mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-05 06:35:43 +00:00
Very simple version
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@@ -1,7 +1,32 @@
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import pygame
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import logging
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from mopidy.audio import PlaybackState
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from .dynamic_background import DynamicBackground
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logger = logging.getLogger(__name__)
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class MainScreen():
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def update(self,screen):
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screen.fill((255,255,255))
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def __init__(self,size,manager):
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self.size=size
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self.manager=manager
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self.background=DynamicBackground()
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def update(self,core):
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screen = pygame.Surface(self.size)
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self.background.drawBackground(screen)
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text = pygame.font.SysFont("arial",20)
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if(self.manager.track!=None):
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text_surface=text.render(self.manager.track.track.name,False,(255,255,255))
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screen.blit(text_surface,(0,0))
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images=self.manager.track.track.album.images
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if len(images)>0:
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image = pygame.image.load(next(iter(images)))
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screen.blit(image,(0,0))
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return screen
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@@ -3,7 +3,7 @@ import pykka
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import logging
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from threading import Thread
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import pygame
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from .main_screen import MainScreen
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from .screen_manager import ScreenManager
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from mopidy import core
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@@ -14,38 +14,31 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
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def __init__(self, config, core):
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super(TouchScreen, self).__init__()
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self.core = core
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self.screen_size=(320, 240)
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def start_thread(self):
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self.screen_manager = ScreenManager(self.screen_size)
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pygame.init()
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clock = pygame.time.Clock()
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main_screen = MainScreen()
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screen = pygame.display.set_mode((200,200));
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screen = pygame.display.set_mode(self.screen_size)
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while self.running:
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clock.tick(60)
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main_screen.update(screen)
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screen.blit(self.screen_manager.update(self.core),(0,0))
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pygame.display.flip()
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logger.error("bukatzen")
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pygame.quit()
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logger.error("bukatu dot")
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def on_start(self):
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self.running=True
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self.thread = Thread(target=self.start_thread)
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self.thread.start()
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thread = Thread(target=self.start_thread)
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thread.start()
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pass
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def on_stop(self):
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self.running = False
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def track_playback_started(self, tl_track):
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pass
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#myfont = pygame.font.SysFont("monospace", 15)
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# render text
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#label = myfont.render(tl_track.track.name, 1, (255,255,0))
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#self.screen.blit(label, (100, 100))
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#pygame.display.flip()
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self.screen_manager.track_started(tl_track)
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