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Bugfix: right position on different aliens
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@@ -35,7 +35,7 @@ Game = {
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offset = 0;
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for (col = 0; col < aliens_row.length; col = col + 1) {
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var current_width = typeof aliens_row[col] !== "undefined" ? aliens_row[col].animation.width : ALIENS_TYPE[2].width
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var current_width = typeof aliens_row[col] !== "undefined" ? aliens_row[col].animation.width : ALIENS_TYPE[2].width;
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alien_width_avg = alien_width_avg + current_width;
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}
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@@ -43,7 +43,7 @@ Game = {
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offset = (PLAYGROUND_WIDTH - (aliens_row.length * 1.5 - 0.5) * alien_width_avg) / 2;
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for (col = 0; col < aliens_row.length; col = col + 1) {
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Game.setAlien(col, row, offset, aliens_row[col], Game.wave.move);
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Game.setAlien(col, row, offset, alien_width_avg, aliens_row[col], Game.wave.move);
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}
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}
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@@ -108,14 +108,14 @@ Game = {
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}
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},
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setAlien : function(x, y, offset, type, move) {
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setAlien : function(x, y, offset, width, type, move) {
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"use strict";
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if( typeof type === "undefined" ) {
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return;
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}
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var id = Game.aliens.length + 1,
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alien = new Alien("alien" + id, {
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x : offset + x * type.animation.width * 1.5,
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x : offset + x * width * 1.5,
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y : START_Y + (y * 1.25 * type.animation.height)
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}, move.move, type),
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directions = move.init( alien.x, alien.y );
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