mirror of
https://github.com/Febbweiss/sis.git
synced 2026-03-04 14:15:37 +00:00
Refactoring: better way to manage weapons
This commit is contained in:
@@ -30,7 +30,7 @@
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<script src="js/spaceinvaders-ui.js" type="text/javascript" ></script>
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<script src="js/spaceinvaders-ui.js" type="text/javascript" ></script>
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<script src="js/spaceinvaders-core.js" type="text/javascript" ></script>
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<script src="js/spaceinvaders-core.js" type="text/javascript" ></script>
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<script src="js/spaceinvaders-utils.js" type="text/javascript" ></script>
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<script src="js/models/weapons.js" type="text/javascript" ></script>
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<script src="js/models/models.js" type="text/javascript" ></script>
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<script src="js/models/models.js" type="text/javascript" ></script>
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<script src="js/models/aliens.js" type="text/javascript" ></script>
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<script src="js/models/aliens.js" type="text/javascript" ></script>
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<script src="js/models/waves.js" type="text/javascript" ></script>
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<script src="js/models/waves.js" type="text/javascript" ></script>
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@@ -10,25 +10,25 @@
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var ALIENS = {
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var ALIENS = {
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alien1 : {
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alien1 : {
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health : 1,
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health : 1,
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weapon : AlienWeapon,
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weapon : WEAPONS.ALIEN,
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score : 5,
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score : 5,
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aggression : 0.0005,
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aggression : 0.0005,
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animation : ALIENS_TYPE[0]
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animation : ALIENS_TYPE[0]
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},
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},
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alien2 : {
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alien2 : {
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health : 1,
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health : 1,
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weapon : AlienWeapon,
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weapon : WEAPONS.ALIEN,
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score : 10,
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score : 10,
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aggression : 0.001,
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aggression : 0.001,
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animation : ALIENS_TYPE[1]
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animation : ALIENS_TYPE[1]
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},
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},
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alien3 : {
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alien3 : {
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health : 1,
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health : 1,
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weapon : AlienWeapon,
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weapon : WEAPONS.ALIEN,
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score : 20,
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score : 20,
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aggression : 0.0015,
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aggression : 0.0015,
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animation : ALIENS_TYPE[2]
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animation : ALIENS_TYPE[2]
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}
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}
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}
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}
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@@ -42,7 +42,7 @@ function Alien(id, start, move, type) {
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this.y = start.y;
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this.y = start.y;
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this.moveFct = move;
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this.moveFct = move;
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this.weapon = new type.weapon();
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this.weapon = new Weapon(type.weapon);
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this.fireDirectionY = 1;
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this.fireDirectionY = 1;
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this.originX = this.x;
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this.originX = this.x;
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@@ -24,355 +24,16 @@ function getAliensMidHeight() {
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WORLD.farm.bonus = [
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WORLD.farm.bonus = [
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{
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{
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type: "weapon",
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type: "weapon",
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clazz: CarotWeapon,
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clazz: WEAPONS.CAROT,
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animation: WORLD.farm.weapons.carot
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animation: WORLD.farm.weapons.carot
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},
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},
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{
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{
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type: "weapon",
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type: "weapon",
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clazz: CornWeapon,
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clazz: WEAPONS.CORN,
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animation: WORLD.farm.weapons.corn
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animation: WORLD.farm.weapons.corn
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}
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}
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];
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];
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/*** Move ***/
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var MOVE = {
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translation : {
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init : function (x, y) {
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return {directionX : 1, directionY : 0};
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},
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move : function() {
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var offset = (PLAYGROUND_WIDTH - 16 * this.width) / 2;
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if (Math.abs((this.getOriginX() - this.getX())) >= offset) {
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this.directionX *= -1;
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this.y = (this.y + this.height / 4);
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}
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},
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},
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mirror : {
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init : function(x, y) {
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if( x < PLAYGROUND_WIDTH / 2 ) {
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return {directionX: -1, directionY: 0};
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}
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return {directionX: 1, directionY: 0};
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},
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move : function() {
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var offset = this.width / 2;
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if (Math.abs((this.getOriginX() - this.getX())) >= offset) {
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this.directionX *= -1;
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this.y = (this.y + this.height / 4);
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}
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},
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},
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half_part_rotation : {
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init : function (x, y) {
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return {directionX:0, directionY:0};
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},
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move : function () {
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var _this = $(this)[0],
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mid = PLAYGROUND_WIDTH / 2,
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center = _this.center,
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width = _this.width;
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if( this.directionX == 0 && this.directionY == 0 ) {
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center = {x: ( this.getOriginX() < mid ? PLAYGROUND_WIDTH / 4 : 3 * PLAYGROUND_WIDTH / 4), y: getAliensMidHeight() };
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width = distance(center, {x: this.x, y: this.y});
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var xAxis = {x: width, y: 0},
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current = {x: center.x - this.getOriginX(), y: center.y - this.getOriginY()},
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alpha = angle( xAxis, current );
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this.directionX = 0.01;
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this.directionY = alpha;
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$(this)[0].center = center;
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$(this)[0].width = width;
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}
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if( this.getOriginX() < mid ) {
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this.directionY = this.directionY + this.directionX;
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} else {
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this.directionY = this.directionY - this.directionX;
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}
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if( Math.abs(this.directionY) > 2 * Math.PI ) {
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this.directionY = 0;
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}
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center.y = center.y + 0.1;
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_this.center = center;
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this.x = center.x + width * Math.cos(this.directionY);
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this.y = center.y + width * Math.sin(this.directionY);
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}
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},
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rotation : {
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init : function (x, y) {
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return {directionX:0, directionY:0};
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},
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move : function () {
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var _this = $(this)[0],
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mid = PLAYGROUND_WIDTH / 2,
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center = _this.center,
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width = _this.width;
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if( this.directionX == 0 && this.directionY == 0 ) {
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center = {x: mid, y: getAliensMidHeight() };
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width = distance(center, {x: this.x, y: this.y});
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var xAxis = {x: width, y: 0},
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current = {x: center.x - this.getOriginX(), y: center.y - this.getOriginY()},
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alpha = angle( xAxis, current );
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this.directionX = 0.01;
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this.directionY = alpha;
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$(this)[0].center = center;
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$(this)[0].width = width;
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}
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this.directionY = this.directionY - this.directionX;
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if( Math.abs(this.directionY) > 2 * Math.PI ) {
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this.directionY = 0;
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}
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center.y = center.y + 0.1;
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_this.center = center;
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this.x = center.x + width * Math.cos(this.directionY);
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this.y = center.y + width * Math.sin(this.directionY);
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}
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},
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sinusoid : {
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init : function (x, y) {
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return {directionX : 1, directionY : 1};
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},
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move : function () {
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var offset = this.width / 2;
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if (Math.abs((this.getOriginX() - this.getX())) >= offset) {
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this.directionX *= -1;
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}
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if( Math.abs(this.getOriginY() - this.getY()) >= 3 * this.height ) {
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this.directionY *= -1;
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}
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}
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}
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};
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/*** Move - end ***/
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var ALIENS = {
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alien1 : {
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health : 1,
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weapon : AlienWeapon,
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score : 5,
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aggression : 0.0005,
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animation : ALIENS_TYPE[0]
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},
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alien2 : {
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health : 1,
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weapon : AlienWeapon,
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score : 10,
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aggression : 0.001,
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animation : ALIENS_TYPE[1]
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},
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alien3 : {
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health : 1,
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weapon : AlienWeapon,
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score : 20,
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aggression : 0.0015,
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animation : ALIENS_TYPE[2]
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}
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}
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/*** Waves ***/
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var WAVES = [
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{
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wave : [
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[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
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[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
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[ ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3 ],
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[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
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[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ]
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],
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move : MOVE.translation,
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bonus : [40, 20]
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},
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{
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wave : [ [ Alien, Alien, Alien, undefined, Alien, Alien, Alien ],
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[ Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien ],
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[ Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien, Alien ],
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[ Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien, Alien, Alien ],
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[ Alien, Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien, Alien, Alien ]
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],
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move : MOVE.mirror,
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bonus : [30, 15]
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},
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{
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wave : [ [ undefined, undefined, Alien, undefined, undefined, undefined, undefined, undefined, Alien, undefined, undefined ],
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[ undefined, Alien, Alien, Alien, undefined, undefined, undefined, Alien, Alien, Alien, undefined ],
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[ Alien, Alien, undefined, Alien, Alien, undefined, Alien, Alien, undefined, Alien, Alien ],
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[ undefined, Alien, Alien, Alien, Alien, undefined, undefined, Alien, Alien, Alien, undefined ],
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[ undefined, undefined, Alien, undefined, undefined, undefined, undefined, undefined, Alien, undefined, undefined ]
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],
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move : MOVE.half_part_rotation,
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bonus : [20, 10]
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},
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{
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wave : [
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[ undefined, undefined, undefined, undefined, Alien, undefined, undefined, undefined, undefined ],
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[ undefined, undefined, undefined, Alien, Alien, Alien, undefined, undefined, undefined ],
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[ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
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[ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
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[ Alien, Alien, Alien, undefined, undefined, undefined, Alien, Alien, Alien ],
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[ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
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[ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
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[ undefined, undefined, undefined, Alien, Alien, Alien, undefined, undefined, undefined ],
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[ undefined, undefined, undefined, undefined, Alien, undefined, undefined, undefined, undefined ]
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],
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move : MOVE.rotation,
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bonus : [25, 12]
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}
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];
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/*** Waves - end ***/
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/*** Weapons ***/
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function Weapon() {
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"use strict";
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}
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Weapon.prototype = {
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speed : 5,
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strength : 10,
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stock: Infinity,
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rof : 300,
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ror : 1500,
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load : 1,
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max_load : 1,
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width : 5,
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height : 5,
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shot_timer : false,
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reload_timer : false,
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directionX : 0,
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directionY : 1,
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animation : null,
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clazz : "default",
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callback : undefined,
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fire : function() {
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if (this.shot_timer || this.load <= 0) {
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return false;
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}
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var _this = this;
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this.load = Math.max(0,this.load - 1);
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this.shot_timer = setInterval(function() {
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if (_this.load > 0) {
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clearTimeout(_this.shot_timer);
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_this.shot_timer = false;
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}
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}, this.rof);
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if( !this.reload_timer) {
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this.reload_timer = setInterval( function() {
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_this.load = Math.min(_this.load + 1, Math.min(_this.max_load, _this.stock));
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if( _this.load == _this.max_load ) {
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clearInterval(_this.reload_timer);
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_this.reload_timer = false;
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}
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}, this.ror);
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}
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return true;
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}
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}
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function ShotgunWeapon() {
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"use strict";
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this.directionY = -1;
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this.rof = 200;
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this.ror = 1500;
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this.load = 2;
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this.max_load = 2;
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this.width = 3;
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this.height = 3;
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this.clazz = "Shotgun"
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}
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ShotgunWeapon.prototype = {
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}
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heriter(ShotgunWeapon.prototype, Weapon.prototype);
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function CarotWeapon() {
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"use strict";
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this.directionY = -1;
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this.stock = 10;
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this.clazz = "carot";
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this.load = 5;
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this.max_load = 5;
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||||||
this.width = 5;
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||||||
this.height = 10;
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||||||
}
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CarotWeapon.prototype = {
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||||||
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||||||
}
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heriter(CarotWeapon.prototype, Weapon.prototype);
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function CornWeapon() {
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||||||
"use strict";
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||||||
this.directionY = -1;
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||||||
this.stock = 3;
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|
||||||
this.clazz = "corn";
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||||||
this.load = 1;
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|
||||||
this.max_load = 1;
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||||||
this.callback = function(shot) {
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|
||||||
var mediumAlien = getAliensMidHeight();
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|
||||||
|
|
||||||
if( shot.y() < mediumAlien ) {
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|
||||||
var x = shot.x(),
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|
||||||
y = shot.y(),
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||||||
explosion = EXPLOSIONS.SMALL[0];
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|
||||||
$("#shipShots").addSprite("cornExplosion", {width: explosion.width, height: explosion.height, posx: x - explosion.width / 2, posy: y - explosion.height / 2});
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|
||||||
explosionSmall($("#cornExplosion"), function() {$("#cornExplosion").remove()});
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|
||||||
shot.remove();
|
|
||||||
|
|
||||||
var shipShots = $("#shipShots");
|
|
||||||
for( var i = 0; i < 8; i++) {
|
|
||||||
var cos = Math.cos( (Math.PI / 4) * i ),
|
|
||||||
sin = Math.sin( (Math.PI / 4) * i);
|
|
||||||
if( Math.abs(cos) < 0.01 ) {
|
|
||||||
cos = 0;
|
|
||||||
}
|
|
||||||
if( Math.abs(sin) < 0.01) {
|
|
||||||
sin = 0;
|
|
||||||
}
|
|
||||||
shipShots.addSprite( "shotCorn" + i, { posx : x + 5 * cos, posy : y + 5 * sin, width: 2, height: 2});
|
|
||||||
var shotCorn = $("#shotCorn" + i);
|
|
||||||
shotCorn.addClass("shipShot").addClass("shotCorn");
|
|
||||||
$("#shotCorn" + i)[0].weapon = $.extend({
|
|
||||||
directionX : cos < 0 ? -1 : cos > 0 ? 1 : 0,
|
|
||||||
directionY : sin < 0 ? -1 : sin > 0 ? 1 : 0,
|
|
||||||
speed : 1
|
|
||||||
}, shot.weapon);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
CornWeapon.prototype = {
|
|
||||||
|
|
||||||
}
|
|
||||||
heriter(CornWeapon.prototype, Weapon.prototype);
|
|
||||||
|
|
||||||
|
|
||||||
function AlienWeapon() {
|
|
||||||
"use strict";
|
|
||||||
this.directionY = 1;
|
|
||||||
this.width = 5;
|
|
||||||
this.height = 10;
|
|
||||||
}
|
|
||||||
AlienWeapon.prototype = {
|
|
||||||
|
|
||||||
}
|
|
||||||
heriter(AlienWeapon.prototype, Weapon.prototype);
|
|
||||||
/*** Weapons -END ***/
|
|
||||||
|
|
||||||
|
|
||||||
/*** Actors ***/
|
/*** Actors ***/
|
||||||
function Actor() {
|
function Actor() {
|
||||||
"use strict";
|
"use strict";
|
||||||
@@ -469,62 +130,6 @@ Actor.prototype = {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
/*** Actors - Aliens ***/
|
|
||||||
function Alien(id, start, move, type) {
|
|
||||||
"use strict";
|
|
||||||
|
|
||||||
this.id = id;
|
|
||||||
this.x = start.x;
|
|
||||||
this.y = start.y;
|
|
||||||
this.moveFct = move;
|
|
||||||
|
|
||||||
this.weapon = new type.weapon();
|
|
||||||
this.fireDirectionY = 1;
|
|
||||||
|
|
||||||
this.originX = this.x;
|
|
||||||
this.originY = this.y;
|
|
||||||
this.directionX = -1;
|
|
||||||
this.speed = 0.5;
|
|
||||||
this.animation = type.animation;
|
|
||||||
this.width = type.animation.width;
|
|
||||||
this.height = type.animation.height;
|
|
||||||
this.health = type.health;
|
|
||||||
this.aggression = type.aggression;
|
|
||||||
this.score = type.score;
|
|
||||||
}
|
|
||||||
|
|
||||||
Alien.prototype = {
|
|
||||||
moveFct : null,
|
|
||||||
width : 0,
|
|
||||||
height : 0,
|
|
||||||
aggression : 0,
|
|
||||||
animation : null,
|
|
||||||
score : 0,
|
|
||||||
|
|
||||||
init : function() {
|
|
||||||
"use strict";
|
|
||||||
this.speed = 0;
|
|
||||||
this.node.x(this.x);
|
|
||||||
this.node.y(this.y);
|
|
||||||
},
|
|
||||||
|
|
||||||
move : function() {
|
|
||||||
"use strict";
|
|
||||||
this._super("move", arguments);
|
|
||||||
if (typeof this.moveFct !== undefined) {
|
|
||||||
this.moveFct();
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
destroy : function() {
|
|
||||||
this._super("destroy", arguments);
|
|
||||||
Game.addToScore( this.score );
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
heriter(Alien.prototype, Actor.prototype);
|
|
||||||
|
|
||||||
/*** Actors - Aliens - END ***/
|
|
||||||
|
|
||||||
/*** Actors - Heroes - END ***/
|
/*** Actors - Heroes - END ***/
|
||||||
function Ship(id, start, speed, animation) {
|
function Ship(id, start, speed, animation) {
|
||||||
@@ -533,7 +138,7 @@ function Ship(id, start, speed, animation) {
|
|||||||
this.x = start.x;
|
this.x = start.x;
|
||||||
this.y = start.y;
|
this.y = start.y;
|
||||||
|
|
||||||
this.weapon = new ShotgunWeapon();
|
this.weapon = new Weapon(WEAPONS.SHOTGUN);
|
||||||
this.fireDirectionY = -1;
|
this.fireDirectionY = -1;
|
||||||
|
|
||||||
this.originX = this.x;
|
this.originX = this.x;
|
||||||
@@ -615,7 +220,7 @@ Ship.prototype = {
|
|||||||
Game.shots.total = Game.shots.total + 1;
|
Game.shots.total = Game.shots.total + 1;
|
||||||
this.weapon.stock--;
|
this.weapon.stock--;
|
||||||
if( this.weapon.stock == 0 ) {
|
if( this.weapon.stock == 0 ) {
|
||||||
this.weapon = new ShotgunWeapon();
|
this.weapon = new Weapon(WEAPONS.SHOTGUN);
|
||||||
$("#current_weapon").setAnimation(this.weapon.animation);
|
$("#current_weapon").setAnimation(this.weapon.animation);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,9 +8,91 @@
|
|||||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
function Weapon() {
|
var WEAPONS = {
|
||||||
"use strict";
|
SHOTGUN : {
|
||||||
|
directionY : -1,
|
||||||
|
rof : 200,
|
||||||
|
ror : 1500,
|
||||||
|
load : 2,
|
||||||
|
max_load : 2,
|
||||||
|
width : 3,
|
||||||
|
height : 3,
|
||||||
|
clazz : "Shotgun"
|
||||||
|
},
|
||||||
|
CAROT : {
|
||||||
|
directionY : -1,
|
||||||
|
stock : 10,
|
||||||
|
clazz : "carot",
|
||||||
|
load : 5,
|
||||||
|
max_load : 5,
|
||||||
|
width : 5,
|
||||||
|
height : 10
|
||||||
|
},
|
||||||
|
CORN : {
|
||||||
|
directionY : -1,
|
||||||
|
stock : 3,
|
||||||
|
clazz : "corn",
|
||||||
|
load : 1,
|
||||||
|
max_load : 1,
|
||||||
|
callback : function(shot) {
|
||||||
|
var mediumAlien = getAliensMidHeight();
|
||||||
|
|
||||||
|
if( shot.y() < mediumAlien ) {
|
||||||
|
var x = shot.x(),
|
||||||
|
y = shot.y(),
|
||||||
|
explosion = EXPLOSIONS.SMALL[0];
|
||||||
|
$("#shipShots").addSprite("cornExplosion", {width: explosion.width, height: explosion.height, posx: x - explosion.width / 2, posy: y - explosion.height / 2});
|
||||||
|
explosionSmall($("#cornExplosion"), function() {$("#cornExplosion").remove()});
|
||||||
|
shot.remove();
|
||||||
|
|
||||||
|
var shipShots = $("#shipShots");
|
||||||
|
for( var i = 0; i < 8; i++) {
|
||||||
|
var cos = Math.cos( (Math.PI / 4) * i ),
|
||||||
|
sin = Math.sin( (Math.PI / 4) * i);
|
||||||
|
if( Math.abs(cos) < 0.01 ) {
|
||||||
|
cos = 0;
|
||||||
|
}
|
||||||
|
if( Math.abs(sin) < 0.01) {
|
||||||
|
sin = 0;
|
||||||
|
}
|
||||||
|
shipShots.addSprite( "shotCorn" + i, { posx : x + 5 * cos, posy : y + 5 * sin, width: 2, height: 2});
|
||||||
|
var shotCorn = $("#shotCorn" + i);
|
||||||
|
shotCorn.addClass("shipShot").addClass("shotCorn");
|
||||||
|
$("#shotCorn" + i)[0].weapon = $.extend({
|
||||||
|
directionX : cos < 0 ? -1 : cos > 0 ? 1 : 0,
|
||||||
|
directionY : sin < 0 ? -1 : sin > 0 ? 1 : 0,
|
||||||
|
speed : 1
|
||||||
|
}, shot.weapon);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ALIEN : {
|
||||||
|
directionY : 1,
|
||||||
|
width : 5,
|
||||||
|
height : 10
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function Weapon(type) {
|
||||||
|
"use strict";
|
||||||
|
this.directionY = type.directionY || 1;
|
||||||
|
this.directionX = type.directionX || 0;
|
||||||
|
this.width = type.width;
|
||||||
|
this.height = type.height;
|
||||||
|
this.speed = type.speed || 5;
|
||||||
|
this.strenght = type.strength || 10;
|
||||||
|
this.stock = type.stock || Infinity;
|
||||||
|
this.rof = type.rof || 300;
|
||||||
|
this.ror = type.ror || 1500;
|
||||||
|
this.load = type.load || 1;
|
||||||
|
this.max_load = type.max_load || 1;
|
||||||
|
this.animation = type.animation;
|
||||||
|
this.clazz = type.clazz || "default";
|
||||||
|
this.callback = type.callback;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
Weapon.prototype = {
|
Weapon.prototype = {
|
||||||
speed : 5,
|
speed : 5,
|
||||||
strength : 10,
|
strength : 10,
|
||||||
@@ -55,91 +137,4 @@ Weapon.prototype = {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function ShotgunWeapon() {
|
|
||||||
"use strict";
|
|
||||||
this.directionY = -1;
|
|
||||||
this.rof = 200;
|
|
||||||
this.ror = 1500;
|
|
||||||
this.load = 2;
|
|
||||||
this.max_load = 2;
|
|
||||||
this.width = 3;
|
|
||||||
this.height = 3;
|
|
||||||
this.clazz = "Shotgun"
|
|
||||||
}
|
|
||||||
ShotgunWeapon.prototype = {
|
|
||||||
}
|
|
||||||
heriter(ShotgunWeapon.prototype, Weapon.prototype);
|
|
||||||
|
|
||||||
function CarotWeapon() {
|
|
||||||
"use strict";
|
|
||||||
this.directionY = -1;
|
|
||||||
this.stock = 10;
|
|
||||||
this.clazz = "carot";
|
|
||||||
this.load = 5;
|
|
||||||
this.max_load = 5;
|
|
||||||
this.width = 5;
|
|
||||||
this.height = 10;
|
|
||||||
}
|
|
||||||
CarotWeapon.prototype = {
|
|
||||||
|
|
||||||
}
|
|
||||||
heriter(CarotWeapon.prototype, Weapon.prototype);
|
|
||||||
|
|
||||||
function CornWeapon() {
|
|
||||||
"use strict";
|
|
||||||
this.directionY = -1;
|
|
||||||
this.stock = 3;
|
|
||||||
this.clazz = "corn";
|
|
||||||
this.load = 1;
|
|
||||||
this.max_load = 1;
|
|
||||||
this.callback = function(shot) {
|
|
||||||
var mediumAlien = getAliensMidHeight();
|
|
||||||
|
|
||||||
if( shot.y() < mediumAlien ) {
|
|
||||||
var x = shot.x(),
|
|
||||||
y = shot.y(),
|
|
||||||
explosion = EXPLOSIONS.SMALL[0];
|
|
||||||
$("#shipShots").addSprite("cornExplosion", {width: explosion.width, height: explosion.height, posx: x - explosion.width / 2, posy: y - explosion.height / 2});
|
|
||||||
explosionSmall($("#cornExplosion"), function() {$("#cornExplosion").remove()});
|
|
||||||
shot.remove();
|
|
||||||
|
|
||||||
var shipShots = $("#shipShots");
|
|
||||||
for( var i = 0; i < 8; i++) {
|
|
||||||
var cos = Math.cos( (Math.PI / 4) * i ),
|
|
||||||
sin = Math.sin( (Math.PI / 4) * i);
|
|
||||||
if( Math.abs(cos) < 0.01 ) {
|
|
||||||
cos = 0;
|
|
||||||
}
|
|
||||||
if( Math.abs(sin) < 0.01) {
|
|
||||||
sin = 0;
|
|
||||||
}
|
|
||||||
shipShots.addSprite( "shotCorn" + i, { posx : x + 5 * cos, posy : y + 5 * sin, width: 2, height: 2});
|
|
||||||
var shotCorn = $("#shotCorn" + i);
|
|
||||||
shotCorn.addClass("shipShot").addClass("shotCorn");
|
|
||||||
$("#shotCorn" + i)[0].weapon = $.extend({
|
|
||||||
directionX : cos < 0 ? -1 : cos > 0 ? 1 : 0,
|
|
||||||
directionY : sin < 0 ? -1 : sin > 0 ? 1 : 0,
|
|
||||||
speed : 1
|
|
||||||
}, shot.weapon);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
CornWeapon.prototype = {
|
|
||||||
|
|
||||||
}
|
|
||||||
heriter(CornWeapon.prototype, Weapon.prototype);
|
|
||||||
|
|
||||||
|
|
||||||
function AlienWeapon() {
|
|
||||||
"use strict";
|
|
||||||
this.directionY = 1;
|
|
||||||
this.width = 5;
|
|
||||||
this.height = 10;
|
|
||||||
}
|
|
||||||
AlienWeapon.prototype = {
|
|
||||||
|
|
||||||
}
|
|
||||||
heriter(AlienWeapon.prototype, Weapon.prototype);
|
|
||||||
@@ -256,7 +256,7 @@ Game = {
|
|||||||
var bonus = $(this)[0].bonus;
|
var bonus = $(this)[0].bonus;
|
||||||
if( collisions.length > 0 ) {
|
if( collisions.length > 0 ) {
|
||||||
if( bonus.type === "weapon" ) {
|
if( bonus.type === "weapon" ) {
|
||||||
Game.ship.weapon = new bonus.clazz;
|
Game.ship.weapon = new Weapon(bonus.clazz);
|
||||||
$("#current_weapon").setAnimation(bonus.animation.animation);
|
$("#current_weapon").setAnimation(bonus.animation.animation);
|
||||||
this.remove();
|
this.remove();
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user