Files
mopidy-touchscreen/mopidy_touchscreen/dynamic_background.py
2015-01-09 22:43:55 +01:00

54 lines
1.6 KiB
Python

import random
import pygame
class DynamicBackground():
def __init__(self, size):
self.size = size
self.current = get_valid_color()
self.target = get_valid_color()
self.surface = None
def draw_background(self, surface):
same = True
for x in range(0, 3):
if self.current[x] > self.target[x]:
self.current[x] -= 1
elif self.current[x] < self.target[x]:
self.current[x] += 1
if self.current != self.target:
same = False
#if same:
# self.target = get_valid_color()
surface.fill(self.current)
if self.surface is not None:
surface.blit(self.surface,(0,0))
def set_target_color(self, color, surface):
self.target = [color[0], color[1], color[2]]
#irudi = pygame.Surface(surface.get_size())
#pygame.transform.laplacian(surface, irudi)
irudi = surface
target = pygame.Surface(self.size)
pygame.transform.smoothscale(irudi, self.size, target)
target.set_alpha(80)
self.surface = target
# Returns an array with 3 integers in range of 0-255
# The sum of the three integers will be lower than 255*2
# (510) to avoid very bright colors
# White text should be seen ok with this background color
def get_valid_color():
color = [0, 0, 0]
total = 0
for i in range(0, 3):
color[i] = random.randint(0, 255)
total += color[i]
extra = total - 510
if extra > 0:
i = random.randint(0, 2)
color[i] -= extra
return color