Feature: adding wave bonus + modal pane

This commit is contained in:
Fabrice Ecaille
2013-10-10 18:12:18 +02:00
parent 29006e138d
commit 97dee3deb0
5 changed files with 85 additions and 18 deletions

View File

@@ -122,3 +122,8 @@
}
/** Scoreboard end **/
/** Modal **/
.modal {
background-color: yellow;
/** Modal - end **/

View File

@@ -9,7 +9,7 @@
*/
(function($) {
function injector(t, splitter, klass, after) {
function injector(t, splitter, forceSmallParam) {
var a = t.text().split(splitter);
var html = "",
clazz = "clock",
@@ -20,7 +20,7 @@
lineSize,
letter, iLetter,
i, x, y
forceSmall = false;
forceSmall = false;//forceSmallParam ? forceSmallParam : false;
if( typeof customClazz != "undefined" ) {
clazz = " clock " + customClazz;
}
@@ -33,14 +33,14 @@
width += 16;
count = count + 1;
} else {
if( letter.charCodeAt(0) > 47 && letter.charCodeAt(0) < 58 ) {
if( letter.charCodeAt(0) > 47 && letter.charCodeAt(0) < 58 ) { // Numbers
letterSize = 32;
if( forceSmall ) {
letterSize = 16;
}
html += "<span class='" + clazz + (forceSmall ? "small" : "") + "' style='top: -50%;background-position: -" + ( parseInt( letter, null ) * letterSize) + "px -" + (forceSmall > -1 ? 128 : 0) +"px'></span>";
html += "<span class='" + clazz + (forceSmall ? "small" : "") + "' style='top: -50%;background-position: -" + ( parseInt( letter, null ) * letterSize) + "px -" + (forceSmall ? 128 : 0) +"px'></span>";
count = count + 1;
} else {
} else { // Letters
if( ( letter.charCodeAt(0) >= 'a'.charCodeAt(0) && letter.charCodeAt(0) <= 'z'.charCodeAt(0)) ) {
if( height < 16 ) {
height = 16;

View File

@@ -48,13 +48,18 @@ Game = {
aliens : [],
ship : null,
score : 0,
shots : {
total : 0,
lost : 0
},
init : function() {
"use strict";
animations = WORLD.farm;
Game.wave_index = Game.wave_index + 1;
Game.wave = WAVES[Math.min(Game.wave_index, WAVES.length - 1)];
console.log(Game.wave_index, Game.wave);
Game.wave.score = 0;
var row, col, wave = Game.wave.wave;
for (row = 0; row < wave.length; row = row + 1) {
@@ -68,18 +73,36 @@ Game = {
SCOREBOARD.init();
SCOREBOARD.set_score( Game.score );
$("#level").append(Game.wave_index + 1).lettering();
Game.setShip();
hideModal();
Game.running = true;
},
game_over : function() {
displayModal( {
end: "Loose",
score: Game.score
});
},
levelComplete : function() {
"use strict";
Game.running = false;
var bonus = Math.round(((Game.shots.total - Game.shots.lost) / Game.shots.total) * Game.wave.score);
Game.addToScore(bonus);
displayModal( {
bonus: bonus,
wave_score: Game.wave.score,
score: Game.score,
});
setTimeout(function() {
Game.init();
}, 3000);
}, 5000);
},
hit : function() {
@@ -105,8 +128,7 @@ Game = {
}, 2000);
}
else {
GUI.drawText( $("#message"), game_over, true );
Game.show_game_over();
Game.game_over();
}
},
@@ -140,6 +162,7 @@ Game = {
addToScore : function( toAdd ) {
Game.score = Game.score + toAdd;
Game.wave.score = Game.wave.score + toAdd;
SCOREBOARD.add( toAdd );
},
@@ -207,6 +230,7 @@ Game = {
weapon = $(this)[0].weapon;
if( posy < -$(this).height() || posy > PLAYGROUND_HEIGHT || posx < -$(this).width() || posx > PLAYGROUND_WIDTH ) {
Game.shots.lost = Game.shots.lost + 1;
this.remove();
return;
}
@@ -265,9 +289,7 @@ Game = {
bonus : function(alienX, alienY, alienWidth, alienHeight) {
console.log( animations.bonus, animations.bonus.length - 1);
var bonus = animations.bonus[Math.round(Math.random() * (animations.bonus.length - 1)) ];
console.log("Bonus ", bonus, " pos ", alienX, " ", alienY, " ", alienWidth, " ", alienHeight);
var id = Math.round(Math.random() * 10000);
$("#actors").addSprite("bonus" + id,
$.extend(
@@ -294,10 +316,10 @@ Game = {
$(this).y(weapon.directionY * weapon.speed, true);
$(this).x(weapon.directionX * weapon.speed, true);
var collisions = $(this).collision("#ship,."+$.gQ.groupCssClass);
collisions.each( function() {
Game.hit();
})
if( collisions.length > 0 ) {
collisions.each( function() {
Game.hit();
});
this.remove();
}
});

View File

@@ -394,6 +394,11 @@ Ship.prototype = {
$("#life" + this.lives).remove();
this.lives = this.lives - 1;
$("#hero").children().hide();
if( this.lives == 0 ) {
Game.game_over();
return true;
}
var _this = this;
setTimeout(function() {
$("#hero").children().show();
@@ -403,6 +408,7 @@ Ship.prototype = {
fire : function() {
if(this._super("fire", arguments)) {
Game.shots.total = Game.shots.total + 1;
this.weapon.stock--;
if( this.weapon.stock == 0 ) {
this.weapon = new ShotgunWeapon();

View File

@@ -8,10 +8,11 @@
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*global jQuery, console */
/*global jQuery */
var PLAYGROUND_WIDTH = 448,
PLAYGROUND_HEIGHT = 544,
MODAL_WIDTH = 300,
REFRESH_RATE = 15,
HUD_HEIGHT = 70,
@@ -31,6 +32,40 @@ var SHIPS = {
var animations = WORLD.farm;
function displayModal(data) {
$.playground()
.addGroup( "modal_pane", {width: MODAL_WIDTH, height: data.end ? 190 : 140, posx: (PLAYGROUND_WIDTH - MODAL_WIDTH ) /2, posy: (PLAYGROUND_HEIGHT - (140 ))/2})
.addSprite("scoreLbl", {width: 180, height: 32, posx: 10, posy: data.end ? 50 : 10})
.addSprite("scoreNbr", {width: 180, height: 32, posx: 200, posy: data.end ? 50 : 10})
.end();
if( data.end ) {
var width = (data.end.length - 1 ) * 16 + 32;
$("#modal_pane").addSprite("gameSt", {width: width, height: 32, posx: (MODAL_WIDTH - width) / 2, posy: 10});
$("#gameSt").append(data.end).lettering();
}
if( data.bonus ) {
$("#modal_pane")
.addSprite("bonusLbl", {width: 180, height: 32, posx: 10, posy: data.end ? 90 : 50})
.addSprite("bonusNbr", {width: 180, height: 32, posx: 200, posy: data.end ? 90 : 50})
.addSprite("totalLbl", {width: 180, height: 32, posx: 10, posy: data.end ? 130 : 90})
.addSprite("totalNbr", {width: 180, height: 32, posx: 200, posy: data.end ? 130 : 90})
;
$("#bonusLbl").append("Bonus").lettering();
$("#bonusNbr").append(data.bonus).lettering();
$("#totalLbl").append("Wave score").lettering();
$("#totalNbr").append(data.wave_score).lettering();
}
$("#modal_pane").addClass( "modal" );
$("#scoreLbl").append("Score").lettering();
$("#scoreNbr").append(data.score).lettering();
}
function hideModal() {
$("#modal_pane").remove();
}
function updateWeaponLoad( load ) {
"use strict";
var HTMLDiv = $("#weapon_load");
@@ -107,7 +142,7 @@ $(function(){
.addSprite("life1", $.extend({posx: 64}, animations.life))
.end()
.addGroup("levelGrp", {
posx: PLAYGROUND_WIDTH - 6 * 32 + 16,
posx: PLAYGROUND_WIDTH - (6 * 32 + 16),
posy: 2,
width: 32 + 5 * 16,
height: 16
@@ -118,8 +153,7 @@ $(function(){
.addSprite("level", {
width : 64,
posx: 32 + 7 * 16,
posy: 16,
height: 16
height: 32
})
.end()
.end()