* remove unused aliens
 * right first level
This commit is contained in:
Fabrice Ecaille
2014-02-03 18:52:24 +01:00
parent f040fc62cf
commit 654cda1cc6
2 changed files with 13 additions and 11 deletions

View File

@@ -35,14 +35,15 @@ Game = {
offset = 0;
for (col = 0; col < aliens_row.length; col = col + 1) {
alien_width_avg = alien_width_avg + aliens_row[col].animation.width;
var current_width = typeof aliens_row[col] !== "undefined" ? aliens_row[col].animation.width : ALIENS_TYPE[2].width
alien_width_avg = alien_width_avg + current_width;
}
alien_width_avg = alien_width_avg / aliens_row.length;
offset = (PLAYGROUND_WIDTH - (aliens_row.length * 1.5 - 0.5) * alien_width_avg) / 2;
for (col = 0; col < aliens_row.length; col = col + 1) {
Game.setAlien(col, row, col * wave.length + row, offset, aliens_row[col], Game.wave.move);
Game.setAlien(col, row, offset, aliens_row[col], Game.wave.move);
}
}
@@ -107,16 +108,17 @@ Game = {
}
},
setAlien : function(x, y, id, offset, type, move) {
setAlien : function(x, y, offset, type, move) {
"use strict";
if( typeof type == "undefined" ) {
if( typeof type === "undefined" ) {
return;
}
var alien = new Alien("alien" + id, {
var id = Game.aliens.length + 1,
alien = new Alien("alien" + id, {
x : offset + x * type.animation.width * 1.5,
y : START_Y + (y * 1.25 * type.animation.height)
}, move.move, type);
var directions = move.init( alien.x, alien.y );
}, move.move, type),
directions = move.init( alien.x, alien.y );
alien.directionX = directions.directionX;
alien.directionY = directions.directionY;
$("#actors").addSprite("alien" + id, $.extend({posx : alien.x, posy : alien.y}, alien.animation));

View File

@@ -126,10 +126,10 @@ $(function(){
posy: PLAYGROUND_HEIGHT - HUD_HEIGHT - 50
})
.end()
.addSprite("alienA", $.extend({posx : 50, posy : 300}, ALIENS[0]))
/* .addSprite("alienA", $.extend({posx : 50, posy : 300}, ALIENS[0]))
.addSprite("alienB", $.extend({posx : 50, posy : 400}, ALIENS[1]))
.addSprite("alienC", $.extend({posx : 50, posy : 500}, ALIENS[2]))
.addSprite("explosion", {
*/ .addSprite("explosion", {
width: 64,
height: 64,
posx: 100,