mirror of
https://github.com/Febbweiss/sis.git
synced 2026-03-04 14:15:37 +00:00
Feature: adding wave bonus + modal pane
This commit is contained in:
@@ -122,3 +122,8 @@
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}
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}
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/** Scoreboard end **/
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/** Scoreboard end **/
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/** Modal **/
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.modal {
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background-color: yellow;
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/** Modal - end **/
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@@ -9,7 +9,7 @@
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*/
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*/
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(function($) {
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(function($) {
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function injector(t, splitter, klass, after) {
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function injector(t, splitter, forceSmallParam) {
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var a = t.text().split(splitter);
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var a = t.text().split(splitter);
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var html = "",
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var html = "",
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clazz = "clock",
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clazz = "clock",
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@@ -20,7 +20,7 @@
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lineSize,
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lineSize,
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letter, iLetter,
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letter, iLetter,
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i, x, y
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i, x, y
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forceSmall = false;
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forceSmall = false;//forceSmallParam ? forceSmallParam : false;
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if( typeof customClazz != "undefined" ) {
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if( typeof customClazz != "undefined" ) {
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clazz = " clock " + customClazz;
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clazz = " clock " + customClazz;
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}
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}
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@@ -33,14 +33,14 @@
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width += 16;
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width += 16;
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count = count + 1;
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count = count + 1;
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} else {
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} else {
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if( letter.charCodeAt(0) > 47 && letter.charCodeAt(0) < 58 ) {
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if( letter.charCodeAt(0) > 47 && letter.charCodeAt(0) < 58 ) { // Numbers
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letterSize = 32;
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letterSize = 32;
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if( forceSmall ) {
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if( forceSmall ) {
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letterSize = 16;
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letterSize = 16;
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}
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}
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html += "<span class='" + clazz + (forceSmall ? "small" : "") + "' style='top: -50%;background-position: -" + ( parseInt( letter, null ) * letterSize) + "px -" + (forceSmall > -1 ? 128 : 0) +"px'></span>";
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html += "<span class='" + clazz + (forceSmall ? "small" : "") + "' style='top: -50%;background-position: -" + ( parseInt( letter, null ) * letterSize) + "px -" + (forceSmall ? 128 : 0) +"px'></span>";
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count = count + 1;
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count = count + 1;
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} else {
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} else { // Letters
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if( ( letter.charCodeAt(0) >= 'a'.charCodeAt(0) && letter.charCodeAt(0) <= 'z'.charCodeAt(0)) ) {
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if( ( letter.charCodeAt(0) >= 'a'.charCodeAt(0) && letter.charCodeAt(0) <= 'z'.charCodeAt(0)) ) {
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if( height < 16 ) {
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if( height < 16 ) {
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height = 16;
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height = 16;
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@@ -48,13 +48,18 @@ Game = {
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aliens : [],
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aliens : [],
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ship : null,
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ship : null,
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score : 0,
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score : 0,
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shots : {
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total : 0,
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lost : 0
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},
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init : function() {
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init : function() {
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"use strict";
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"use strict";
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animations = WORLD.farm;
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animations = WORLD.farm;
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Game.wave_index = Game.wave_index + 1;
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Game.wave_index = Game.wave_index + 1;
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Game.wave = WAVES[Math.min(Game.wave_index, WAVES.length - 1)];
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Game.wave = WAVES[Math.min(Game.wave_index, WAVES.length - 1)];
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console.log(Game.wave_index, Game.wave);
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Game.wave.score = 0;
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var row, col, wave = Game.wave.wave;
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var row, col, wave = Game.wave.wave;
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for (row = 0; row < wave.length; row = row + 1) {
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for (row = 0; row < wave.length; row = row + 1) {
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@@ -68,18 +73,36 @@ Game = {
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SCOREBOARD.init();
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SCOREBOARD.init();
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SCOREBOARD.set_score( Game.score );
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SCOREBOARD.set_score( Game.score );
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$("#level").append(Game.wave_index + 1).lettering();
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Game.setShip();
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Game.setShip();
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hideModal();
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Game.running = true;
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Game.running = true;
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},
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},
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game_over : function() {
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displayModal( {
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end: "Loose",
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score: Game.score
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});
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},
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levelComplete : function() {
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levelComplete : function() {
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"use strict";
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"use strict";
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Game.running = false;
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Game.running = false;
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var bonus = Math.round(((Game.shots.total - Game.shots.lost) / Game.shots.total) * Game.wave.score);
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Game.addToScore(bonus);
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displayModal( {
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bonus: bonus,
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wave_score: Game.wave.score,
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score: Game.score,
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});
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setTimeout(function() {
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setTimeout(function() {
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Game.init();
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Game.init();
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}, 3000);
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}, 5000);
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},
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},
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hit : function() {
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hit : function() {
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@@ -105,8 +128,7 @@ Game = {
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}, 2000);
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}, 2000);
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}
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}
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else {
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else {
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GUI.drawText( $("#message"), game_over, true );
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Game.game_over();
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Game.show_game_over();
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}
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}
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},
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},
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@@ -140,6 +162,7 @@ Game = {
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addToScore : function( toAdd ) {
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addToScore : function( toAdd ) {
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Game.score = Game.score + toAdd;
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Game.score = Game.score + toAdd;
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Game.wave.score = Game.wave.score + toAdd;
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SCOREBOARD.add( toAdd );
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SCOREBOARD.add( toAdd );
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},
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},
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@@ -207,6 +230,7 @@ Game = {
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weapon = $(this)[0].weapon;
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weapon = $(this)[0].weapon;
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if( posy < -$(this).height() || posy > PLAYGROUND_HEIGHT || posx < -$(this).width() || posx > PLAYGROUND_WIDTH ) {
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if( posy < -$(this).height() || posy > PLAYGROUND_HEIGHT || posx < -$(this).width() || posx > PLAYGROUND_WIDTH ) {
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Game.shots.lost = Game.shots.lost + 1;
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this.remove();
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this.remove();
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return;
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return;
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}
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}
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@@ -265,9 +289,7 @@ Game = {
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bonus : function(alienX, alienY, alienWidth, alienHeight) {
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bonus : function(alienX, alienY, alienWidth, alienHeight) {
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console.log( animations.bonus, animations.bonus.length - 1);
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var bonus = animations.bonus[Math.round(Math.random() * (animations.bonus.length - 1)) ];
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var bonus = animations.bonus[Math.round(Math.random() * (animations.bonus.length - 1)) ];
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console.log("Bonus ", bonus, " pos ", alienX, " ", alienY, " ", alienWidth, " ", alienHeight);
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var id = Math.round(Math.random() * 10000);
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var id = Math.round(Math.random() * 10000);
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$("#actors").addSprite("bonus" + id,
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$("#actors").addSprite("bonus" + id,
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$.extend(
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$.extend(
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@@ -294,10 +316,10 @@ Game = {
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$(this).y(weapon.directionY * weapon.speed, true);
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$(this).y(weapon.directionY * weapon.speed, true);
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$(this).x(weapon.directionX * weapon.speed, true);
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$(this).x(weapon.directionX * weapon.speed, true);
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var collisions = $(this).collision("#ship,."+$.gQ.groupCssClass);
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var collisions = $(this).collision("#ship,."+$.gQ.groupCssClass);
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collisions.each( function() {
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Game.hit();
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})
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if( collisions.length > 0 ) {
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if( collisions.length > 0 ) {
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collisions.each( function() {
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Game.hit();
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});
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this.remove();
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this.remove();
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}
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}
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});
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});
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@@ -394,6 +394,11 @@ Ship.prototype = {
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$("#life" + this.lives).remove();
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$("#life" + this.lives).remove();
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this.lives = this.lives - 1;
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this.lives = this.lives - 1;
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$("#hero").children().hide();
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$("#hero").children().hide();
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if( this.lives == 0 ) {
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Game.game_over();
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return true;
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}
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var _this = this;
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var _this = this;
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setTimeout(function() {
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setTimeout(function() {
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$("#hero").children().show();
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$("#hero").children().show();
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@@ -403,6 +408,7 @@ Ship.prototype = {
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fire : function() {
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fire : function() {
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if(this._super("fire", arguments)) {
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if(this._super("fire", arguments)) {
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Game.shots.total = Game.shots.total + 1;
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this.weapon.stock--;
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this.weapon.stock--;
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if( this.weapon.stock == 0 ) {
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if( this.weapon.stock == 0 ) {
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this.weapon = new ShotgunWeapon();
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this.weapon = new ShotgunWeapon();
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@@ -8,10 +8,11 @@
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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*/
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/*global jQuery, console */
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/*global jQuery */
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var PLAYGROUND_WIDTH = 448,
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var PLAYGROUND_WIDTH = 448,
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PLAYGROUND_HEIGHT = 544,
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PLAYGROUND_HEIGHT = 544,
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MODAL_WIDTH = 300,
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REFRESH_RATE = 15,
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REFRESH_RATE = 15,
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HUD_HEIGHT = 70,
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HUD_HEIGHT = 70,
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@@ -31,6 +32,40 @@ var SHIPS = {
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var animations = WORLD.farm;
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var animations = WORLD.farm;
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function displayModal(data) {
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$.playground()
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.addGroup( "modal_pane", {width: MODAL_WIDTH, height: data.end ? 190 : 140, posx: (PLAYGROUND_WIDTH - MODAL_WIDTH ) /2, posy: (PLAYGROUND_HEIGHT - (140 ))/2})
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.addSprite("scoreLbl", {width: 180, height: 32, posx: 10, posy: data.end ? 50 : 10})
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.addSprite("scoreNbr", {width: 180, height: 32, posx: 200, posy: data.end ? 50 : 10})
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.end();
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if( data.end ) {
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var width = (data.end.length - 1 ) * 16 + 32;
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$("#modal_pane").addSprite("gameSt", {width: width, height: 32, posx: (MODAL_WIDTH - width) / 2, posy: 10});
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$("#gameSt").append(data.end).lettering();
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}
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if( data.bonus ) {
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$("#modal_pane")
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.addSprite("bonusLbl", {width: 180, height: 32, posx: 10, posy: data.end ? 90 : 50})
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.addSprite("bonusNbr", {width: 180, height: 32, posx: 200, posy: data.end ? 90 : 50})
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.addSprite("totalLbl", {width: 180, height: 32, posx: 10, posy: data.end ? 130 : 90})
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.addSprite("totalNbr", {width: 180, height: 32, posx: 200, posy: data.end ? 130 : 90})
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;
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$("#bonusLbl").append("Bonus").lettering();
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$("#bonusNbr").append(data.bonus).lettering();
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$("#totalLbl").append("Wave score").lettering();
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$("#totalNbr").append(data.wave_score).lettering();
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}
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$("#modal_pane").addClass( "modal" );
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$("#scoreLbl").append("Score").lettering();
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$("#scoreNbr").append(data.score).lettering();
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}
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function hideModal() {
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$("#modal_pane").remove();
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}
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function updateWeaponLoad( load ) {
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function updateWeaponLoad( load ) {
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"use strict";
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"use strict";
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var HTMLDiv = $("#weapon_load");
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var HTMLDiv = $("#weapon_load");
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@@ -107,7 +142,7 @@ $(function(){
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.addSprite("life1", $.extend({posx: 64}, animations.life))
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.addSprite("life1", $.extend({posx: 64}, animations.life))
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.end()
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.end()
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.addGroup("levelGrp", {
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.addGroup("levelGrp", {
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posx: PLAYGROUND_WIDTH - 6 * 32 + 16,
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posx: PLAYGROUND_WIDTH - (6 * 32 + 16),
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posy: 2,
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posy: 2,
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width: 32 + 5 * 16,
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width: 32 + 5 * 16,
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height: 16
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height: 16
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@@ -118,8 +153,7 @@ $(function(){
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.addSprite("level", {
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.addSprite("level", {
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width : 64,
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width : 64,
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posx: 32 + 7 * 16,
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posx: 32 + 7 * 16,
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posy: 16,
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height: 32
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height: 16
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})
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})
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.end()
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.end()
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.end()
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.end()
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