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Bugfix:
* remove unused aliens * right first level
This commit is contained in:
@@ -35,14 +35,15 @@ Game = {
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offset = 0;
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for (col = 0; col < aliens_row.length; col = col + 1) {
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alien_width_avg = alien_width_avg + aliens_row[col].animation.width;
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var current_width = typeof aliens_row[col] !== "undefined" ? aliens_row[col].animation.width : ALIENS_TYPE[2].width
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alien_width_avg = alien_width_avg + current_width;
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}
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alien_width_avg = alien_width_avg / aliens_row.length;
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offset = (PLAYGROUND_WIDTH - (aliens_row.length * 1.5 - 0.5) * alien_width_avg) / 2;
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for (col = 0; col < aliens_row.length; col = col + 1) {
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Game.setAlien(col, row, col * wave.length + row, offset, aliens_row[col], Game.wave.move);
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Game.setAlien(col, row, offset, aliens_row[col], Game.wave.move);
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}
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}
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@@ -107,16 +108,17 @@ Game = {
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}
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},
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setAlien : function(x, y, id, offset, type, move) {
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setAlien : function(x, y, offset, type, move) {
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"use strict";
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if( typeof type == "undefined" ) {
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if( typeof type === "undefined" ) {
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return;
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}
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var alien = new Alien("alien" + id, {
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x : offset + x * type.animation.width * 1.5,
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y : START_Y + (y * 1.25 * type.animation.height)
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}, move.move, type);
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var directions = move.init( alien.x, alien.y );
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var id = Game.aliens.length + 1,
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alien = new Alien("alien" + id, {
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x : offset + x * type.animation.width * 1.5,
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y : START_Y + (y * 1.25 * type.animation.height)
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}, move.move, type),
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directions = move.init( alien.x, alien.y );
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alien.directionX = directions.directionX;
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alien.directionY = directions.directionY;
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$("#actors").addSprite("alien" + id, $.extend({posx : alien.x, posy : alien.y}, alien.animation));
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@@ -126,10 +126,10 @@ $(function(){
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posy: PLAYGROUND_HEIGHT - HUD_HEIGHT - 50
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})
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.end()
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.addSprite("alienA", $.extend({posx : 50, posy : 300}, ALIENS[0]))
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/* .addSprite("alienA", $.extend({posx : 50, posy : 300}, ALIENS[0]))
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.addSprite("alienB", $.extend({posx : 50, posy : 400}, ALIENS[1]))
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.addSprite("alienC", $.extend({posx : 50, posy : 500}, ALIENS[2]))
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.addSprite("explosion", {
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*/ .addSprite("explosion", {
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width: 64,
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height: 64,
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posx: 100,
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