])
self.update_keys = []
# Sets the list for the lisview.
# It should be an iterable of strings
@@ -49,6 +50,7 @@ class ListView():
# Will load items currently displaying in item_pos
def load_new_item_position(self, item_pos):
self.update_keys = []
self.current_item = item_pos
if self.scrollbar:
self.screen_objects.clear_touch(["scrollbar"])
@@ -60,19 +62,36 @@ class ListView():
width = self.size[0] - self.base_size
else:
width = self.size[0]
self.should_update_always = False
while i < self.list_size and z < self.max_rows:
item = TouchAndTextItem(self.font, self.list[i], (
self.pos[0],
self.pos[1] + self.base_size * z), (width, -1))
if not item.fit_horizontal:
self.update_keys.append(str(i))
self.screen_objects.set_touch_object(str(i), item)
i += 1
z += 1
self.reload_selected()
def render(self, surface):
self.screen_objects.render(surface)
def should_update(self):
if len(self.update_keys) > 0:
return True
else:
return False
def render(self, surface, update_all, rects):
if update_all:
self.screen_objects.render(surface)
else:
for key in self.update_keys:
object = self.screen_objects.get_touch_object(key)
object.update()
object.render(surface)
rects.append(object.rect_in_pos)
def touch_event(self, touch_event):
self.must_update = True
if touch_event.type == InputManager.click \
or touch_event.type == InputManager.long_click:
objects = self.screen_objects.get_touch_objects_in_pos(
@@ -127,6 +146,7 @@ class ListView():
# Set active items
def set_active(self, active):
self.must_update = True
for number in self.active:
try:
self.screen_objects.get_touch_object(
@@ -144,6 +164,7 @@ class ListView():
self.active = active
def set_selected(self, selected):
self.must_update = True
if selected > -1 and selected < len(self.list):
if self.selected is not None:
try:
@@ -163,6 +184,7 @@ class ListView():
self.set_selected_on_screen()
def set_selected_on_screen(self):
self.must_update = True
if self.current_item + self.max_rows <= self.selected:
self.move_to(1)
self.set_selected_on_screen()
@@ -171,6 +193,7 @@ class ListView():
self.set_selected_on_screen()
def reload_selected(self):
self.must_update = True
if self.selected is not None:
try:
self.screen_objects.get_touch_object(

View File

@@ -79,12 +79,12 @@ class BaseItem():
return self.pos[0] + self.size[0]
def update(self):
pass
return False
class TextItem(BaseItem):
scroll_speed = 5
scroll_speed = 2
def __init__(self, font, text, pos, size, center=False, background=None):
self.font = font
@@ -228,7 +228,7 @@ class TouchAndTextItem(TouchObject, TextItem):
self.active_color)
def update(self):
TextItem.update(self)
return TextItem.update(self)
def set_text(self, text, change_size):
TextItem.set_text(self, text, change_size)

View File

@@ -69,7 +69,6 @@ class InputManager():
def key_down(self, event):
if len(event.unicode) > 0 and event.key not in \
InputManager.special_keys:
print event
return InputEvent(InputManager.key, None, None, None,
None, event.unicode)
else:

View File

@@ -9,7 +9,7 @@ from pkg_resources import Requirement, resource_filename
import pygame
from screens import Keyboard, LibraryScreen, MainScreen, MenuScreen,\
from screens import BaseScreen, Keyboard, LibraryScreen, MainScreen, MenuScreen,\
PlaylistScreen, SearchScreen, Tracklist
@@ -24,6 +24,7 @@ menu_index = 5
class ScreenManager():
def __init__(self, size, core, cache):
self.core = core
self.cache = cache
@@ -40,6 +41,7 @@ class ScreenManager():
self.down_bar_objects = ScreenObjectsManager()
self.down_bar = None
self.keyboard = None
self.update_type = BaseScreen.update_all
self.init_manager(size)
@@ -51,8 +53,8 @@ class ScreenManager():
Requirement.parse("mopidy-touchscreen"),
"mopidy_touchscreen/icomoon.ttf")
self.fonts['base'] = pygame.font.SysFont("arial",
self.base_size)
self.fonts['icon'] = pygame.font.Font(font, self.base_size)
int(self.base_size*0.9))
self.fonts['icon'] = pygame.font.Font(font, int(self.base_size*0.9))
try:
self.screens = [
SearchScreen(size, self.base_size, self, self.fonts),
@@ -131,15 +133,44 @@ class ScreenManager():
self.screens[menu_index].check_connection()
self.change_screen(self.current_screen)
def update(self):
surface = self.background.draw_background()
if self.keyboard:
self.keyboard.update(surface)
self.update_type = BaseScreen.update_all
def get_update_type(self):
if self.update_type == BaseScreen.update_all:
self.update_type = BaseScreen.no_update
return BaseScreen.update_all
else:
self.screens[self.current_screen].update(surface)
surface.blit(self.down_bar, (0, self.base_size * 7))
self.down_bar_objects.render(surface)
return surface
if self.keyboard:
return BaseScreen.no_update
else:
if self.background.should_update():
return BaseScreen.update_all
else:
if self.screens[self.current_screen].should_update():
return BaseScreen.update_partial
else:
return BaseScreen.no_update
def update(self, screen):
update_type = self.get_update_type()
if update_type != BaseScreen.no_update:
rects = []
surface = self.background.draw_background()
if self.keyboard:
self.keyboard.update(surface)
else:
self.screens[self.current_screen].\
update(surface, update_type, rects)
surface.blit(self.down_bar, (0, self.base_size * 7))
self.down_bar_objects.render(surface)
if update_type == BaseScreen.update_all or len(rects) < 1:
screen.blit(surface, (0, 0))
pygame.display.flip()
else:
for rect in rects:
screen.blit(surface, rect, area=rect)
pygame.display.update(rects)
def track_started(self, track):
self.track = track
@@ -157,6 +188,7 @@ class ScreenManager():
self.keyboard.touch_event(event)
elif not self.manage_event(event):
self.screens[self.current_screen].touch_event(event)
self.update_type = BaseScreen.update_all
def manage_event(self, event):
if event.type == InputManager.click:
@@ -179,19 +211,24 @@ class ScreenManager():
def volume_changed(self, volume):
self.screens[main_screen_index].volume_changed(volume)
self.update_type = BaseScreen.update_all
def playback_state_changed(self, old_state, new_state):
self.screens[main_screen_index].playback_state_changed(
old_state, new_state)
self.update_type = BaseScreen.update_all
def mute_changed(self, mute):
self.screens[main_screen_index].mute_changed(mute)
self.update_type = BaseScreen.update_all
def tracklist_changed(self):
self.screens[tracklist_index].tracklist_changed()
self.update_type = BaseScreen.update_all
def options_changed(self):
self.screens[main_screen_index].options_changed()
self.update_type = BaseScreen.update_all
def change_screen(self, new_screen):
if new_screen > -1 and new_screen < len(self.screens):
@@ -200,6 +237,7 @@ class ScreenManager():
self.current_screen = new_screen
self.down_bar_objects.get_touch_object(
"menu_" + str(new_screen)).set_active(True)
self.update_type = BaseScreen.update_all
def click_on_objects(self, objects, event):
if objects is not None:
@@ -211,23 +249,30 @@ class ScreenManager():
def playlists_loaded(self):
self.screens[playlist_index].playlists_loaded()
self.update_type = BaseScreen.update_all
def set_connection(self, connection, loading):
self.screens[main_screen_index].set_connection(connection,
loading)
self.update_type = BaseScreen.update_all
def check_connection(self):
self.screens[menu_index].check_connection()
self.update_type = BaseScreen.update_all
def search(self, query, mode):
self.screens[search_index].search(query, mode)
self.update_type = BaseScreen.update_all
def resize(self, event):
self.init_manager(event.size)
self.update_type = BaseScreen.update_all
def open_keyboard(self, input_listener):
self.keyboard = Keyboard(self.size, self.base_size, self,
self.fonts, input_listener)
self.update_type = BaseScreen.update_all
def close_keyboard(self):
self.keyboard = None
self.update_type = BaseScreen.update_all

View File

@@ -1,4 +1,5 @@
# flake8: noqa
from base_screen import BaseScreen
from library_screen import LibraryScreen
from keyboard_screen import Keyboard
from main_screen import MainScreen

View File

@@ -1,12 +1,16 @@
class BaseScreen():
update_all = 0
update_partial = 1
no_update = 2
def __init__(self, size, base_size, manager, fonts):
self.size = size
self.base_size = base_size
self.manager = manager
self.fonts = fonts
def update(self, surface):
def update(self, surface, update_type, rects):
pass
def event(self, event):
@@ -14,3 +18,6 @@ class BaseScreen():
def change_screen(self, direction):
return False
def should_update(self):
return BaseScreen.update_partial

View File

@@ -13,20 +13,24 @@ class Keyboard(BaseScreen):
self.base_height = size[1]/5
self.listener = listener
self.manager = manager
try:
self.font is None
except AttributeError:
self.font = pygame.font.SysFont("arial", size[1]/6)
self.selected_row = 0
self.selected_col = 0
self.selected_others = -1
self.font = pygame.font.SysFont("arial", size[1]/6)
self.keyboards = [ScreenObjectsManager(), ScreenObjectsManager()]
self.other_objects = ScreenObjectsManager()
self.current_keyboard = 0
rows = [['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'],
['a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', '-'],
[',', 'z', 'x', 'c', 'v', 'b', 'n', 'm', '.', '_']]
self.keys = [[['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'],
['a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', '-'],
[',', 'z', 'x', 'c', 'v', 'b', 'n', 'm', '.', '_']],
[['1', '2', '3', '4', '5', '6', '7', '8', '9', '0'],
['!', '@', '#', '$', '%', '&', '/', '(', ')', '='],
['?', '{', '}', '_', '[', ']', '+', '<', '>', '*']]]
line = self.base_height
for row in rows:
for row in self.keys[self.current_keyboard]:
pos = 0
for key in row:
button = \
@@ -40,11 +44,8 @@ class Keyboard(BaseScreen):
line += self.base_height
self.current_keyboard = 1
rows = [['1', '2', '3', '4', '5', '6', '7', '8', '9', '0'],
['!', '@', '#', '$', '%', '&', '/', '(', ')', '='],
['?', '{', '}', '_', '[', ']', '+', '<', '>', '*']]
line = self.base_height
for row in rows:
for row in self.keys[self.current_keyboard]:
pos = 0
for key in row:
button = \
@@ -91,6 +92,7 @@ class Keyboard(BaseScreen):
(self.base_width*10, self.base_height),
center=True)
self.other_objects.set_object("text", button)
self.change_selected(0, 0)
def update(self, screen):
screen.fill((0, 0, 0))
@@ -107,10 +109,7 @@ class Keyboard(BaseScreen):
touch_event.current_pos)
for key in keys:
if key == 'symbols':
if self.current_keyboard == 0:
self.current_keyboard = 1
else:
self.current_keyboard = 0
self.change_keyboard()
elif key == "remove":
self.other_objects.get_object("text").remove_text(1, False)
elif key == "space":
@@ -120,9 +119,83 @@ class Keyboard(BaseScreen):
self.listener.text_input(text)
self.manager.close_keyboard()
elif touch_event.type == InputManager.key:
if len(touch_event.unicode):
if isinstance(touch_event.unicode, unicode):
if touch_event.unicode == u'\x08':
self.other_objects.get_object("text").remove_text(1, False)
else:
self.other_objects.get_object("text").add_text(
touch_event.unicode, False)
elif touch_event.direction is not None:
x = 0
y = 0
if touch_event.direction == InputManager.left:
x = -1
elif touch_event.direction == InputManager.right:
x = 1
elif touch_event.direction == InputManager.up:
y = -1
elif touch_event.direction == InputManager.down:
y = 1
self.change_selected(x, y)
def change_keyboard(self):
if self.current_keyboard == 0:
self.current_keyboard = 1
else:
self.current_keyboard = 0
if self.selected_others < 0:
self.change_selected(0, 0)
def change_selected(self, x, y):
if self.selected_others < 0:
self.selected_row += x
if self.selected_row < 0:
self.selected_row = 0
elif self.selected_row > 9:
self.selected_row = 9
self.selected_col += y
if self.selected_col < 0:
self.selected_col = 0
elif self.selected_col > 2:
if self.selected_col < 2:
self.selected_others = 0
elif self.selected_col < 8:
self.selected_others = 1
else:
self.selected_others = 2
self.set_selected_other()
if self.selected_others < 0:
key = self.keys[self.current_keyboard]
[self.selected_col][self.selected_row]
self.keyboards[self.current_keyboard].set_selected(key)
else:
self.keyboards[0].set_selected(None)
self.keyboards[0].set_selected(None)
else:
if y < 0:
self.selected_others = -1
self.set_selected_other()
self.selected_col = 2
self.selected_row = 0
key = self.keys[self.current_keyboard]
[self.selected_col][self.selected_row]
self.keyboards[self.current_keyboard].set_selected(key)
else:
self.selected_others += x
if self.selected_others < 0:
self.selected_others = 0
elif self.selected_others > 3:
self.selected_others = 3
self.set_selected_other()
def set_selected_other(self):
key = None
if self.selected_others == 0:
key = "symbols"
elif self.selected_others == 1:
key = "remove"
elif self.selected_others == 2:
key = "space"
elif self.selected_others == 3:
key = "ok"
self.other_objects.set_selected(key)

View File

@@ -37,8 +37,12 @@ class LibraryScreen(BaseScreen):
self.current_directory = directory
self.browse_uri(directory)
def update(self, screen):
self.list_view.render(screen)
def should_update(self):
return self.list_view.should_update()
def update(self, screen, update_type, rects):
update_all = (update_type == BaseScreen.update_all)
self.list_view.render(screen, update_all, rects)
def touch_event(self, touch_event):
clicked = self.list_view.touch_event(touch_event)

View File

@@ -31,7 +31,9 @@ class MainScreen(BaseScreen):
self.cache = cache
self.image = None
self.artists = None
self.update_next_frame = True
self.background = background
self.update_keys = []
self.current_track_pos = 0
self.track_duration = "00:00"
self.touch_text_manager = ScreenObjectsManager()
@@ -89,29 +91,51 @@ class MainScreen(BaseScreen):
self.touch_text_manager.set_touch_object("volume", progress)
progress.set_value(self.core.playback.volume.get())
def update(self, screen):
screen.blit(self.top_bar, (0, 0))
if self.track is not None:
def should_update(self):
if len(self.update_keys) > 0:
return True
else:
track_pos_millis = self.core.playback.time_position.get()
new_track_pos = track_pos_millis / 1000
self.touch_text_manager.get_touch_object(
"time_progress").set_value(
track_pos_millis)
if new_track_pos != self.current_track_pos:
return True
else:
return False
def update(self, screen, update_type, rects):
if update_type == BaseScreen.update_all:
screen.blit(self.top_bar, (0, 0))
self.touch_text_manager.render(screen)
if self.image is not None:
screen.blit(self.image, (
self.base_size / 2, self.base_size +
self.base_size / 2))
elif update_type == BaseScreen.update_partial \
and self.track is not None:
track_pos_millis = self.core.playback.time_position.get()
new_track_pos = track_pos_millis / 1000
if new_track_pos != self.current_track_pos:
progress = self.touch_text_manager.get_touch_object(
"time_progress")
progress.set_value(track_pos_millis)
self.current_track_pos = new_track_pos
self.touch_text_manager.get_touch_object(
"time_progress").set_text(
progress.set_text(
time.strftime('%M:%S', time.gmtime(
self.current_track_pos)) +
"/" + self.track_duration)
if self.image is not None:
screen.blit(self.image, (
self.base_size / 2, self.base_size +
self.base_size / 2))
self.touch_text_manager.render(screen)
return screen
progress.render(screen)
rects.append(progress.rect_in_pos)
for key in self.update_keys:
object = self.touch_text_manager.get_touch_object(key)
object.update()
object.render(screen)
rects.append(object.rect_in_pos)
def track_started(self, track):
self.update_keys = []
self.image = None
x = self.base_size * 5
width = self.size[0] - self.base_size / 2 - x
@@ -128,6 +152,8 @@ class MainScreen(BaseScreen):
label = TouchAndTextItem(self.fonts['base'],
MainScreen.get_track_name(track),
(x, self.base_size * 2), (width, -1))
if not label.fit_horizontal:
self.update_keys.append("track_name")
self.touch_text_manager.set_touch_object("track_name", label)
# Album name
@@ -135,6 +161,8 @@ class MainScreen(BaseScreen):
MainScreen.get_track_album_name
(track), (x, self.base_size * 3),
(width, -1))
if not label.fit_horizontal:
self.update_keys.append("album_name")
self.touch_text_manager.set_touch_object("album_name", label)
# Artist
@@ -142,6 +170,8 @@ class MainScreen(BaseScreen):
self.get_artist_string(),
(x, self.base_size * 4),
(width, -1))
if not label.fit_horizontal:
self.update_keys.append("artist_name")
self.touch_text_manager.set_touch_object("artist_name", label)
# Previous track button
@@ -251,6 +281,8 @@ class MainScreen(BaseScreen):
(self.base_size / 2,
self.base_size * 2),
(width, -1))
if not current.fit_horizontal:
self.update_keys.append("track_name")
self.touch_text_manager.set_touch_object("track_name",
current)
@@ -260,6 +292,8 @@ class MainScreen(BaseScreen):
(self.base_size / 2,
self.base_size * 3),
(width, -1))
if not current.fit_horizontal:
self.update_keys.append("album_name")
self.touch_text_manager.set_touch_object("album_name",
current)
@@ -268,11 +302,15 @@ class MainScreen(BaseScreen):
(self.base_size / 2,
self.base_size * 4),
(width, -1))
if not current.fit_horizontal:
self.update_keys.append("artist_name")
self.touch_text_manager.set_touch_object("artist_name",
current)
self.background.set_background_image(None)
def track_playback_ended(self, tl_track, time_position):
self.background.set_target_color(None, None)
self.background.set_background_image(None)
self.image = None
self.track_duration = "00:00"
@@ -306,9 +344,8 @@ class MainScreen(BaseScreen):
self.get_image_file_name())
image = pygame.transform.scale(image_original, (size, size))
image = image.convert()
self.background.set_target_color(pygame.transform.average_color(image),
image_original)
self.image = image
self.background.set_background_image(image_original)
def touch_event(self, event):
if event.type == InputManager.click:

View File

@@ -16,8 +16,12 @@ class MenuScreen(BaseScreen):
self.list.set_list(self.list_items)
def update(self, screen):
self.list.render(screen)
def should_update(self):
return self.list.should_update()
def update(self, screen, update_type, rects):
update_all = (update_type == BaseScreen.update_all)
self.list.render(screen, update_all, rects)
def touch_event(self, event):
clicked = self.list.touch_event(event)

View File

@@ -17,8 +17,12 @@ class PlaylistScreen(BaseScreen):
self.playlist_tracks_strings = []
self.playlists_loaded()
def update(self, screen):
self.list_view.render(screen)
def should_update(self):
return self.list_view.should_update()
def update(self, screen, update_type, rects):
update_all = (update_type == BaseScreen.update_all)
self.list_view.render(screen, update_all, rects)
def playlists_loaded(self):
self.selected_playlist = None

View File

@@ -73,10 +73,14 @@ class SearchScreen(BaseScreen):
self.set_mode(mode=mode_track_name)
self.set_query("Search")
def update(self, screen):
def should_update(self):
return self.list_view.should_update()
def update(self, screen, update_type, rects):
screen.blit(self.top_bar, (0, 0))
self.screen_objects.render(screen)
self.list_view.render(screen)
update_all = (update_type == BaseScreen.update_all)
self.list_view.render(screen, update_all, rects)
def set_mode(self, mode=mode_track_name):
if mode is not self.mode:

View File

@@ -19,8 +19,12 @@ class Tracklist(BaseScreen):
self.track_started(
self.manager.core.playback.current_tl_track.get())
def update(self, screen):
self.list_view.render(screen)
def should_update(self):
return self.list_view.should_update()
def update(self, screen, update_type, rects):
update_all = (update_type == BaseScreen.update_all)
self.list_view.render(screen, update_all, rects)
def tracklist_changed(self):
self.update_list()

View File

@@ -75,10 +75,10 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
def start_thread(self):
clock = pygame.time.Clock()
pygame.event.set_blocked(pygame.MOUSEMOTION)
while self.running:
clock.tick(20)
self.screen.blit(self.screen_manager.update(), (0, 0))
pygame.display.flip()
clock.tick(12)
self.screen_manager.update(self.screen)
for event in pygame.event.get():
if event.type == pygame.QUIT:
os.system("pkill mopidy")