Very simple version

This commit is contained in:
Ander
2014-07-14 17:32:29 +02:00
parent 9a97d5d2d5
commit eb824cc901
2 changed files with 36 additions and 18 deletions

View File

@@ -1,7 +1,32 @@
import pygame
import logging
from mopidy.audio import PlaybackState
from .dynamic_background import DynamicBackground
logger = logging.getLogger(__name__)
class MainScreen():
def update(self,screen):
screen.fill((255,255,255))
def __init__(self,size,manager):
self.size=size
self.manager=manager
self.background=DynamicBackground()
def update(self,core):
screen = pygame.Surface(self.size)
self.background.drawBackground(screen)
text = pygame.font.SysFont("arial",20)
if(self.manager.track!=None):
text_surface=text.render(self.manager.track.track.name,False,(255,255,255))
screen.blit(text_surface,(0,0))
images=self.manager.track.track.album.images
if len(images)>0:
image = pygame.image.load(next(iter(images)))
screen.blit(image,(0,0))
return screen

View File

@@ -3,7 +3,7 @@ import pykka
import logging
from threading import Thread
import pygame
from .main_screen import MainScreen
from .screen_manager import ScreenManager
from mopidy import core
@@ -14,38 +14,31 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
def __init__(self, config, core):
super(TouchScreen, self).__init__()
self.core = core
self.screen_size=(320, 240)
def start_thread(self):
self.screen_manager = ScreenManager(self.screen_size)
pygame.init()
clock = pygame.time.Clock()
main_screen = MainScreen()
screen = pygame.display.set_mode((200,200));
screen = pygame.display.set_mode(self.screen_size)
while self.running:
clock.tick(60)
main_screen.update(screen)
screen.blit(self.screen_manager.update(self.core),(0,0))
pygame.display.flip()
logger.error("bukatzen")
pygame.quit()
logger.error("bukatu dot")
def on_start(self):
self.running=True
self.thread = Thread(target=self.start_thread)
self.thread.start()
thread = Thread(target=self.start_thread)
thread.start()
pass
def on_stop(self):
self.running = False
def track_playback_started(self, tl_track):
pass
#myfont = pygame.font.SysFont("monospace", 15)
# render text
#label = myfont.render(tl_track.track.name, 1, (255,255,0))
#self.screen.blit(label, (100, 100))
#pygame.display.flip()
self.screen_manager.track_started(tl_track)