mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-04 22:25:39 +00:00
Lower CPU usage
Screen will not be always updated
This commit is contained in:
@@ -1,4 +1,4 @@
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# flake8: noqa
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from dynamic_background import DynamicBackground
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from background_manager import DynamicBackground
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from list_view import ListView
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from screen_objects import *
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54
mopidy_touchscreen/graphic_utils/background_manager.py
Normal file
54
mopidy_touchscreen/graphic_utils/background_manager.py
Normal file
@@ -0,0 +1,54 @@
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import pygame
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change_speed = 2
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class DynamicBackground():
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def __init__(self, size):
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self.image_loaded = False
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self.size = size
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self.surface = pygame.Surface(self.size).convert()
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self.surface.fill((145, 16, 16))
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self.surface_image = pygame.Surface(self.size).convert()
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self.update = True
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def draw_background(self):
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if self.image_loaded:
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return self.surface_image.copy()
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else:
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return self.surface.copy()
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def should_update(self):
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if self.update:
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self.update = False
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return True
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else:
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return False
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def set_background_image(self, image):
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if image is not None:
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image_size = get_aspect_scale_size(image, self.size)
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target = pygame.transform.smoothscale(image, image_size)
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target.set_alpha(150)
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self.image_loaded = True
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self.surface_image.fill((0, 0, 0))
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pos = ((self.size[0] - image_size[0])/2,
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(self.size[1] - image_size[1])/2)
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self.surface_image.blit(target, pos)
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else:
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self.image_loaded = False
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self.update = True
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def get_aspect_scale_size(img, (bx, by)):
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size = img.get_size()
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aspect_x = bx / float(size[0])
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aspect_y = by / float(size[1])
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if aspect_x > aspect_y:
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aspect = aspect_x
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else:
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aspect = aspect_y
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new_size = (int(aspect*size[0]), int(aspect*size[1]))
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return new_size
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@@ -1,108 +0,0 @@
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import random
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import pygame
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change_speed = 2
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class DynamicBackground():
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def __init__(self, size):
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self.current = get_valid_color()
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self.target = get_valid_color()
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self.auto_mode = True
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self.image_loaded = False
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self.size = size
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self.surface = pygame.Surface(self.size).convert()
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self.target_current_same = False
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def draw_background(self):
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if self.image_loaded:
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return self.surface.copy()
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else:
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if not self.target_current_same:
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for x in range(0, 3):
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if abs(self.current[x]-self.target[x]) < change_speed:
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self.current[x] = self.target[x]
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self.target_current_same = True
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else:
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self.target_current_same = False
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if self.current[x] > self.target[x]:
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self.current[x] -= change_speed
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elif self.current[x] < self.target[x]:
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self.current[x] += change_speed
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if self.auto_mode and self.target_current_same:
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self.target = get_valid_color()
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self.target_current_same = False
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self.surface.fill(self.current)
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return self.surface.copy()
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def set_target_color(self, color, image):
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if color is not None:
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self.auto_mode = False
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self.target_current_same = False
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self.target = get_similar_valid_color(color)
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else:
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self.auto_mode = True
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self.target = get_valid_color()
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self.target_current_same = False
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if image is not None:
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image_size = get_aspect_scale_size(image, self.size)
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target = pygame.transform.smoothscale(image, image_size)
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target.set_alpha(150)
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self.image_loaded = True
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self.surface.fill((0, 0, 0))
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pos = ((self.size[0] - image_size[0])/2,
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(self.size[1] - image_size[1])/2)
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self.surface.blit(target, pos)
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else:
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self.image_loaded = False
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# It will return the same color if sum is less than 510
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# Otherwise a darker color will be returned
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# White text should be seen ok with this background color
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def get_similar_valid_color(color):
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sum = color[0] + color[1] + color[2]
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new_color = [0, 0, 0]
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if sum > 510:
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rest = (sum - 510)/3 + 1
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for x in range(0, 3):
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new_color[x] = color[x] - rest
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return new_color
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else:
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return color
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# Returns an array with 3 integers in range of 0-255
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# The sum of the three integers will be lower than 255*2
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# (510) to avoid very bright colors
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# White text should be seen ok with this background color
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def get_valid_color():
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color = [0, 0, 0]
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total = 0
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for i in range(0, 3):
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color[i] = random.randint(0, 255)
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total += color[i]
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extra = total - 510
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if extra > 0:
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i = random.randint(0, 2)
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color[i] -= extra
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return color
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def get_aspect_scale_size(img, (bx, by)):
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size = img.get_size()
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aspect_x = bx / float(size[0])
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aspect_y = by / float(size[1])
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if aspect_x > aspect_y:
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aspect = aspect_x
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else:
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aspect = aspect_y
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new_size = (int(aspect*size[0]), int(aspect*size[1]))
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return new_size
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@@ -23,6 +23,7 @@ class ListView():
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self.selected = None
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self.active = []
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self.set_list([])
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self.update_keys = []
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# Sets the list for the lisview.
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# It should be an iterable of strings
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@@ -49,6 +50,7 @@ class ListView():
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# Will load items currently displaying in item_pos
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def load_new_item_position(self, item_pos):
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self.update_keys = []
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self.current_item = item_pos
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if self.scrollbar:
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self.screen_objects.clear_touch(["scrollbar"])
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@@ -60,19 +62,36 @@ class ListView():
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width = self.size[0] - self.base_size
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else:
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width = self.size[0]
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self.should_update_always = False
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while i < self.list_size and z < self.max_rows:
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item = TouchAndTextItem(self.font, self.list[i], (
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self.pos[0],
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self.pos[1] + self.base_size * z), (width, -1))
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if not item.fit_horizontal:
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self.update_keys.append(str(i))
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self.screen_objects.set_touch_object(str(i), item)
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i += 1
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z += 1
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self.reload_selected()
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def render(self, surface):
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self.screen_objects.render(surface)
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def should_update(self):
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if len(self.update_keys) > 0:
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return True
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else:
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return False
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def render(self, surface, update_all, rects):
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if update_all:
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self.screen_objects.render(surface)
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else:
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for key in self.update_keys:
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object = self.screen_objects.get_touch_object(key)
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object.update()
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object.render(surface)
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rects.append(object.rect_in_pos)
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def touch_event(self, touch_event):
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self.must_update = True
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if touch_event.type == InputManager.click \
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or touch_event.type == InputManager.long_click:
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objects = self.screen_objects.get_touch_objects_in_pos(
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@@ -127,6 +146,7 @@ class ListView():
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# Set active items
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def set_active(self, active):
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self.must_update = True
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for number in self.active:
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try:
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self.screen_objects.get_touch_object(
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@@ -144,6 +164,7 @@ class ListView():
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self.active = active
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def set_selected(self, selected):
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self.must_update = True
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if selected > -1 and selected < len(self.list):
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if self.selected is not None:
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try:
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@@ -163,6 +184,7 @@ class ListView():
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self.set_selected_on_screen()
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def set_selected_on_screen(self):
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self.must_update = True
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if self.current_item + self.max_rows <= self.selected:
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self.move_to(1)
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self.set_selected_on_screen()
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@@ -171,6 +193,7 @@ class ListView():
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self.set_selected_on_screen()
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def reload_selected(self):
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self.must_update = True
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if self.selected is not None:
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try:
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self.screen_objects.get_touch_object(
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@@ -79,12 +79,12 @@ class BaseItem():
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return self.pos[0] + self.size[0]
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def update(self):
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pass
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return False
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class TextItem(BaseItem):
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scroll_speed = 5
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scroll_speed = 2
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def __init__(self, font, text, pos, size, center=False, background=None):
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self.font = font
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@@ -228,7 +228,7 @@ class TouchAndTextItem(TouchObject, TextItem):
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self.active_color)
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def update(self):
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TextItem.update(self)
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return TextItem.update(self)
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def set_text(self, text, change_size):
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TextItem.set_text(self, text, change_size)
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@@ -69,7 +69,6 @@ class InputManager():
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def key_down(self, event):
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if len(event.unicode) > 0 and event.key not in \
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InputManager.special_keys:
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print event
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return InputEvent(InputManager.key, None, None, None,
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None, event.unicode)
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else:
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@@ -9,7 +9,7 @@ from pkg_resources import Requirement, resource_filename
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import pygame
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from screens import Keyboard, LibraryScreen, MainScreen, MenuScreen,\
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from screens import BaseScreen, Keyboard, LibraryScreen, MainScreen, MenuScreen,\
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PlaylistScreen, SearchScreen, Tracklist
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@@ -24,6 +24,7 @@ menu_index = 5
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class ScreenManager():
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def __init__(self, size, core, cache):
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self.core = core
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self.cache = cache
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@@ -40,6 +41,7 @@ class ScreenManager():
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self.down_bar_objects = ScreenObjectsManager()
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self.down_bar = None
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self.keyboard = None
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self.update_type = BaseScreen.update_all
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self.init_manager(size)
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@@ -51,8 +53,8 @@ class ScreenManager():
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Requirement.parse("mopidy-touchscreen"),
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"mopidy_touchscreen/icomoon.ttf")
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self.fonts['base'] = pygame.font.SysFont("arial",
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self.base_size)
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self.fonts['icon'] = pygame.font.Font(font, self.base_size)
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int(self.base_size*0.9))
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self.fonts['icon'] = pygame.font.Font(font, int(self.base_size*0.9))
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try:
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self.screens = [
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SearchScreen(size, self.base_size, self, self.fonts),
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@@ -131,15 +133,44 @@ class ScreenManager():
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self.screens[menu_index].check_connection()
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self.change_screen(self.current_screen)
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def update(self):
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surface = self.background.draw_background()
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if self.keyboard:
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self.keyboard.update(surface)
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self.update_type = BaseScreen.update_all
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def get_update_type(self):
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if self.update_type == BaseScreen.update_all:
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self.update_type = BaseScreen.no_update
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return BaseScreen.update_all
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else:
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self.screens[self.current_screen].update(surface)
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surface.blit(self.down_bar, (0, self.base_size * 7))
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self.down_bar_objects.render(surface)
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return surface
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if self.keyboard:
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return BaseScreen.no_update
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else:
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if self.background.should_update():
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return BaseScreen.update_all
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else:
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if self.screens[self.current_screen].should_update():
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return BaseScreen.update_partial
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else:
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return BaseScreen.no_update
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def update(self, screen):
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update_type = self.get_update_type()
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if update_type != BaseScreen.no_update:
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rects = []
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surface = self.background.draw_background()
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if self.keyboard:
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self.keyboard.update(surface)
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else:
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self.screens[self.current_screen].\
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update(surface, update_type, rects)
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surface.blit(self.down_bar, (0, self.base_size * 7))
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self.down_bar_objects.render(surface)
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if update_type == BaseScreen.update_all or len(rects) < 1:
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screen.blit(surface, (0, 0))
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pygame.display.flip()
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else:
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for rect in rects:
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screen.blit(surface, rect, area=rect)
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pygame.display.update(rects)
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def track_started(self, track):
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self.track = track
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@@ -157,6 +188,7 @@ class ScreenManager():
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self.keyboard.touch_event(event)
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elif not self.manage_event(event):
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self.screens[self.current_screen].touch_event(event)
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self.update_type = BaseScreen.update_all
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def manage_event(self, event):
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if event.type == InputManager.click:
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@@ -179,19 +211,24 @@ class ScreenManager():
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def volume_changed(self, volume):
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self.screens[main_screen_index].volume_changed(volume)
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self.update_type = BaseScreen.update_all
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def playback_state_changed(self, old_state, new_state):
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self.screens[main_screen_index].playback_state_changed(
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old_state, new_state)
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self.update_type = BaseScreen.update_all
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def mute_changed(self, mute):
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self.screens[main_screen_index].mute_changed(mute)
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self.update_type = BaseScreen.update_all
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def tracklist_changed(self):
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self.screens[tracklist_index].tracklist_changed()
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self.update_type = BaseScreen.update_all
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def options_changed(self):
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self.screens[main_screen_index].options_changed()
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self.update_type = BaseScreen.update_all
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def change_screen(self, new_screen):
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if new_screen > -1 and new_screen < len(self.screens):
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@@ -200,6 +237,7 @@ class ScreenManager():
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self.current_screen = new_screen
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self.down_bar_objects.get_touch_object(
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"menu_" + str(new_screen)).set_active(True)
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self.update_type = BaseScreen.update_all
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def click_on_objects(self, objects, event):
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if objects is not None:
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@@ -211,23 +249,30 @@ class ScreenManager():
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def playlists_loaded(self):
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self.screens[playlist_index].playlists_loaded()
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self.update_type = BaseScreen.update_all
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def set_connection(self, connection, loading):
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self.screens[main_screen_index].set_connection(connection,
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loading)
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self.update_type = BaseScreen.update_all
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def check_connection(self):
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self.screens[menu_index].check_connection()
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self.update_type = BaseScreen.update_all
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def search(self, query, mode):
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self.screens[search_index].search(query, mode)
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self.update_type = BaseScreen.update_all
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def resize(self, event):
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self.init_manager(event.size)
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self.update_type = BaseScreen.update_all
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def open_keyboard(self, input_listener):
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self.keyboard = Keyboard(self.size, self.base_size, self,
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self.fonts, input_listener)
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self.update_type = BaseScreen.update_all
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def close_keyboard(self):
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self.keyboard = None
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self.update_type = BaseScreen.update_all
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@@ -1,4 +1,5 @@
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# flake8: noqa
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from base_screen import BaseScreen
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from library_screen import LibraryScreen
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from keyboard_screen import Keyboard
|
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from main_screen import MainScreen
|
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@@ -1,12 +1,16 @@
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class BaseScreen():
|
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|
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update_all = 0
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update_partial = 1
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no_update = 2
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||||
def __init__(self, size, base_size, manager, fonts):
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self.size = size
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self.base_size = base_size
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self.manager = manager
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self.fonts = fonts
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||||
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def update(self, surface):
|
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def update(self, surface, update_type, rects):
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pass
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||||
|
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def event(self, event):
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@@ -14,3 +18,6 @@ class BaseScreen():
|
||||
|
||||
def change_screen(self, direction):
|
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return False
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||||
|
||||
def should_update(self):
|
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return BaseScreen.update_partial
|
||||
|
||||
@@ -13,20 +13,24 @@ class Keyboard(BaseScreen):
|
||||
self.base_height = size[1]/5
|
||||
self.listener = listener
|
||||
self.manager = manager
|
||||
try:
|
||||
self.font is None
|
||||
except AttributeError:
|
||||
self.font = pygame.font.SysFont("arial", size[1]/6)
|
||||
self.selected_row = 0
|
||||
self.selected_col = 0
|
||||
self.selected_others = -1
|
||||
self.font = pygame.font.SysFont("arial", size[1]/6)
|
||||
self.keyboards = [ScreenObjectsManager(), ScreenObjectsManager()]
|
||||
self.other_objects = ScreenObjectsManager()
|
||||
self.current_keyboard = 0
|
||||
|
||||
rows = [['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'],
|
||||
['a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', '-'],
|
||||
[',', 'z', 'x', 'c', 'v', 'b', 'n', 'm', '.', '_']]
|
||||
self.keys = [[['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'],
|
||||
['a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', '-'],
|
||||
[',', 'z', 'x', 'c', 'v', 'b', 'n', 'm', '.', '_']],
|
||||
|
||||
[['1', '2', '3', '4', '5', '6', '7', '8', '9', '0'],
|
||||
['!', '@', '#', '$', '%', '&', '/', '(', ')', '='],
|
||||
['?', '{', '}', '_', '[', ']', '+', '<', '>', '*']]]
|
||||
|
||||
line = self.base_height
|
||||
for row in rows:
|
||||
for row in self.keys[self.current_keyboard]:
|
||||
pos = 0
|
||||
for key in row:
|
||||
button = \
|
||||
@@ -40,11 +44,8 @@ class Keyboard(BaseScreen):
|
||||
line += self.base_height
|
||||
|
||||
self.current_keyboard = 1
|
||||
rows = [['1', '2', '3', '4', '5', '6', '7', '8', '9', '0'],
|
||||
['!', '@', '#', '$', '%', '&', '/', '(', ')', '='],
|
||||
['?', '{', '}', '_', '[', ']', '+', '<', '>', '*']]
|
||||
line = self.base_height
|
||||
for row in rows:
|
||||
for row in self.keys[self.current_keyboard]:
|
||||
pos = 0
|
||||
for key in row:
|
||||
button = \
|
||||
@@ -91,6 +92,7 @@ class Keyboard(BaseScreen):
|
||||
(self.base_width*10, self.base_height),
|
||||
center=True)
|
||||
self.other_objects.set_object("text", button)
|
||||
self.change_selected(0, 0)
|
||||
|
||||
def update(self, screen):
|
||||
screen.fill((0, 0, 0))
|
||||
@@ -107,10 +109,7 @@ class Keyboard(BaseScreen):
|
||||
touch_event.current_pos)
|
||||
for key in keys:
|
||||
if key == 'symbols':
|
||||
if self.current_keyboard == 0:
|
||||
self.current_keyboard = 1
|
||||
else:
|
||||
self.current_keyboard = 0
|
||||
self.change_keyboard()
|
||||
elif key == "remove":
|
||||
self.other_objects.get_object("text").remove_text(1, False)
|
||||
elif key == "space":
|
||||
@@ -120,9 +119,83 @@ class Keyboard(BaseScreen):
|
||||
self.listener.text_input(text)
|
||||
self.manager.close_keyboard()
|
||||
elif touch_event.type == InputManager.key:
|
||||
if len(touch_event.unicode):
|
||||
if isinstance(touch_event.unicode, unicode):
|
||||
if touch_event.unicode == u'\x08':
|
||||
self.other_objects.get_object("text").remove_text(1, False)
|
||||
else:
|
||||
self.other_objects.get_object("text").add_text(
|
||||
touch_event.unicode, False)
|
||||
elif touch_event.direction is not None:
|
||||
x = 0
|
||||
y = 0
|
||||
if touch_event.direction == InputManager.left:
|
||||
x = -1
|
||||
elif touch_event.direction == InputManager.right:
|
||||
x = 1
|
||||
elif touch_event.direction == InputManager.up:
|
||||
y = -1
|
||||
elif touch_event.direction == InputManager.down:
|
||||
y = 1
|
||||
self.change_selected(x, y)
|
||||
|
||||
def change_keyboard(self):
|
||||
if self.current_keyboard == 0:
|
||||
self.current_keyboard = 1
|
||||
else:
|
||||
self.current_keyboard = 0
|
||||
if self.selected_others < 0:
|
||||
self.change_selected(0, 0)
|
||||
|
||||
def change_selected(self, x, y):
|
||||
if self.selected_others < 0:
|
||||
self.selected_row += x
|
||||
if self.selected_row < 0:
|
||||
self.selected_row = 0
|
||||
elif self.selected_row > 9:
|
||||
self.selected_row = 9
|
||||
self.selected_col += y
|
||||
if self.selected_col < 0:
|
||||
self.selected_col = 0
|
||||
elif self.selected_col > 2:
|
||||
if self.selected_col < 2:
|
||||
self.selected_others = 0
|
||||
elif self.selected_col < 8:
|
||||
self.selected_others = 1
|
||||
else:
|
||||
self.selected_others = 2
|
||||
self.set_selected_other()
|
||||
if self.selected_others < 0:
|
||||
key = self.keys[self.current_keyboard]
|
||||
[self.selected_col][self.selected_row]
|
||||
self.keyboards[self.current_keyboard].set_selected(key)
|
||||
else:
|
||||
self.keyboards[0].set_selected(None)
|
||||
self.keyboards[0].set_selected(None)
|
||||
else:
|
||||
if y < 0:
|
||||
self.selected_others = -1
|
||||
self.set_selected_other()
|
||||
self.selected_col = 2
|
||||
self.selected_row = 0
|
||||
key = self.keys[self.current_keyboard]
|
||||
[self.selected_col][self.selected_row]
|
||||
self.keyboards[self.current_keyboard].set_selected(key)
|
||||
else:
|
||||
self.selected_others += x
|
||||
if self.selected_others < 0:
|
||||
self.selected_others = 0
|
||||
elif self.selected_others > 3:
|
||||
self.selected_others = 3
|
||||
self.set_selected_other()
|
||||
|
||||
def set_selected_other(self):
|
||||
key = None
|
||||
if self.selected_others == 0:
|
||||
key = "symbols"
|
||||
elif self.selected_others == 1:
|
||||
key = "remove"
|
||||
elif self.selected_others == 2:
|
||||
key = "space"
|
||||
elif self.selected_others == 3:
|
||||
key = "ok"
|
||||
self.other_objects.set_selected(key)
|
||||
|
||||
@@ -37,8 +37,12 @@ class LibraryScreen(BaseScreen):
|
||||
self.current_directory = directory
|
||||
self.browse_uri(directory)
|
||||
|
||||
def update(self, screen):
|
||||
self.list_view.render(screen)
|
||||
def should_update(self):
|
||||
return self.list_view.should_update()
|
||||
|
||||
def update(self, screen, update_type, rects):
|
||||
update_all = (update_type == BaseScreen.update_all)
|
||||
self.list_view.render(screen, update_all, rects)
|
||||
|
||||
def touch_event(self, touch_event):
|
||||
clicked = self.list_view.touch_event(touch_event)
|
||||
|
||||
@@ -31,7 +31,9 @@ class MainScreen(BaseScreen):
|
||||
self.cache = cache
|
||||
self.image = None
|
||||
self.artists = None
|
||||
self.update_next_frame = True
|
||||
self.background = background
|
||||
self.update_keys = []
|
||||
self.current_track_pos = 0
|
||||
self.track_duration = "00:00"
|
||||
self.touch_text_manager = ScreenObjectsManager()
|
||||
@@ -89,29 +91,51 @@ class MainScreen(BaseScreen):
|
||||
self.touch_text_manager.set_touch_object("volume", progress)
|
||||
progress.set_value(self.core.playback.volume.get())
|
||||
|
||||
def update(self, screen):
|
||||
screen.blit(self.top_bar, (0, 0))
|
||||
if self.track is not None:
|
||||
def should_update(self):
|
||||
if len(self.update_keys) > 0:
|
||||
return True
|
||||
else:
|
||||
track_pos_millis = self.core.playback.time_position.get()
|
||||
new_track_pos = track_pos_millis / 1000
|
||||
self.touch_text_manager.get_touch_object(
|
||||
"time_progress").set_value(
|
||||
track_pos_millis)
|
||||
if new_track_pos != self.current_track_pos:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def update(self, screen, update_type, rects):
|
||||
if update_type == BaseScreen.update_all:
|
||||
screen.blit(self.top_bar, (0, 0))
|
||||
self.touch_text_manager.render(screen)
|
||||
if self.image is not None:
|
||||
screen.blit(self.image, (
|
||||
self.base_size / 2, self.base_size +
|
||||
self.base_size / 2))
|
||||
|
||||
elif update_type == BaseScreen.update_partial \
|
||||
and self.track is not None:
|
||||
track_pos_millis = self.core.playback.time_position.get()
|
||||
new_track_pos = track_pos_millis / 1000
|
||||
|
||||
if new_track_pos != self.current_track_pos:
|
||||
progress = self.touch_text_manager.get_touch_object(
|
||||
"time_progress")
|
||||
progress.set_value(track_pos_millis)
|
||||
self.current_track_pos = new_track_pos
|
||||
self.touch_text_manager.get_touch_object(
|
||||
"time_progress").set_text(
|
||||
progress.set_text(
|
||||
time.strftime('%M:%S', time.gmtime(
|
||||
self.current_track_pos)) +
|
||||
"/" + self.track_duration)
|
||||
if self.image is not None:
|
||||
screen.blit(self.image, (
|
||||
self.base_size / 2, self.base_size +
|
||||
self.base_size / 2))
|
||||
self.touch_text_manager.render(screen)
|
||||
return screen
|
||||
progress.render(screen)
|
||||
rects.append(progress.rect_in_pos)
|
||||
|
||||
for key in self.update_keys:
|
||||
object = self.touch_text_manager.get_touch_object(key)
|
||||
object.update()
|
||||
object.render(screen)
|
||||
rects.append(object.rect_in_pos)
|
||||
|
||||
def track_started(self, track):
|
||||
self.update_keys = []
|
||||
self.image = None
|
||||
x = self.base_size * 5
|
||||
width = self.size[0] - self.base_size / 2 - x
|
||||
@@ -128,6 +152,8 @@ class MainScreen(BaseScreen):
|
||||
label = TouchAndTextItem(self.fonts['base'],
|
||||
MainScreen.get_track_name(track),
|
||||
(x, self.base_size * 2), (width, -1))
|
||||
if not label.fit_horizontal:
|
||||
self.update_keys.append("track_name")
|
||||
self.touch_text_manager.set_touch_object("track_name", label)
|
||||
|
||||
# Album name
|
||||
@@ -135,6 +161,8 @@ class MainScreen(BaseScreen):
|
||||
MainScreen.get_track_album_name
|
||||
(track), (x, self.base_size * 3),
|
||||
(width, -1))
|
||||
if not label.fit_horizontal:
|
||||
self.update_keys.append("album_name")
|
||||
self.touch_text_manager.set_touch_object("album_name", label)
|
||||
|
||||
# Artist
|
||||
@@ -142,6 +170,8 @@ class MainScreen(BaseScreen):
|
||||
self.get_artist_string(),
|
||||
(x, self.base_size * 4),
|
||||
(width, -1))
|
||||
if not label.fit_horizontal:
|
||||
self.update_keys.append("artist_name")
|
||||
self.touch_text_manager.set_touch_object("artist_name", label)
|
||||
|
||||
# Previous track button
|
||||
@@ -251,6 +281,8 @@ class MainScreen(BaseScreen):
|
||||
(self.base_size / 2,
|
||||
self.base_size * 2),
|
||||
(width, -1))
|
||||
if not current.fit_horizontal:
|
||||
self.update_keys.append("track_name")
|
||||
self.touch_text_manager.set_touch_object("track_name",
|
||||
current)
|
||||
|
||||
@@ -260,6 +292,8 @@ class MainScreen(BaseScreen):
|
||||
(self.base_size / 2,
|
||||
self.base_size * 3),
|
||||
(width, -1))
|
||||
if not current.fit_horizontal:
|
||||
self.update_keys.append("album_name")
|
||||
self.touch_text_manager.set_touch_object("album_name",
|
||||
current)
|
||||
|
||||
@@ -268,11 +302,15 @@ class MainScreen(BaseScreen):
|
||||
(self.base_size / 2,
|
||||
self.base_size * 4),
|
||||
(width, -1))
|
||||
if not current.fit_horizontal:
|
||||
self.update_keys.append("artist_name")
|
||||
self.touch_text_manager.set_touch_object("artist_name",
|
||||
current)
|
||||
|
||||
self.background.set_background_image(None)
|
||||
|
||||
def track_playback_ended(self, tl_track, time_position):
|
||||
self.background.set_target_color(None, None)
|
||||
self.background.set_background_image(None)
|
||||
self.image = None
|
||||
self.track_duration = "00:00"
|
||||
|
||||
@@ -306,9 +344,8 @@ class MainScreen(BaseScreen):
|
||||
self.get_image_file_name())
|
||||
image = pygame.transform.scale(image_original, (size, size))
|
||||
image = image.convert()
|
||||
self.background.set_target_color(pygame.transform.average_color(image),
|
||||
image_original)
|
||||
self.image = image
|
||||
self.background.set_background_image(image_original)
|
||||
|
||||
def touch_event(self, event):
|
||||
if event.type == InputManager.click:
|
||||
|
||||
@@ -16,8 +16,12 @@ class MenuScreen(BaseScreen):
|
||||
|
||||
self.list.set_list(self.list_items)
|
||||
|
||||
def update(self, screen):
|
||||
self.list.render(screen)
|
||||
def should_update(self):
|
||||
return self.list.should_update()
|
||||
|
||||
def update(self, screen, update_type, rects):
|
||||
update_all = (update_type == BaseScreen.update_all)
|
||||
self.list.render(screen, update_all, rects)
|
||||
|
||||
def touch_event(self, event):
|
||||
clicked = self.list.touch_event(event)
|
||||
|
||||
@@ -17,8 +17,12 @@ class PlaylistScreen(BaseScreen):
|
||||
self.playlist_tracks_strings = []
|
||||
self.playlists_loaded()
|
||||
|
||||
def update(self, screen):
|
||||
self.list_view.render(screen)
|
||||
def should_update(self):
|
||||
return self.list_view.should_update()
|
||||
|
||||
def update(self, screen, update_type, rects):
|
||||
update_all = (update_type == BaseScreen.update_all)
|
||||
self.list_view.render(screen, update_all, rects)
|
||||
|
||||
def playlists_loaded(self):
|
||||
self.selected_playlist = None
|
||||
|
||||
@@ -73,10 +73,14 @@ class SearchScreen(BaseScreen):
|
||||
self.set_mode(mode=mode_track_name)
|
||||
self.set_query("Search")
|
||||
|
||||
def update(self, screen):
|
||||
def should_update(self):
|
||||
return self.list_view.should_update()
|
||||
|
||||
def update(self, screen, update_type, rects):
|
||||
screen.blit(self.top_bar, (0, 0))
|
||||
self.screen_objects.render(screen)
|
||||
self.list_view.render(screen)
|
||||
update_all = (update_type == BaseScreen.update_all)
|
||||
self.list_view.render(screen, update_all, rects)
|
||||
|
||||
def set_mode(self, mode=mode_track_name):
|
||||
if mode is not self.mode:
|
||||
|
||||
@@ -19,8 +19,12 @@ class Tracklist(BaseScreen):
|
||||
self.track_started(
|
||||
self.manager.core.playback.current_tl_track.get())
|
||||
|
||||
def update(self, screen):
|
||||
self.list_view.render(screen)
|
||||
def should_update(self):
|
||||
return self.list_view.should_update()
|
||||
|
||||
def update(self, screen, update_type, rects):
|
||||
update_all = (update_type == BaseScreen.update_all)
|
||||
self.list_view.render(screen, update_all, rects)
|
||||
|
||||
def tracklist_changed(self):
|
||||
self.update_list()
|
||||
|
||||
@@ -75,10 +75,10 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
|
||||
|
||||
def start_thread(self):
|
||||
clock = pygame.time.Clock()
|
||||
pygame.event.set_blocked(pygame.MOUSEMOTION)
|
||||
while self.running:
|
||||
clock.tick(20)
|
||||
self.screen.blit(self.screen_manager.update(), (0, 0))
|
||||
pygame.display.flip()
|
||||
clock.tick(12)
|
||||
self.screen_manager.update(self.screen)
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
os.system("pkill mopidy")
|
||||
|
||||
Reference in New Issue
Block a user