Bugfix: right position on different aliens

This commit is contained in:
Fabrice Ecaille
2014-02-04 13:29:01 +01:00
parent 654cda1cc6
commit 2d59bf7b28

View File

@@ -35,7 +35,7 @@ Game = {
offset = 0;
for (col = 0; col < aliens_row.length; col = col + 1) {
var current_width = typeof aliens_row[col] !== "undefined" ? aliens_row[col].animation.width : ALIENS_TYPE[2].width
var current_width = typeof aliens_row[col] !== "undefined" ? aliens_row[col].animation.width : ALIENS_TYPE[2].width;
alien_width_avg = alien_width_avg + current_width;
}
@@ -43,7 +43,7 @@ Game = {
offset = (PLAYGROUND_WIDTH - (aliens_row.length * 1.5 - 0.5) * alien_width_avg) / 2;
for (col = 0; col < aliens_row.length; col = col + 1) {
Game.setAlien(col, row, offset, aliens_row[col], Game.wave.move);
Game.setAlien(col, row, offset, alien_width_avg, aliens_row[col], Game.wave.move);
}
}
@@ -108,14 +108,14 @@ Game = {
}
},
setAlien : function(x, y, offset, type, move) {
setAlien : function(x, y, offset, width, type, move) {
"use strict";
if( typeof type === "undefined" ) {
return;
}
var id = Game.aliens.length + 1,
alien = new Alien("alien" + id, {
x : offset + x * type.animation.width * 1.5,
x : offset + x * width * 1.5,
y : START_Y + (y * 1.25 * type.animation.height)
}, move.move, type),
directions = move.init( alien.x, alien.y );