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https://github.com/Febbweiss/sis.git
synced 2026-03-04 14:15:37 +00:00
Optim: better management of numbers display
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@@ -40,7 +40,7 @@ Game = {
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SCOREBOARD.init();
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SCOREBOARD.set_score( Game.score );
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$("#level").append(Game.wave_index + 1).lettering();
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updateLevel(Game.wave_index + 1);
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Game.setShip();
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@@ -27,10 +27,11 @@ var PLAYGROUND_WIDTH = 448,
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var animations = WORLD.farm;
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function displayModal(data) {
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var score = data.score.toString();
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$.playground()
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.addGroup( "modal_pane", {width: MODAL_WIDTH, height: data.end ? 190 : 140, posx: (PLAYGROUND_WIDTH - MODAL_WIDTH ) /2, posy: (PLAYGROUND_HEIGHT - (140 ))/2})
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.addSprite("scoreLbl", {width: 180, height: 32, posx: 10, posy: data.end ? 50 : 10})
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.addSprite("scoreNbr", {width: 180, height: 32, posx: 200, posy: data.end ? 50 : 10})
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.addSprite("scoreNbr", {width: score.length * 32, height: 32, posx: (MODAL_WIDTH - 10 - score.length * 32), posy: data.end ? 50 : 10})
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.end();
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if( data.end ) {
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var width = (data.end.length - 1 ) * 16 + 32;
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@@ -39,21 +40,23 @@ function displayModal(data) {
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}
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if( data.bonus ) {
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var bonus = data.bonus.toString(),
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total = data.wave_score.toString();
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$("#modal_pane")
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.addSprite("totalLbl", {width: 180, height: 32, posx: 10, posy: data.end ? 130 : 90})
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.addSprite("totalNbr", {width: 180, height: 32, posx: 200, posy: data.end ? 130 : 90})
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.addSprite("totalNbr", {width: total.length * 32, height: 32, posx: (MODAL_WIDTH - 10 - total.length * 32), posy: data.end ? 130 : 90})
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.addSprite("bonusLbl", {width: 180, height: 32, posx: 10, posy: data.end ? 90 : 50})
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.addSprite("bonusNbr", {width: 180, height: 32, posx: 200, posy: data.end ? 90 : 50})
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.addSprite("bonusNbr", {width: bonus.length * 32, height: 32, posx: (MODAL_WIDTH - 10 - bonus.length * 32), posy: data.end ? 90 : 50})
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;
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$("#totalLbl").append("Wave").lettering();
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$("#totalNbr").append(data.wave_score).lettering();
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$("#totalNbr").append(total).lettering();
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$("#bonusLbl").append("Bonus").lettering();
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$("#bonusNbr").append(data.bonus).lettering();
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$("#bonusNbr").append(bonus).lettering();
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}
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$("#modal_pane").addClass( "modal" );
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$("#scoreLbl").append("Score").lettering();
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$("#scoreNbr").append(data.score).lettering();
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$("#scoreNbr").append(score).lettering();
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}
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function hideModal() {
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@@ -76,6 +79,14 @@ function updateWeaponLoad( load ) {
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HTMLDiv.width( (load * 100) + "%" );
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}
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function updateLevel(level) {
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var strLevel = level.toString();
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var div = $("#level");
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div.w(strLevel.length * 32);
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div.x( PLAYGROUND_WIDTH / 2 - 10 - strLevel.length * 32);
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div.empty().append(strLevel).lettering();
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}
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$(function(){
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"use strict";
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@@ -136,13 +147,14 @@ $(function(){
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.addSprite("life0", $.extend({posx: 64}, animations.life))
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.end()
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.addGroup("levelGrp", {
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posx: PLAYGROUND_WIDTH - (6 * 32 + 16),
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posx: PLAYGROUND_WIDTH / 2,
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posy: 2,
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width: 32 + 5 * 16,
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width: PLAYGROUND_WIDTH / 2,
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height: 16
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})
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.addSprite("levelLbl", {
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width: 32 + 5 * 16
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width: 32 + 5 * 16,
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posx: 10
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})
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.addSprite("level", {
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width : 64,
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@@ -160,12 +172,6 @@ $(function(){
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$("#subScoreboard").addClass("subScoreboard");
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var hud = $("#hud");
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/*
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hud.append("<div id='scoreMessage'></div>");
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hud.append("<div id='message'></div>'");
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hud.append("<div id='level'></div>'");
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hud.append("<div id='levelNumber'></div>'");*/
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// Controls
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$.playground().registerCallback(Game.control, REFRESH_RATE);
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$.playground().registerCallback(Game.alienControl, REFRESH_RATE);
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